Ux/Ui Design Dot Grid Paper Notebook

Ux/Ui Design Dot Grid Paper Notebook

Author: Terri Jones

Publisher: Independently Published

Published: 2018-09

Total Pages: 102

ISBN-13: 9781720001072

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UX/UI Design Dot Grid Paper Notebook 100 pages (50 sheets) of dot grid paper Perfect for drawing out your wireframes for new Android or iOS app and Mac or PC software designs. The possibilities are endless! Cool, eye-catching cover. Perfect for work or personal use! Copyright


Mobile UI/UX Design Notebook

Mobile UI/UX Design Notebook

Author: Mobile Ui/Ux Design Notebook

Publisher:

Published: 2019-08-11

Total Pages: 122

ISBN-13: 9781089555100

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Rapidly create mobile app wireframes, mockups, and prototypes with ease. Design user flows even faster with multiple templates on each page. All pages contains 6 templates, each with ample spacing for notes Each template uses an unobtrusive 24-column light grey dot grid Works great with UI/UX stencils An excellent gift for both aspiring and professional app designers and developers Cover is available in more colors


Paper Prototyping Notebook

Paper Prototyping Notebook

Author: Analog Ux Analog UX Press

Publisher:

Published: 2020-08-11

Total Pages: 120

ISBN-13:

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8.5 x 11 in sketchpad for quick wireframing and/or prototyping of mobile user interfaces. 120 pages with 6 templates per page. Each template uses a 24-column dot grid.


Mobile User Interface/Ui App Design Notebook

Mobile User Interface/Ui App Design Notebook

Author: Popizm Film Books

Publisher: Createspace Independent Publishing Platform

Published: 2018-08-19

Total Pages: 122

ISBN-13: 9781725887145

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DESIGN YOUR OWN MOBILE APPS! Professional quality mobile UI template for app designers, developers, programmers, & web designers. Quickly visualize and sketch your designs in this simple storyboard style mobile UI template. Map out the overall user experience before spending countless hours on computer design applications. Present your rough ideas to clients and art directors, and receive feedbacks even before leaving the meeting. With this mobile UI template you'll save time and budget and avoid unnecessary digital designing and coding. This notebook is lightweight and can fit any backpack or portfolio. Great notebook for kids and adults. Click on the author's name for other creative books. Features of this book include: * 1 template each page * Standard Iphone 8s plus scale template * Dot-grid pages for accurate designing * Plenty of room for notes on the sides, top and bottom of the templates * 120 pages * 8.5x11 inches * Softcover binding * Durable, white paper * Sleek, glossy cover for a professional look


UX / UI Wireframe Design Sketchbook

UX / UI Wireframe Design Sketchbook

Author: UX/UI Designer Books

Publisher:

Published: 2020-03-16

Total Pages: 147

ISBN-13:

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Ultimate wireframe design sketchbook for UX/ UI project management. This book helps to manage your responsive web design projects with a dotted grid sketchbook, specially design for UX/UI engineers for daily uses. This covers, 12 Projects, each Includes 12 pages to comprehensive project management (146 pages) Include Client Meeting notes area with rough idea sketching space Covering Browser view, Tablet view, and Mobile view 1/8 inch Grid to support your designs Full screen or Scroll view for Mobile and Tablets Client feedback area Ideal gift for UI/UX designers..!


Web Design Sketchbook

Web Design Sketchbook

Author: Nick Bluth

Publisher:

Published: 2021-04-21

Total Pages: 140

ISBN-13:

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A well formed concept is the first step to a well designed product. This simple ux sketchbook of wireframing templates will make it easy to explore and record all of your great ideas. It cointains: ◆ 140 pages to fill up with your ideas and inspiration ◆ 7" x 10" size that gives you plenty of room to work ◆ Web browser templates so that you don't need to sketch it out each time ◆ Dot grid overlay to keep all of your alignment in check ◆ Notebook space to write down other relevant thoughts and information ◆ A great gift for ux designers or web developers


UX Wireframe Sketchbook: Mobile Device Ux/Ui Wireframe Sketchbook for Fast Ui Prototype Design and Web App Usability Testing

UX Wireframe Sketchbook: Mobile Device Ux/Ui Wireframe Sketchbook for Fast Ui Prototype Design and Web App Usability Testing

Author: Lium Martin

Publisher: Independently Published

Published: 2019-03-03

Total Pages: 192

ISBN-13: 9781798633366

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VARIETY LENGTH OF WEB PAGE DESIGN FRAME: Provide 400 Mobile Device UI / UX Design templates with different length layouts to help capture your design idea without limitation NO GRID LINE: no grid line for freely design without idea blocking VIEWPORT GUIDELINE - Providing Device viewport guideline SAVE MONEY & TIME - Using this sketchbook will help save you money by prototyping your User Interface on paper instead of spending hours to write code or paying a developer to create a prototype FAIL FAST LEARN FAST: quickly prototype your apps to support fast usability test and learn user insight faster


Designing User Interfaces

Designing User Interfaces

Author: Dario Calonaci

Publisher: BPB Publications

Published: 2021-07-23

Total Pages: 252

ISBN-13: 9389898749

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Think about UIs using design thinking principles from an award winning graphic designer KEY FEATURES ● Practical knowledge of visual design basics and typography. ● Understand the modern UI to kick-start your career with UI designs. ● Introduces you to explore UI designs for e-commerce web applications. DESCRIPTION From the initial introduction about the meaning behind interfaces to the technical skills of thinking and designing a modern UI, this book will guide you on designing the UI of a screen for a real-world application, infused with the newly learned knowledge with the Figma tool. You will be able to explore and practice visual design concepts, namely, color, contrast, balance, consistency, alignments, negative space, how to approach visual impairments, and many more. You will be able to learn about one of the most critical elements of how to think about a UI for which you will explore concepts such as memory, vision, processing of info and objects, models of thinking, and more. Furthermore, you will explore the Figma tool and a live practical example of how to design a UI for an e-commerce graphic application, including its shopping cart page and adding a payment method screen. WHAT YOU WILL LEARN ● Get familiar with the basic visual design concepts. ● Understand the fundamentals of the User Interface and User Interaction. ● An overview of Search Results, Font Psychology, and Typography. ● Learn to work with some common interface elements. ● Understand how real-time collaborative editing works in the Figma UI design tool. WHO THIS BOOK IS FOR This book is literally for everyone! You should only be loaded with plenty of curiosity. No previous knowledge of the field is required. TABLE OF CONTENTS 1. Definition of the User Interface 2. The Web and Graphic User Interfaces 3. Explanation to Typography 4. Visual Design Basics 5. Thinking About User Interaction 6. Usability 7. Know Your Habits 8. Interfaces’ Elements 9. Foreword to an E-commerce 10. A Small Introduction to Figma 11. Building a Shopping Cart 12. Farewell and Future Considerations


Grid Systems in Graphic Design

Grid Systems in Graphic Design

Author: Josef Müller-Brockmann

Publisher: Verlag Niggli AG

Published: 1996

Total Pages: 184

ISBN-13:

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From a professional for professionals, here is the definitive word on using grid systems in graphic design since 1981.


Graphic Design Play Book

Graphic Design Play Book

Author: Sophie Cure

Publisher: Laurence King Publishing

Published: 2019-06-25

Total Pages: 0

ISBN-13: 9781786273963

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'Truly something that's just a beautiful, slick, and very enjoyable little publication' – CreativeBoom "Graphic Design Play Book features a variety of puzzles and challenges, providing a fun and interactive way for young visual thinkers to engage with the world of graphic design" – Eye Understand how graphic design works and develop your visual sensibility through puzzles and activities! An entertaining and highly original introduction to graphic design, the Graphic Design Play Book uses puzzles and visual challenges to demonstrate how typography, signage, logo design, posters and branding work. Through a series of games and activities, including spot the difference, matching games, drawing and dot–to–dot, readers are introduced to graphic art concepts and techniques in an engaging and interactive way. Further explanation and information is provided by solution pages and a glossary, and a loose–leaf section contains stickers, die–cut templates, and coloured paper to help readers complete the activities. Illustrated with typefaces, poster design and pictograms by distinguished designers including Otl Aicher, Pierre Di Sciullo, Otto Neurath and Gerd Arntz, the book will be enjoyed both by graphic designers, and anyone interested in finding out more about visual communication. An excerpt from the book: How many ways are there of saying 'hello'? Probably a zillion. And there are surely just as many ways of writing it. In CAPITALS, and with an exclamation mark ! Or with a question mark ? Or maybe both ?! As a tiny black word in the middle of a white page; or with large, multi–coloured, dancing letters ; maybe with a simple shape or an image. Being interested in graphic design means looking at and understanding the world around us. And being aware of the multitude of signs that shape our daily life day after day and freight it with meaning – whether it's a stop sign, a cornflakes packet, a psychedelic album cover, a seductive headline on the cover of a magazine, the more subtle typography of a page in a novel, a flashing pharmacy sign or the credits of a sci–fi film. Thinking about this plethora of signs was what led us to conceive this introduction to graphic design as a collection of beacons and benchmarks – as a toolbox for exploring and learning in a simple and intuitive way through play, alone or with others, whether you're a child or an adult. These are experiments, a series of suggestions, with no right or wrong answers. The four sections of this book – typography, posters, signs, identity – are all invitations to dive in, explore and let your eyes and your hands take you on a voyage of discovery! – Sophie Cure and Aurélien Farina