Trans Games

Trans Games

Author: Conrad Riker

Publisher: Conrad Riker

Published: 101-01-01

Total Pages: 251

ISBN-13:

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Are you tired of seeing women's rights and spaces being taken over by transgenderism? Do you feel like feminism is being diluted and co-opted by political correctness? Trans Games exposes the insidious ways in which transgenderism is undermining women's rights and changing the conversation around feminism and female empowerment. - How is Transgenderism Eroding Women's Spaces in Sports, Public Restrooms, and Women's Only Shelters? - Why is Transgenderism Threatening the Gains Made by Feminism for Women's Rights? - How Can We Save Feminism from Being Assimilated by Transgenderism? - Discover the motives behind the transgender movement and its impact on women's rights and spaces. - Learn how to protect women's rights and spaces in the face of transgenderism's rapid advancement. - Understand the transgenderist agenda for co-opting feminism and its consequences. - Gain insights into the intricacies of the debate and the tactics used to dismantle women's hard-earned rights. - Explore the crucial role of rational, redpilled men in defending feminism and women's rights. If you're ready to take a stand for women's rights and preserving feminism, then buy this book today!


Top To Bottom

Top To Bottom

Author: Finlay Games

Publisher: Jessica Kingsley Publishers

Published: 2021-04-21

Total Pages: 242

ISBN-13: 1787755886

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'Radical, honest and timely' FOX FISHER 'Fascinating' ASH PALMISCIANO 'A cracking read' MEG-JOHN BARKER "This book is about my penis. This is my story of going through lower surgery, specifically phalloplasty, and the adventures I have with my changing genitals along the way. Welcome to my journey." After coming out as trans, Finlay Games was adamant lower surgery would not be a part of his transition, but as the years went by, and his gender dysphoria increased, he decided to explore surgical options. Detailing the emotional and physical journey of phalloplasty, this book takes the reader through Finlay's experiences, from the initial decision-making through each stage of the surgery to its completion, recovery and after-care. Describing how he had to relearn his body, sexuality and his relationships, Finlay shares his wealth of advice and tips on donor site options, different types of surgery, the referral process, essential items and resources, and looking after your mental health. Part memoir, part self-help guide, this insightful, witty and deeply honest book highlights the life-changing impact surgery can have for trans people and provides hope to those on a similar journey.


Transboundary Game of Life

Transboundary Game of Life

Author: Masahiko Aoki

Publisher: Springer

Published: 2019-03-14

Total Pages: 138

ISBN-13: 9811327572

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The central part of this book is an English version of the memoir of Masahiko Aoki that was published in Japanese in 2008 (青木昌彦『私の履歴書 人生越境ゲーム』日本経済新聞出版社). In this memoir, Aoki goes over his life as a young boy immediately after World War II, as an activist who opposed the rearmament of Japan under the US-Japan Security Alliance, as a student of Marxist economics first and then modern mathematical economics, as a graduate student at Minnesota, as a young economist at Stanford, Harvard, and then Kyoto, as a central faculty member to develop comparative institutional analysis at Stanford, and as an institutional builder who established the Stanford Kyoto Center, the Research Institute of Economy, Trade, and Industry, the Virtual Center for Advanced Studies Institution in Tokyo, and the Center for Industrial Development and Environmental Governance in Beijing. Until now the memoir has been available only in Japanese and in Chinese. The English edition will allow more young social scientists to touch the life and the work of Masahiko Aoki and be inspired to make their own versions of the “transboundary game of life.”


Games as Texts

Games as Texts

Author: Alayna Cole

Publisher: CRC Press

Published: 2020-12-16

Total Pages: 139

ISBN-13: 1000329712

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Games as Texts provides an overview and practical steps for analysing games in terms of their representations of social structures, class, power, race, sexuality, gender, animals, nature, and ability. Each chapter applies a traditional literary theory to the narrative and mechanics of games and explores the social commentary the games encourage. This approach demonstrates to players, researchers, games media, and non-gamers how they can engage with these cultural artefacts through both critical reading and theoretical interpretations. Key Features: Explores games through various literary and theoretical lenses Provides exemplar analysis and guiding questions to help readers think critically about games Highlights the social commentary that all texts can reveal—including games—and how this impacts narrative and mechanics


Cooperative Gaming

Cooperative Gaming

Author: Alayna Cole

Publisher: CRC Press

Published: 2020-07-14

Total Pages: 112

ISBN-13: 100009362X

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Description Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. The book looks at the different facets of diversity and games, exploring the issues and solutions within game development, studio management, event planning, and more. It provides people with practical advice about being a marginalized person in the games industry and how to be heard, how studios can support inclusive practices, and events can actively become more accessible to a diverse audience. Key Features • Explores the history of diversity in games • Provides important information around what it is like to be a marginalized person in the industry • Gives practical steps to improve the inclusivity of the industry that are designed to aid in contextualizing and upskilling new developers Author Bios Alayna Cole is the managing director of Queerly Represent Me, a not-for-profit championing queer representation in games. Alayna is also a producer at Sledgehammer Games, co-chair of the IGDA LGBTQ+ special interest group, and an award-winning games journalist and game developer. She was featured on the 2016 and 2017 Develop Pacific 30 Under 30 lists and the 2017 and 2019 Develop Pacific Women in Games lists, and she has received several other accolades in the industry. Jessica Zammit started writing in 2013 for Start Select Media, and for the next five years she followed her interest in writing about representations of mental health, diversity, and particularly, sexuality in video games. Jessica has been speaking about diversity in games at conventions such as PAX Australia since 2016 and has been featured on several other discussions in and around the topic of representation in games and games criticism. Along with her co-author, she is co-chair of the IGDA LGBTQ+ special interest group, and she was featured on the 2018 Develop Pacific 30 Under 30 and Women in Games lists.


The Queer Games Avant-Garde

The Queer Games Avant-Garde

Author: Bo Ruberg

Publisher: Duke University Press

Published: 2020-03-20

Total Pages: 181

ISBN-13: 1478007303

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In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang


The Gender Games

The Gender Games

Author: Juno Dawson

Publisher: Two Roads

Published: 2017-06-01

Total Pages: 264

ISBN-13: 1473648610

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*WINNER OF THE UK BLACK PRIDE LITERARY PRIZE FOR NON-FICTION DIVA AWARDS 2017* *AS SEEN ON TRANSFORMATION STREET* 'Opens minds, breaks down myths and vaporises prejudice - I loved it!' Rebecca Root, star of Boy Meets Girl 'Funny, thoughtful and honest' Stylist 'It's a boy!' or 'It's a girl!' are the first words almost all of us hear when we enter the world. Before our names, before we have likes and dislikes - before we, or anyone else, has any idea who we are. And two years ago, as Juno Dawson went to tell her mother she was (and actually, always had been) a woman, she started to realise just how wrong we've been getting it. Gender isn't just screwing over trans people, it's messing with everyone. From little girls who think they can't be doctors to teenagers who come to expect street harassment. From exclusionist feminists to 'alt-right' young men. From men who can't cry to the women who think they shouldn't. As her body gets in line with her mind, Juno tells not only her own story, but the story of everyone who is shaped by society's expectations of gender - and what we can do about it. Featuring insights from well-known gender, feminist and trans activists including Rebecca Root, Laura Bates, Gemma Cairney, Anthony Anaxagorou, Hannah Witton, Alaska Thunderfuck and many more, The Gender Games is a frank, witty and powerful manifesto for a world in which everyone can truly be themselves. The Gender Games has been optioned by SunnyMarch Productions to be turned into an original television series, written by Rose Lewenstein.


Gender and Contemporary Horror in Comics, Games and Transmedia

Gender and Contemporary Horror in Comics, Games and Transmedia

Author: Robert Shail

Publisher: Emerald Group Publishing

Published: 2019-09-19

Total Pages: 226

ISBN-13: 1787691071

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Despite the constant changes in contemporary popular media, the horror genre retains its attraction for audiences of all backgrounds. This edited collection explores modern representations of gender in horror and how this factors into the genre's appeal.


Woke Gaming

Woke Gaming

Author: Kishonna L. Gray

Publisher: University of Washington Press

Published: 2018-11-13

Total Pages: 321

ISBN-13: 0295744197

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From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy’s Keep Me Occupied to Momo Pixel’s Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.