Trapped in a Video Game

Trapped in a Video Game

Author: Dustin Brady

Publisher: Andrews McMeel Publishing

Published: 2018-04-10

Total Pages: 132

ISBN-13: 1449496261

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Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!


The Status Game

The Status Game

Author: Will Storr

Publisher: William Collins

Published: 2021-09

Total Pages: 304

ISBN-13: 9780008354640

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From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.


The Infinite Game

The Infinite Game

Author: Simon Sinek

Publisher: Penguin

Published: 2019-10-15

Total Pages: 272

ISBN-13: 0735213526

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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.


Would You Rather Game Book: For Kids 6-12 Years Old: Jokes and Silly Scenarios for Children

Would You Rather Game Book: For Kids 6-12 Years Old: Jokes and Silly Scenarios for Children

Author: Charlie Wright

Publisher: Would You Rather Game Book

Published: 2019-03-07

Total Pages: 86

ISBN-13: 9781799038931

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Are you in need for fun and interesting for kids?This awesome book, packed with hilarious and thought-provoking scenarios , is a perfect solution for kids parties, family game or car trip rides.Kids love "Would You Rather" questions because they appeal to their sense of adventure and are silly. Watching them trying to find the solution will be hilarious!The only rule that cannot be broken is that of having fun!So, welcome to the "Would you rather...?" world! Have a nice game!ORDER NOW!


GameTek

GameTek

Author: Geoffrey Engelstein

Publisher: HarperCollins

Published: 2019-02-01

Total Pages: 193

ISBN-13: 1460711122

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What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors? These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work. This is a book that tackles the big questions of life through the little questions of games. With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players. PRAISE 'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic


Thirty Years Of The Game At Its Best

Thirty Years Of The Game At Its Best

Author: Gare Joyce

Publisher: Penguin Canada

Published: 2011-10-25

Total Pages: 256

ISBN-13: 0143181971

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The season’s must-have gift book Some sports seem to have a natural home. Soccer in Brazil, rugby in New Zealand, cricket in India. And Canada’s game? Why hockey, of course. But it wasn’t always that way. By 1982, the Soviets had won every World Junior Hockey Championship except one, while Canada had earned only a single bronze medal. And then Hockey Canada launched the Programme of Excellence, a national development system designed to help put together teams that would be able to square off against the Soviets. The result was immediate. To everyone’s surprise, when Canada took gold in 1982 the American hosts didn’t even have a copy of “O Canada” to play during the championship ceremony. But after that, no one would be surprised by a Canadian win. This Boxing Day will mark the thirtieth anniversary of the program that brought hockey fans many glorious memories and made household names of several of our players. Richly illustrated, Thirty Years of the Game at Its Best takes readers on a year by-year retrospective, with each tournament’s story told from the perspectives of the players, coaches, and journalists who were there. This book is an extraordinary keepsake, published just in time for the 2012 World Junior Hockey Championships. Contributors include Mike Babcock, Brendan Bell, Murray Costello, Damien Cox, Sheldon Ferguson, Gare Joyce, Terry Koshan, Roy MacGregor, Steven Milton, Frank Orr, Donna Spencer, Jesse Wallin, Tim Wharnsby and Ed Willes.


The Only Game in Town

The Only Game in Town

Author: Mohamed A. El-Erian

Publisher: Random House

Published: 2016-01-26

Total Pages: 338

ISBN-13: 0812997638

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NEW YORK TIMES BESTSELLER • A roadmap to what lies ahead and the decisions we must make now to stave off the next global economic and financial crisis, from one of the world’s most influential economic thinkers and the author of When Markets Collide • Updated, with a new chapter and author’s note “The one economic book you must read now . . . If you want to understand [our] bifurcated world and where it’s headed, there is no better interpreter than Mohamed El-Erian.”—Time Our current economic path is coming to an end. The signposts are all around us: sluggish growth, rising inequality, stubbornly high pockets of unemployment, and jittery financial markets, to name a few. Soon we will reach a fork in the road: One path leads to renewed growth, prosperity, and financial stability, the other to recession and market disorder. In The Only Game in Town, El-Erian casts his gaze toward the future of the global economy and markets, outlining the choices we face both individually and collectively in an era of economic uncertainty and financial insecurity. Beginning with their response to the 2008 global crisis, El-Erian explains how and why our central banks became the critical policy actors—and, most important, why they cannot continue is this role alone. They saved the financial system from collapse in 2008 and a multiyear economic depression, but lack the tools to enable a return to high inclusive growth and durable financial stability. The time has come for a policy handoff, from a prolonged period of monetary policy experimentation to a strategy that better targets what ails economies and distorts the financial sector—before we stumble into another crisis. The future, critically, is not predestined. It is up to us to decide where we will go from here as households, investors, companies, and governments. Using a mix of insights from economics, finance, and behavioral science, this book gives us the tools we need to properly understand this turning point, prepare for it, and come out of it stronger. A comprehensive, controversial look at the realities of our global economy and markets, The Only Game in Town is required reading for investors, policymakers, and anyone interested in the future.


Finding the Game

Finding the Game

Author: Gwendolyn Oxenham

Publisher: St. Martin's Press

Published: 2012-06-19

Total Pages: 301

ISBN-13: 1250010888

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Across two dozen countries—from back alleys to remote beaches to the roofs of skyscrapers—an eye-opening journey into the heart of soccer Every country has a different term for it: In the United States it's "pickup." In Trinidad it's "taking a sweat." In Brazil it's "pelada" (literally "naked"). It's the other side of soccer, those spontaneous matches played away from the bright lights and manicured fields—the game for anyone, anywhere. At sixteen, Gwendolyn Oxenham was the youngest Division I athlete in NCAA history, a starter and leading goal-scorer for Duke. At twenty, she graduated, the women's professional soccer league folded, and her career was over. In Finding the Game, Oxenham, along with her boyfriend and two friends, chases the part of the game that outlasts a career. They bribe their way into a Bolivian prison, bet shillings on a game with moonshine brewers in Kenya, play with women in hijab on a court in Tehran—and discover what the world looks like when you wander down side streets, holding on to a ball. An entertaining, heartfelt look at the soul of a sport and a thrilling travel narrative, this book is proof that on the field and in life, some things need no translation.


BioWare: Stories and Secrets from 25 Years of Game Development

BioWare: Stories and Secrets from 25 Years of Game Development

Author: Bioware

Publisher: Dark Horse Comics

Published: 2020-12-15

Total Pages: 332

ISBN-13: 1506718809

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From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.