MAX MCDANIELS LIVES a quiet life in the suburbs of Chicago, until the day he stumbles upon a mysterious Celtic tapestry. Many strange people are interested in Max and his tapestry. His discovery leads him to Rowan Academy, a secret school where great things await him. But dark things are waiting, too. When Max learns that priceless artworks and gifted children are disappearing, he finds himself in the crossfire of an ancient struggle between good and evil. To survive, he'll have to rely on a network of agents and mystics, the genius of his roommate, and the frightening power awakening within him.
An inventive and action-packed mix of fantasy, science fiction, and mythology, all in a realistic contemporary setting. Rowan has won a battle, but not the war. With proper allies, Rowan’s armies could storm the demon stronghold, capture its ruler, and end the reign of demonkind. But while nations clash, a greater struggle lies elsewhere. In his desperate pursuit of Astaroth, Elias Bram scours the world for clues to the fiend’s true origins, identity, and purpose. His horrifying discoveries hint that not only is humanity at risk, but the earth itself. Its fate may depend upon three children. With their unmatchable skills, it’s up to Max McDaniels, David Menlo, and little Mina to tip the balance! In the Tapestry’s final volume, Henry H. Neff concludes an unforgettable series in which magic can live, gods can die, and the highest stakes require the greatest sacrifice.
The Tapestry series continues to weave threads of fantasy, mythology, science fiction, and mystery into a wholly original adventure that appeals to fans of everything from Harry Potter to Lord of the Rings to The X-Men. Genre-blending and fully illustrated, The Tapestry novels have caught the attention of middle-grade and young adult readers alike—and the series is only getting bigger. Book One, The Hound of Rowan, was a boarding-school fantasy that School Library Journal called “a solid and worthwhile beginning . . . [that] should help ease the suffering once Harry Potter withdrawal sets in.” Book Two, The Second Siege, was an epic quest about which Kirkus Reviews said, “After devouring this title, young fans will clamor for more.” Book Three, The Fiend and the Forge, is an unforgettable dystopian adventure across a landscape overrun with goblins and trolls. The world has changed almost beyond recognition, for with the Book of Origins firmly in his possession, the villainous Astaroth now has the power to reshape history at will. Plucking pivotal discoveries from mankind’s past, he has reduced the world to a preindustrial nightmare. But while most humans toil as slaves within four demonic kingdoms, Astaroth allows those at Rowan to thrive in peaceful isolation. Theirs is a land where magic and nature flourish . . . so long as none dare oppose the new order. That proves too steep a price for Max McDaniels. Unsure of his place at Rowan, Max sets out to explore the shifting landscape of the world beyond. In the course of his travels, he will become many things: Prisoner. Gladiator. Assassin. But can he become the hero that mankind so desperately needs? In the third book of The Tapestry, author–illustrator Henry H. Neff takes the series in an exciting new direction, creating a fascinating dystopia in which myth, history, and monsters collide. Visit www.rowanacademy.com for original content, exclusive artwork, and more!
The world is at the brink of ruin . . . or is it salvation? Astaroth has been weakened, and the demon Prusias is taking full advantage of the situation to create an empire of his own. His formidable armies are on the move, and Rowan is in their sights. Rowan must rely on Max McDaniels and David Menlo and hope that their combined powers can stop Prusias's war machine before it's too late. But even as perils loom, danger stalks their every move. Someone has marked Max for death and no one is above suspicion. Should the assassins succeed, Rowan's fate may depend on little Mina whose abilities are prodigious but largely untested. And where is Astaroth? Has he fled this world or is he biding his time, awaiting his next opportunity? In the Tapestry's fourth book, author-illustrator Henry H. Neff boldly raises the stakes in an epic tale of mankind's struggle to survive in a world now populated by demons and demigods and everything in between!
GRAVE FORCES ARE converging to seize control of the Book of Thoth, a hidden artifact whose pages hold the key to creating—or unraveling—the very threads of existence. Under the care and tutelage of Cooper, Rowan’s most lethal Agent, Max McDaniels and David Menlo embark on a quest to protect the book from the demon Astaroth, who would exploit its secrets with dire consequence. And with Astaroth free after centuries of imprisonment, the world outside Rowan’s gates has already become hostile. Far from home, cut off behind enemy lines, Max and his allies must journey across Europe, descend into the fabled Frankfurt Workshop, brave the tangled corners of the Black Forest . . . and cross beyond the veils of our very world.
Beth Duke, Author of #1 Best Seller It All Comes Back to You, delivers an emotional and inspiring novel about family, from the roots that ground us to the branches that allow us to take flight. "Beth Duke is a poet disguised as a Southern novelist. Tapestry made me laugh, made me think and in the end, made me cry. Tapestry delivers on ALL counts." -Dan Brown, Author of Reunion Twenty-two-year-old Skye Willis lives in Eufaula, Alabama, a tourist mecca of stately homes and world-class bass fishing. Her childhood friends are either stuck at dead ends or have moved on to accomplish Big Things. Skye's grandmother, Verna, insists on being called "Sparrow" because she suspects her ancestors were Muscogee Creek. She dresses in faux deerskin and experiments with ancient Native American recipes, offering a myth or legend to anyone who will listen. Skye has no idea what to do with her life. She's smart as hell, but she has no faith or knowledge there's something out there she was "born to do." Nor does she know much of anything about her father, who died in Afghanistan when she was a toddler. He and his family are a mystery her mother won't discuss. But when Sparrow is determined to confirm her Creek ancestry through genetic testing, Skye joins in. The results hit like a DNA bomb, launching them both on a path filled with surprises and life-changing events. Skye learns a harder truth than she ever expected. Alternating chapters between Skye's Alabama life and an intertwining tale of greed, deceit, and control in Texas, this story offers proof that all life is a woven tapestry of past, present, and future. In Beth Duke's uplifting and soul-singing voice, TAPESTRY is Southern Fiction at its best; you will cry, you will laugh out loud, and you will wish you were a member of the beautiful, matriarchal family Duke has created for her readers. This book is a must-read for fans of Fannie Flagg, Anne Rivers Siddons, and Rebecca Wells.
A 2018 TEXAS LONE STAR READING LIST PICK! "A rare jewel. A new classic in the fantasy genre." —Eoin Colfer, author of the bestselling Artemis Fowl series Henry H. Neff’s new high-stakes middle grade fantasy follows two unlikely allies as they confront a conspiracy that will shake the world of Impyrium to its core. For over three thousand years, the Faeregine dynasty has ruled Impyrium. But the family’s magic has been fading, and with it their power over the empire. Whether it’s treachery from a rival house, the demon Lirlanders, or rebel forces, many believe the Faeregines are ripe to fall. Hazel, the youngest member of the royal family, is happy to leave ruling to her sisters so that she can study her magic. But the empress has other plans for her granddaughter, dark and dangerous plans to exploit Hazel’s talents and rekindle the Faeregine mystique. Hob, a commoner from the remote provinces, has been sent to the city to serve the Faeregines—and to spy on them. One wants to protect the dynasty. The other wants to destroy it. But when Hazel and Hob form an improbable friendship, their bond may save the realm as they know it…or end it for good.
The next page-turner in the award-winning Joanna Stafford series takes place in the heart of the Tudor court, as she risks everything to defy the most powerful men of her era. Henry VIII's Palace of Whitehall is the last place on earth Joanna Stafford wants to be. But a summons from the king cannot be refused. After her priory was destroyed, Joanna, a young Dominican novice, vowed to live a quiet life, weaving tapestries and shunning dangerous conspiracies. That all changes when the king takes an interest in her tapestry talent. With a ruthless monarch tiring of his fourth wife and amoral noblemen driven by hidden agendas, Joanna becomes entangled in Tudor court politics. Her close friend, Catherine Howard. is rumored to be the king's mistress, and Joanna is determined to protect her from becoming the king's next wife—and victim. All the while, Joanna tries to understand her feelings for the two men in her life: the constable who tried to save her and the friar she can't forget. In a world of royal banquets, jousts, sea voyages and Tower Hill executions, Joanna must finally choose her future: nun or wife, spy or subject, rebel or courtier. The Tapestry is the final book in a Tudor trilogy that began in 2012 with The Crown, an Oprah magazine pick. Don't miss the adventures of one of the most unforgettable heroines in historical fiction.
Once ideas and images come to mind, the next step in weaving your tapestry--interpreting these into effective compositions--may be challenging. Learn here, in ways that relate specifically to tapestry art, the design basics you need to make your best work. Renowned master weaver Scanlin offers 60 step-by-step "explorations" that lead you from understanding design concepts in your head to using them on your loom. Be inspired to explore "weavable" ways to manage line, shape, color, texture, emphasis, balance, rhythm, and more for results that bring your tapestries to a new level. In Part 1, dive into the fundamentals of design. Parts 2 and 3 hold explorations--exercises with a tapestry twist. Part 4 teaches ways to turn designs into cartoons. A resource treasure trove offers ideas for finishing tapestries (essential to the design's completeness), helpful templates, glossaries, and other core information to carry forward on your creative path.