The Shamutanti Hills

The Shamutanti Hills

Author: Steve Jackson

Publisher: Wizard Books

Published: 2003

Total Pages: 240

ISBN-13: 9781840464306

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Far away in the land of Kakhabad, chaos is brewing...The evil Archimage has stolen the precious Crown of Kings, intending to use its power to further his tyrannous ends. In this first book of Steve Jackson's Sorcery! series, you embark on a quest in the turmoil of Kakhabad, progressing through four books in order to achieve your ultimate goal - the Crown of Kings. Your first task is to traverse the dangerous Shamutanti Hills! Unique in the Fighting Fantasy series, the Sorcery! books allow you to choose your role- will you be warrior or sorcerer? Can you master the demands of the sorcerer's craft, casting spells with the Sorcery! spell book and using all your wits to overcome the enemy? Be careful, for nothing in Kahkabad is quite as it seems...


The Shamutanti Hills

The Shamutanti Hills

Author: Steve Jackson

Publisher: Viking Press

Published: 1984

Total Pages: 221

ISBN-13: 9780140067941

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In this first adventure of a game, players become wizards or warriors and trek across the highlands of Shamutanti, inhabited by evil creatures and war-wizards, in their quest for the stolen Crown of Kings


You Are The Hero

You Are The Hero

Author: Jonathan Green

Publisher: Snowbooks Ltd

Published: 2014-09-07

Total Pages: 272

ISBN-13: 1909679402

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Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson


The Role-Playing Society

The Role-Playing Society

Author: Andrew Byers

Publisher: McFarland

Published: 2016-03-01

Total Pages: 321

ISBN-13: 1476623481

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Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.


Game Magic

Game Magic

Author: Jeff Howard

Publisher: CRC Press

Published: 2014-04-22

Total Pages: 273

ISBN-13: 1040057764

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Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi


Magic Realms

Magic Realms

Author: Ian Livingstone

Publisher: Unbound Publishing

Published: 2024-09-05

Total Pages: 454

ISBN-13: 1800183666

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Magic Realms celebrates the incredible art of the brilliant and highly respected fantasy and science fiction artists who, over the years, worked with the Fighting Fantasy authors to bring their interactive adventures to vivid life. Each artist is profiled along with select examples of their best work – in vibrant full colour, the astonishing detail on display in all its glory. It features the work some of the world’s best fantasy artists including Chris Achilléos, John Blanche, Jim Burns, Les Edwards, Karl Kopinski, Iain McCaig, Martin McKenna, Ian Miller and Russ Nicholson, among others. Written by Fighting Fantasy co-creator Ian Livingstone and Fighting Fantasy historian Jonathan Green, Magic Realms is a Who’s Who of fantasy art – an absolutely essential collector's item for any Fighting Fantasy fan.


Demons of the Deep

Demons of the Deep

Author: Steve Jackson

Publisher: Puffin Books

Published: 1986

Total Pages: 244

ISBN-13: 9780140319217

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Source: Copyright deposit, Jan. 13, 1987.


Dice Men

Dice Men

Author: Ian Livingstone

Publisher: Unbound Publishing

Published: 2022-11-10

Total Pages: 437

ISBN-13: 1800180535

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It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.


Games and Narrative: Theory and Practice

Games and Narrative: Theory and Practice

Author: Barbaros Bostan

Publisher: Springer Nature

Published: 2021-12-07

Total Pages: 347

ISBN-13: 3030815382

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This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.