The Rules of Half

The Rules of Half

Author: Jenna Patrick

Publisher: Simon and Schuster

Published: 2017-06-06

Total Pages: 367

ISBN-13: 1943006199

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If Will Fletcher’s severe bipolar disorder isn’t proof he shouldn’t be a parent, his infant daughter’s grave is. Once a happily married, successful veterinarian, he now lives with his sister and thrives as the small-town crazy of Half Moon Hollow. But when a fifteen-year-old orphan claims she’s his daughter, Will is forced back into the role he fears most: fatherhood. Her biological dad isn’t the hero Regan Whitmer hoped for, but he’s better than her abusive stepfather back in Chicago. Still haunted by her mother’s suicide and the rebellious past she fears led to it, Regan is desperate for a stable home and a normal family—things Will can’t offer. Can she ride the highs and lows of his illness to find a new definition of family? The Rules of Half explores what it is to be an atypical family in a small town and to be mentally ill in the wake of a tragedy—and who has the right to determine both.


The New Rules of Marathon and Half-Marathon Nutrition

The New Rules of Marathon and Half-Marathon Nutrition

Author: Matt Fitzgerald

Publisher: Da Capo Lifelong Books

Published: 2013-02-12

Total Pages: 306

ISBN-13: 0738216453

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Every year, roughly 2 million people participate in marathons and half marathons in the United States, and, no matter what level they are, every one of these runners has likely hit"The Wall,&rdquo running out of muscle fuel in the final miles and slowing down precipitously. This setback and other common running disappointments are nutritional (or metabolic) in nature. In The New Rules , renowned fitness journalist and training coach Matt Fitzgerald cuts through the myths,distilling the most up-to-date science to help runners overcome the universally experienced nutritional barriers that prevent success in the marathon and half marathon.From basic tenets of training to nutrition guidelines, The New Rules is the first resource for runners to fully integrate nutrition with training for a complete and systematic preraceplan. Fitzgerald's powerful and easy-to-use tools will enable runners of all levels to attain their ideal racing weight, calculate their precise daily energy needs, and formulate a custom nutrition plan.


Half-Real

Half-Real

Author: Jesper Juul

Publisher: MIT Press

Published: 2011-08-19

Total Pages: 245

ISBN-13: 0262284138

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An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.


The Dirty Half Dozen

The Dirty Half Dozen

Author: William Nagler

Publisher: Grand Central Publishing

Published: 2001-03-15

Total Pages: 49

ISBN-13: 075952176X

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Everyone wants to have a nurturing, happy, working union with a spouse or loved one--but time after time, it can fail, fall flat, or not live up to expectations. Now, after surveying more than 30 years of psychiatric literature and submitting more than 1,000 relationship studies to computer analysis, a renowned psychiatrist offers a provocative new theory for successful, long-lasting love.


Developing Products in Half the Time

Developing Products in Half the Time

Author: Preston G. Smith

Publisher: John Wiley & Sons

Published: 1997-10-30

Total Pages: 325

ISBN-13: 0471292524

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Advance praise for Developing Products in Half the Time Second Edition New Rules, New Tools Preston G. Smith * Donald G. Reinertsen "This is an exceptional book! Get a new highlighter before you start. There are so many 'ah ha's' in each chapter you will never make it through with an old one." Don LaCombe, Ford Motor Company, Product Development Process Leadership "An excellent book with a strong treatment of the cycle-time consequences of overloading your development capacity. It provides powerful and practical concepts for dealing with this issue." Andrew Aquart, Director Product Development, Cordis, a Johnson & Johnson Company "This is practical, useful stuff for people competing in highly competitive fast moving business." Dr. Paul Borrill, Chief Scientist, Sun Microsystems "3M has absorbed many of the tools from the original edition, and this new one will be even more useful. The topic of incremental innovation is crucial to us, and I really appreciate its balanced treatment." Ronald H. Kubinski, Manager New Product Commercialization Services, 3M Company "As the authors correctly point out, the Fuzzy Front End is the least expensive place to reduce cycle time. This book is one of the only sources of concepts, methods, and metrics for compressing this critical portion of the development process." David M. Lewis, Product Manager, Eastman Kodak Co. "Using these tools we've more than cut our time to market in half. The new edition of this classic crystallizes the synergy of the fast-to-market techniques, and the icons in the margins highlight the opportunities and pitfalls." Mike Brennan , Vice President of Product Development, Black & Decker


A Source Book for Rule Collectors with Rule Concordance and Value Guide

A Source Book for Rule Collectors with Rule Concordance and Value Guide

Author: Phil Stanley

Publisher: Rowman & Littlefield

Published: 2021-12-15

Total Pages: 337

ISBN-13: 149306472X

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Rule collectors rejoice! In A Source Book for Rule Collectors with Rule Concordance and Value Guide, Philip Stanley has crafted a masterfully comprehensive illustrated reference guide to the history, uses, and values of measuring instruments. ASource Book for Rule Collectors includes reprints of the best articles from the past 100 years dealing with rules and measurement; extensive coverage of the materials, construction, graduations and uses of rules; a detailed table of the European measures used before the metric system, for identifying rules by size and county of origin; a thorough cataloging of rule accessories; and a complete bibliography of reprints, articles, books, and publications dealing with measuring instruments. The included Rule Concordance and Value Guide gives complete information for identifying and comparing all rules by all major American makers; estimates for each rule’s value based on condition and maker; extensive information on rule value, including condition, selling environment, and charisma. This book is an essential reference. Rule enthusiasts will find the combination a pleasure to read. Mr. Stanley’s breadth of knowledge and his regard for the rules he discusses are apparent throughout. For the antique tool dealer, rule collector, and student of the history of technology, this book is essential.


A Girl is a Half-Formed Thing

A Girl is a Half-Formed Thing

Author: Eimear McBride

Publisher: Simon and Schuster

Published: 2014-09-09

Total Pages: 240

ISBN-13: 1476789029

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Taking the literary world by storm, Eimear McBride’s internationally praised debut is one of the most acclaimed novels in recent years; it is “subversive, passionate, and darkly alchemical. Read it and be changed” (Eleanor Catton). Eimear McBride’s debut tells, with astonishing insight and in riveting detail, the story of a young woman’s relationship with her brother, the long shadow cast by his childhood brain tumour, and her harrowing sexual awakening. Not so much a stream-of-consciousness, as an unconscious railing against a life that makes little sense, and a shocking and intimate insight into the thoughts, feelings and chaotic sexuality of a vulnerable and isolated protagonist, A Girl Is a Half-formed Thing plunges inside its narrator’s head, exposing her world firsthand. This isn’t always comfortable—but it is always a revelation. Touching on everything from family violence to religion to addiction, and the personal struggle to remain intact in times of intense trauma, McBride writes with singular intensity, acute sensitivity, and mordant wit. A Girl Is a Half-formed Thing is moving, funny, and alarming. It is a book you will never forget.