Shadowed Keep on the Borderlands (5e)

Shadowed Keep on the Borderlands (5e)

Author: Creighton J. E Broadhurst

Publisher:

Published: 2021-05-31

Total Pages: 92

ISBN-13: 9781999768683

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Hidden deep in the borderland forest, bandits lurk in the ruined castle of a long-dead border lord. Their incessant raids draw a band of neophyte heroes to the derelict keep. There they discover fouler, more odious dangers lurk below the ruins. Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands Shadowed Keep on the Borderlands is an adventure for 1st-level characters compatible with the 5th edition of the world's most popular roleplaying game. Designed for the Duchy of Ashlar campaign setting the adventure can be easily inserted into a GM's home campaign.


Raging Swan's Shadowed Keep on the Borderlands

Raging Swan's Shadowed Keep on the Borderlands

Author: Creighton J. E. Broadhurst

Publisher:

Published: 2012-02

Total Pages: 96

ISBN-13: 9780956482631

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A Pathfinder Roleplaying Game compatible adventure for four 1st-level characters by Creighton Broadhurst A ruined monument to folly and ego, the Shadowed Keep stands atop an isolated bluff deep in a mist-wreathed forest. Sacked by marauding goblins decades ago the place was thought abandoned, but shadows now creep among the forest's great boles and footprints have appeared on the single, overgrown track leading to the keep. Travellers now disappear with alarming regularity from the nearby road and the local folk fear some slumbering evil has claimed the ruin as its own. Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands? Shadowed Keep on the Borderlands is a Pathfinder Roleplaying Game compatible adventure for four 1st-level characters. Designed to be easily inserted into a GM's home campaign, Shadowed Keep on the Borderlands is an excellent starting locale to test the mettle of neophyte adventurers. Shadowed Keep on the Borderlands is designed for the medium advancement track. 1st-level PCs completing all the challenges of the place can expect to reach 3rd-level by the time they have exhausted all the challenges the keep has to offer.


Keep on the Borderlands

Keep on the Borderlands

Author: Ru Emerson

Publisher:

Published: 2001

Total Pages: 310

ISBN-13: 9780786918812

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As ruthless raiders, murderous hordes of goblins and orcs, and mysterious priests threaten the keep and the surrounding countryside, an inexperienced band of adventures journeys to the Caves of Chaos to stop the evil once and for all. Original.


Queen of Air and Darkness

Queen of Air and Darkness

Author: Cassandra Clare

Publisher: Margaret K. McElderry Books

Published: 2019-10-08

Total Pages: 912

ISBN-13: 1442468440

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Dark secrets and forbidden love threaten the very survival of the Shadowhunters in Cassandra Clare’s Queen of Air and Darkness, the final novel in the New York Times and USA TODAY bestselling The Dark Artifices trilogy. Queen of Air and Darkness is a Shadowhunters novel. What if damnation is the price of true love? Innocent blood has been spilled on the steps of the Council Hall, the sacred stronghold of the Shadowhunters. Their society now teeters on the brink of civil war. One fragment of the Blackthorn family flees to Los Angeles, seeking to discover the source of the disease that is destroying the race of warlocks. Meanwhile, Julian and Emma take desperate measures to put their forbidden love aside and undertake a perilous mission to Faerie to retrieve the Black Volume of the Dead. What they find there is a secret that may tear the Shadow World asunder and open a dark path into a future they could never have imagined. Caught in a race against time, Emma and Julian must save the world of the Shadowhunters before a deadly curse destroys them and everyone they love.


Frostburn

Frostburn

Author: Wolfgang Baur

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780786928965

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A complete guide to playing D&D in the ice and snow. This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay.


A Red & Pleasant Land

A Red & Pleasant Land

Author: Lamentations of the Flame Princess

Publisher: Lamentations of the Flame Princess

Published: 2017-07

Total Pages: 191

ISBN-13: 9789525904604

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A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)


Ancient Maya Politics

Ancient Maya Politics

Author: Simon Martin

Publisher: Cambridge University Press

Published: 2020-06-18

Total Pages: 543

ISBN-13: 1108483887

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With new readings of ancient texts, Ancient Maya Politics unlocks the long-enigmatic political system of the Classic Maya.


Heroes of Horror

Heroes of Horror

Author: James Wyatt

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9780786936991

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The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.


Fantastic Adventures: Ruins of the Grendleroot

Fantastic Adventures: Ruins of the Grendleroot

Author: Michael Shea

Publisher:

Published: 2019-12-17

Total Pages: 172

ISBN-13: 9781670460769

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Ten underground adventures for the fifth edition of the world's most popular fantasy roleplaying game, set within a ruin-filled mountain torn apart by the mysterious Grendleroot.Ruins of the Grendleroot is a book of ten short easy-to-run adventures for the fifth edition of the world's most popular fantasy roleplaying game. Designed for characters of 1st to 5th level, these adventures take place in the caverns, chambers, tunnels, and ruins of the mountain known as Blackclaw, within which lurks the Grendleroot--a strange and otherworldly sentience.Across these ten adventures, your characters will- cure the corruption of an old tower destined to bring daylight to the cavern of Shadowreach;- rescue a lost child who answers the call of a dying god;- seek out the source of a plague of gnome zombies;- travel to the Forest of Iron to stop the priest who would destroy the Grendleroot-and the entire mountain surrounding it;- protect Deepdelver's Enclave from marauding warbands of orcs and hobgoblins;- find the beast lurking in abolethic ruins that promises salvation in return for fresh meat;- seal up a damaged cell in a forgotten monastery, which contains a being so dangerous that even its thoughts can kill;- save a war hero from the elven assassins who hunt her down;- discover the secret to quieting the restless Grendleroot from a slumbering vampire archmage; and- travel to the Black Cathedral, discover the origin of the mysterious Caretakers, and stop a mage attempting to capture the power of the Grendleroot for herself.Ruins of the Grendleroot focuses on the sense of mystery and wonder that comes from exploring ancient ruins. The central hub of these adventures, Deepdelver's Enclave, is a frontier outpost overlooking the ruined city of Shadowreach, set deep within the mountain. In Deepdelver's Enclave, adventurers and explorers recount tales of their explorations, trade treasure and artifacts, and enjoy their shared love of uncovering the mysteries of the mountain.These ten adventures can be run independently as single-session games of roughly two to four hours each, or they can be tied together as part of a larger campaign. Five of the adventures can be combined together into a five-session mini campaign that focuses on the strange consciousness lying at the center of the mysterious mountain.Each of these ten adventures is designed to get you up and running quickly and to help you integrate them into your own campaign. If you're familiar with the format of the book Sly Flourish's Fantastic Adventures and the concepts in the book Return of the Lazy Dungeon Master, the setup of these adventures will be familiar to you. Even if you aren't, you'll find the design of these adventures intuitive and straightforward. In this book, you'll find inspirational artwork, beautiful maps, fantastic locations, short readable summaries of places and events, evocative keywords to spark your own imagination, flexible read-aloud text, and piles of ideas to fuel your own stories.