How to Win at Everything

How to Win at Everything

Author: Daniel Kibblesmith

Publisher: Chronicle Books

Published: 2013-11-12

Total Pages: 161

ISBN-13: 1452129681

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Nobody wants to be a loser. With this revolutionary new handbook, readers will learn how to win at literally everything*—even things that aren't contests, and that you can't or shouldn't try to win at, such as dreaming, apologizing, and talking on the phone with your mom. Crucial illustrated advice and instruction guides would-be winners through activities including bird-watching (start by spotting common species like pigeons, or dogs), job interviews (maintain eye contact: very smart people do not need to blink), and many more scenarios for success. In sharing their hard-won knowledge, the authors—noted experts at this sort of thing—help readers become the future winners they were meant to be. *actually, more like dozens of things


How to Win at Everything

How to Win at Everything

Author: Dan Bensimhon

Publisher: Bantam Dell Publishing Group

Published: 1995

Total Pages: 183

ISBN-13: 9780553374612

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Based on the most popular article ever written for Men's Health magazine, this indispensable book reveals the experts' secrets to success in any understaking--from giving a great speech to building a good physique, from winning an argument to landing a dream job. 60 line drawings.


GQ How to Win at Life

GQ How to Win at Life

Author: Charlie Burton

Publisher: Mitchell Beazley

Published: 2018-09-06

Total Pages: 474

ISBN-13: 1784725684

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From the magazine synonymous with looking sharp and living smart comes the definitive handbook of skills for the modern man. Based on interviews with the world's foremost authorities - including Richard Branson, Jamie Oliver, Tracey Emin, Andy McNab, Tom Daley, Alastair Campbell, Dynamo and many others - step-by-step illustrated guides show you how to win at fashion, sport, food and drink, work, romance, travel and the unexpected. You will learn: How to master sushi etiquette How to neutralize a crisis How to fold a suit for crease-free travel How to give a killer foot massage How to win big at the casino How to dance without looking like your dad How to get quality sleep on a night flight How to ace the job interview How to survive a kidnapping ... plus dozens of other insider techniques.


How to Fail at Almost Everything and Still Win Big

How to Fail at Almost Everything and Still Win Big

Author: Scott Adams

Publisher: Scott Adams, Inc.

Published: 2023-08-17

Total Pages: 224

ISBN-13:

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The World’s Most Influential Book on Personal Success The bestselling classic that made Systems Over Goals, Talent Stacking, and Passion Is Overrated universal success advice has been reborn. Once in a generation, a book revolutionizes its category and becomes the preeminent reference that all subsequent books on the topic must pay homage to, in name or in spirit. How to Fail at Almost Everything and Still Win Big by Scott Adams, creator of Dilbert, is such a book for the field of personal success. A contrarian pundit and persuasion expert in a class of his own, Adams has reached hundreds of millions directly and indirectly through the 2013 first edition’s straightforward yet counterintuitive advice—to invite failure in, embrace it, then pick its pocket. The second edition of How to Fail is a tighter, updated version, by popular demand. Yet new and returning readers alike will find the same candor, humor, and timeless wisdom on productivity, career growth, health and fitness, and entrepreneurial success as the original classic. How to Fail at Almost Everything and Still Win Big, Second Edition is the essential read (or re-read) for anyone who wants to find a unique path to personal victory—and make luck find you in whatever you do.


How to Win at Life by Cheating at Everything

How to Win at Life by Cheating at Everything

Author: Mark Perez

Publisher: Dark Horse Comics

Published: 2017-08-08

Total Pages: 126

ISBN-13: 1506701949

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A lot of how-to books assume that the reader is a good and wholesome person who wants to follow the law and not rip other people off. This is FOOLISH! Let John D'Hough (not his real name) tell you all about the glorious world of grift, the science of scam, and the craft of criminality as he explains how he was able to fleece the entire town of Honest, Indiana. A bitingly comedic satire, this debut novel from Hollywood screenwriter Mark Perez pulls no punches, and everybody gets his fair share. Featuring a cover and over 100 interior cartoon illustrations from former Flintstones character designer, Scott Shaw!


Sometimes You Win—Sometimes You Learn for Teens

Sometimes You Win—Sometimes You Learn for Teens

Author: John C. Maxwell

Publisher: Hachette+ORM

Published: 2014-04-01

Total Pages: 148

ISBN-13: 0316284114

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#1 New York Times bestselling author John C. Maxwell brings his common sense self-help lessons to teens! Any setback--a championship loss, a bad grade, a botched audition-can be seen as a step forward when teens possess the right tools to turn that loss into a gain of knowledge. Drawing on nearly fifty years of leadership experience, Dr. Maxwell provides a roadmap for becoming a true learner, someone who wins in the face of problems, failures, and losses. The teachings from Sometimes You Win, Sometimes You Learn have been edited and adapted just for teens. This Young Readers edition features all-new stories of real life figures that overcame adversity early in their lives, including entrepreneur Steve Jobs, Olympic Gold Medalists Gabby Douglas and Mikaela Shiffrin, and Nobel Peace Prize nominee Malala Yousafzai.


Playing to Win

Playing to Win

Author: David Sirlin

Publisher: Lulu.com

Published: 2006-04-01

Total Pages: 144

ISBN-13: 1411666798

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Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.


How to Win Games and Beat People

How to Win Games and Beat People

Author: Tom Whipple

Publisher: HarperCollins

Published: 2015-12-01

Total Pages: 187

ISBN-13: 0062443720

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Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.


Sometimes You Win--Sometimes You Learn

Sometimes You Win--Sometimes You Learn

Author: John C. Maxwell

Publisher: Center Street

Published: 2013-10-08

Total Pages: 240

ISBN-13: 1455555339

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#1 New York Times bestselling author John C. Maxwell believes that any setback, whether professional or personal, can be turned into a step forward when you possess the right tools to turn a loss into a gain. Drawing on nearly fifty years of leadership experience, Dr. Maxwell provides a roadmap for winning by examining the eleven elements that constitute the DNA of learners who succeed in the face of problems, failure, and losses. 1. Humility - The Spirit of Learning 2. Reality - The Foundation of Learning 3. Responsibility - The First Step of Learning 4. Improvement - The Focus of Learning 5. Hope - The Motivation of Learning 6. Teachability - The Pathway of Learning 7. Adversity - The Catalyst of Learning 8. Problems - The Opportunities of Learning9. Bad Experiences - The Perspective for Learning10. Change - The Price of Learning 11. Maturity - The Value of Learning Learning is not easy during down times, it takes discipline to do the right thing when something goes wrong. As John Maxwell often points out--experience isn't the best teacher; evaluated experience is.


Playing to Win

Playing to Win

Author: Alan G. Lafley

Publisher: Harvard Business Press

Published: 2013

Total Pages: 274

ISBN-13: 142218739X

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Explains how companies must pinpoint business strategies to a few critically important choices, identifying common blunders while outlining simple exercises and questions that can guide day-to-day and long-term decisions.