This work offers an introduction to modeling objects with Grasshopper. Through a series of examples and tutorials, readers with learn how to build complex objects by combining simple components. Applications include both NURBS surface modeling and mesh manipulation techniques. Users can expand Grasshopper's capabilities even more by using a multitude of plug-ins, or connecting to external devices, such as an Arduino -- from back cover.
The software package Rhinoceros 3D, or "Rhino," is popular for industrial, product, and graphic design and architecture. Grasshopper is a visual scripting platform for Rhino. Through a series of examples and tutorials, readers will learn how to build complex objects by combining simple components.
Unique and thorough Includes a CD keyed to examples for clear, effective and interactive learning of SolidWorks software. (Note: Users must have a current version of the SolidWorks software installed on their computer to complete the exercises.) An appendix offers the CSWA exam for certification of skills 14 chapters and two appendices (click the TOC button, above, to view) SolidWorks for Technology and Engineering, Second Edition, provides a comprehensive introduction for students. Little or no prior experience is needed to benefit from this liberally-illustrated work. Use the book in any educational setting from four-year engineering schools to community colleges and vocational / technical schools and industrial training centers. The book is also a reliable reference on the job. It functions well as a self-study manual. Authors Valentino and DiZinno have carefully and thoughtfully arranged the contents in a clear, logical sequence. Many hundreds of well-drawn visuals supplant wordy explanations, demonstrating the power of the software. Many learning aids are included throughout the 500 page book. Key Features Strong graphical illustrations rather than long text and definitions are emphasized. Key definitions are boxed in. Examples provide step-by-step instructions, supported with excellent graphics. Needless cross-referencing has been eliminated. Each example is presented with all explanations appearing on the same page. Exercises are presented at the ends of chapters A CD provided with the text contains files that are keyed in sequence to the selected examples. Students can follow interactively when learning the procedure with the concepts presented in the text. The text contains exercises and materials that are key to preparing students for the Certified SolidWorks Associate (CSWA) exam. Appendix B contains a complete key and sample exam solutions.
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Written from a mathematical standpoint accessible to students, teachers, and professionals studying or practicing in engineering, mathematics, or physics, the new second edition is a comprehensive introduction to the theory and application of transformations. Presenting the more abstract foundation material in the first three chapters, Geometric Transformations in 3D Modeling reduces the clutter of theoretical derivation and development in the remainder of the text and introduces the operational and more application-oriented tools and concepts as the need arises. It assumes the reader has already taken analytic geometry and first-year calculus and has a working knowledge of basic matrix and vector algebra. This self-contained resource is sure to appeal to those working in 3D modeling, geometric modeling, computer graphics, animation, robotics, and kinematics. Features Explores and develops the subject in much greater breadth and depth than other books, offering readers a better understanding of transformation theory, the role of invariants, the uses of various notation systems, and the relations between transformations. Describes how geometric objects may change position, orientation, or even shape when subjected to mathematical operations, while properties characterizing their geometric identity and integrity remain unchanged. Presents eigenvalues, eigenvectors, and tensors in a way that makes it easier for readers to understand. Contains revised and improved figures, with many in color to highlight important features. Provides exercises throughout nearly all of the chapters whose answers are found at the end of the book.
This book connects the different topics and professions involved in information technology approaches to architectural design, ranging from computer-aided design, building information modeling and programming to simulation, digital representation, augmented and virtual reality, digital fabrication and physical computation. The contributions include experts’ academic and practical experiences and findings in research and advanced applications, covering the fields of architecture, engineering, design and mathematics. What are the conditions, constraints and opportunities of this digital revolution for architecture? How do processes change and influence the result? What does it mean for the collaboration and roles of the partners involved. And last but not least: how does academia reflect and shape this development and what does the future hold? Following the sequence of architectural production - from design to fabrication and construction up to the operation of buildings - the book discusses the impact of computational methods and technologies and its consequences for the education of future architects and designers. It offers detailed insights into the processes involved and considers them in the context of our technical, historical, social and cultural environment. Intended mainly for academic researchers, the book is also of interest to master’s level students.
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
Parametric Design for Landscape Architects provides a sequence of tutorial-based workflows for the creation and utilization of algorithmic tools calibrated toward the field of landscape architecture. Contemporary practice and projective theory in landscape architecture require the processing and design of data associated with complex systems to adequately represent composite, emergent scenarios. Aligning to both traditional and nascent processes of analysis and digital modeling, this book unpacks and decodes the characterization of algorithmic-based automation, leveraging software that is widely accessible in both academia and professional practice. Curated throughout are workflows that apply to a multiplex of computation programs that widely support the design, analysis, and production of landscapes, primarily concentrated on digital modeling tools Grasshopper and Rhinoceros. It is a much-needed, visually accessible resource to aid in more efficient understanding and creation of tools that automate and re-examine traditional calculations, analyses, drawing standards, form-finding strategies, fabrication preparations, and speculative assessments/simulation. This primer provides professionals and students with multifaceted skill-sets that, when applied in practice, expand and expedite conventional and speculative design workflows applicable to spatial design, and more specifically landscape architecture. The book includes over 200 full-colour drawings, images, and tables to illustrate and support examples throughout.
The Dynamo and Grasshopper for Revit Cheat Sheet Reference Manual is a collection of side by side Dynamo and Grasshopper examples in a one-page summary format also referred to as "Cheat Sheets".