Drawing fantasy, manga and comic book characters is very popular at the moment. These areas appeal to a wide range of budding artists from schoolboys wanting to make their own graphic novels to those wanting to develop fantasy games on their computers. This book is a good, sound text on how to develop characters - a bit of personality but mostly how to work up preliminary sketches to the final finished character. There are sample pages from various artists' sketchbooks and lots of drawings in different poses to show how to convey different features, postures and movement. There are also outline figures that can be traced and then coloured in or developed further. All in all, this is a useful sourcebook for anyone interested in drawing fantasy figures. It is in the handy wirobound format.
With movies like Lord of the Rings, fantasy art is more popular than ever. Covers a wide range of media including watercolor painting, illustration, and digital painting. Showcases inspirational finished art from today's top fantasy artists.
Delve deep into a magical world of Kev Walker, and learn how to draw 30 fascinating, beautiful and curious creatures that wander through it. A renowned comic book artist and illustrator, Kev Walker will help you master the art of sketching and illustrating a collection of marvellous beasts through his how-to-art exercises, accompanied by his fascinating advice and the techniques used by professionals like himself. From elementals that stalk you at night or the beasts that lurk beneath the water to the sand creatures that wander the lonely deserts of North Africa, there is a whole world of terrifyingly beautiful monsters to learn of and inspire you. Find stunning finished illustrations along with exciting ideas, hints, and practical lessons on how to recreate the monster yourself, including suggestions for adding movement and texture. From there, morph this precious-looking book into your very own sketchbook-journal and record and design your own fierce creations on the interactive pages inside. Stick and paste inspiring photographs and drawings onto the pages, work little sketches onto the plain sheets, and paint the amazing minute details that appear on your own beast's form - this will be your personal and ultimate notebook journaling your dark adventures. With dozens of imaginative illustrations to inspire, discover this captivating bestiary now and create your own inky keepsake of these legendary creatures to treasure and share.
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
From an Eisner award winning artist, a guide to creating fantasy figures for comics, graphic novels, sci-fi book covers and illustrations, and computer games. Fantasy artists are unlikely to use models to draw from life but, to be successful, their creations must have a grounding in reality. This book teaches the artist the principles of anatomy, from musculature and skeletal structure through to movement. You can then develop your artistic style by breaking and bending the rules of anatomy through practical exercises and demonstrations, accompanied by incredible finished artworks. The step-by-step exercises help the artist to fully understand the subtle movements that combine to create expressions, and the flowing movements that constitute actions. This is an indispensable guide for anyone interested in improving and developing their fantasy art figures.
Provides instructions on the basics of human anatomical drawing, perspective, and composition and provides methods for transforming the human figure into a fantasy figure.
A fresh interpretation of the group of Fragonard?s paintings known as the ?figures de fantaisie?, Fragonard and the Fantasy Figure: Painting the Imagination reconnects the fantasy figures with neglected visual traditions in European art and firmly situates them within the cultural and aesthetic contexts of eighteenth-century France. Prior scholarship has focused on the paintings? connections with portraiture, whereas this study relocates them within a tradition of fantasy figures, where resemblance was ignored or downplayed. The book defines Fragonard as a painter of the imagination and foregrounds the imaginary at a time when Enlightenment rationalism and Classical aesthetics contrived to delimit the imagination. The book unravels scholarly writing on these Fragonard paintings and examines the history of the fantasy figure from early modern Europe to eighteenth-century France. Emerging from this background is a view of Fragonard turning away from the academically sanctioned ?invention?, towards more playful variants of the imaginary: fantasy and caprice. Melissa Percival demonstrates how fantasy figures engage both artists and viewers, allowing artists to unleash their imagination through displays of virtuosity and viewers to use their imagination to explore the paintings? unusual juxtapositions and humour.