Deeper Learning With QR Codes and Augmented Reality

Deeper Learning With QR Codes and Augmented Reality

Author: Monica Burns

Publisher: Corwin Press

Published: 2016-02-17

Total Pages: 118

ISBN-13: 1506331793

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Engaging, interactive learning—right in your students’ hands! What if your students’ mobile devices became an instructional asset rather than a distraction? Discover how free, scannable technology can enrich learning, while captivating students. Best of all, these technologies are easy to quickly implement within your classroom. Learn about QR codes and Augmented Reality (AR) Reach each student with new, hands-on learning opportunities Embrace the ACES Framework for teaching with scannable technologies: Access, Curate, Engage, and Share Promote self-directed learning and showcase students’ creations Leverage technology to connect classroom activities with students’ families and the broader community


Deeper Learning With QR Codes and Augmented Reality

Deeper Learning With QR Codes and Augmented Reality

Author: Monica Burns

Publisher: Corwin Press

Published: 2016-02-17

Total Pages: 124

ISBN-13: 1506331785

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Engaging, interactive learning—right in your students’ hands! What if your students’ mobile devices became an instructional asset rather than a distraction? Discover how free, scannable technology can enrich learning while captivating students. Best of all, these technologies are easy to implement within your classroom. Monica Burns offers user-friendly strategies and tips in this quick-read guide. Get ready to: • Learn about QR codes and Augmented Reality (AR) • Reach each student with new, hands-on learning opportunities • Embrace the ACES Framework for teaching with scannable technologies: Access, Curate, Engage, and Share • Promote self-directed learning and showcase your students’ creations • Leverage technology to connect your classroom with families and the community Don’t miss this opportunity to become a leader in digital learning! "Burns provides practical ideas for integrating QR and AR in the classroom. As AR and QR continue to play a bigger role in education, this book is a great starting point for teachers to integrate engaging tools and strategies in their classrooms." Zachary Walker, Professor and Educational Consultant National Institute of Education, Singapore "This is a book that you won’t want to put down. I found the suggestions so exciting that I wanted to try them out immediately, and I couldn’t wait to see what valuable prompts for learning the next page would reveal. This easy read is packed with practical applications." Debra Las, Science Teacher Rochester Public Schools Rochester, MN


Innovating with Augmented Reality

Innovating with Augmented Reality

Author: P Kaliraj

Publisher: CRC Press

Published: 2021-12-15

Total Pages: 209

ISBN-13: 1000504239

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Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.


MSCEIS 2019

MSCEIS 2019

Author: Lala Septem Riza

Publisher: European Alliance for Innovation

Published: 2020-07-30

Total Pages: 1652

ISBN-13: 1631902563

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The 7th Mathematics, Science, and Computer Science Education International Seminar (MSCEIS) was held by the Faculty of Mathematics and Natural Science Education, Universitas Pendidikan Indonesia (UPI) and the collaboration with 12 University associated in Asosiasi MIPA LPTK Indonesia (AMLI) consisting of Universitas Negeri Semarang (UNNES), Universitas Pendidikan Indonesia (UPI), Universitas Negeri Yogyakarta (UNY), Universitas Negeri Malang (UM), Universitas Negeri Jakarta (UNJ), Universitas Negeri Medan (UNIMED), Universitas Negeri Padang (UNP), Universitas Negeri Manado (UNIMA), Universitas Negeri Makassar (UNM), Universitas Pendidikan Ganesha (UNDHIKSA), Universitas Negeri Gorontalo (UNG), and Universitas Negeri Surabaya (UNESA). In this year, MSCEIS 2019 takes the following theme: "Mathematics, Science, and Computer Science Education for Addressing Challenges and Implementations of Revolution-Industry 4.0" held on October 12, 2019 in Bandung, West Java, Indonesia.


#FormativeTech

#FormativeTech

Author: Monica Burns

Publisher: Corwin Press

Published: 2017-03-03

Total Pages: 129

ISBN-13: 1506361919

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The forces of technology and formative assessment combined! Formative assessment is a must for educators, but it can be difficult to juggle with all the other demands of a busy teacher’s to-do list. Fortunately, technology tools can help you work smarter, not harder. In #FormativeTech, you’ll find: Practical tips on how to use technology in formative assessment, including quick “pulse checks” for the whole class Formative assessment strategies for small groups and individual students Ideas for assessing project-based and inquiry-based approaches How to evaluate data and communicate results with families


Extended Reality

Extended Reality

Author: Lucio Tommaso De Paolis

Publisher: Springer Nature

Published: 2022-08-27

Total Pages: 469

ISBN-13: 303115553X

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This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.


Deep Learning-Powered Technologies

Deep Learning-Powered Technologies

Author: Khaled Salah Mohamed

Publisher: Springer Nature

Published: 2023-06-23

Total Pages: 216

ISBN-13: 303135737X

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This book covers various, leading-edge deep learning technologies. The author discusses new applications of deep learning and gives insight into the integration of deep learning with various application domains, such as autonomous driving, augmented reality, AIOT, 5G and beyond.


Mastering OpenCV 4 with Python

Mastering OpenCV 4 with Python

Author: Alberto Fernández Villán

Publisher: Packt Publishing Ltd

Published: 2019-03-29

Total Pages: 517

ISBN-13: 1789349753

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Create advanced applications with Python and OpenCV, exploring the potential of facial recognition, machine learning, deep learning, web computing and augmented reality. Key FeaturesDevelop your computer vision skills by mastering algorithms in Open Source Computer Vision 4 (OpenCV 4) and PythonApply machine learning and deep learning techniques with TensorFlow and KerasDiscover the modern design patterns you should avoid when developing efficient computer vision applicationsBook Description OpenCV is considered to be one of the best open source computer vision and machine learning software libraries. It helps developers build complete projects in relation to image processing, motion detection, or image segmentation, among many others. OpenCV for Python enables you to run computer vision algorithms smoothly in real time, combining the best of the OpenCV C++ API and the Python language. In this book, you'll get started by setting up OpenCV and delving into the key concepts of computer vision. You'll then proceed to study more advanced concepts and discover the full potential of OpenCV. The book will also introduce you to the creation of advanced applications using Python and OpenCV, enabling you to develop applications that include facial recognition, target tracking, or augmented reality. Next, you'll learn machine learning techniques and concepts, understand how to apply them in real-world examples, and also explore their benefits, including real-time data production and faster data processing. You'll also discover how to translate the functionality provided by OpenCV into optimized application code projects using Python bindings. Toward the concluding chapters, you'll explore the application of artificial intelligence and deep learning techniques using the popular Python libraries TensorFlow, and Keras. By the end of this book, you'll be able to develop advanced computer vision applications to meet your customers' demands. What you will learnHandle files and images, and explore various image processing techniquesExplore image transformations, including translation, resizing, and croppingGain insights into building histogramsBrush up on contour detection, filtering, and drawingWork with Augmented Reality to build marker-based and markerless applicationsWork with the main machine learning algorithms in OpenCVExplore the deep learning Python libraries and OpenCV deep learning capabilitiesCreate computer vision and deep learning web applicationsWho this book is for This book is designed for computer vision developers, engineers, and researchers who want to develop modern computer vision applications. Basic experience of OpenCV and Python programming is a must.


Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

Author: Akcayir, Gokce

Publisher: IGI Global

Published: 2020-10-23

Total Pages: 404

ISBN-13: 1799850447

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Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.


Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)

Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)

Author: Xueming Yuan

Publisher: Springer Nature

Published: 2023-06-29

Total Pages: 2133

ISBN-13: 9464631724

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This is an open access book.With the successful experience of the past 3 years, we believe that the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023) will be an even greater success in 2023, and welcome all scholars and experts to submit their papers for the conference!The 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023) will be held on January 13-15, 2023 in Zhengzhou, China. In the era of information explosion, there is no doubt that education is an important way of knowledge production, dissemination and diffusion. Education plays an important role in promoting human development and promoting the development of society and human knowledge. ICEKIM 2023 is to bring together innovative academics and industrial experts in the field of Education, Knowledge and Information Management to a common forum. The primary goal of the conference is to promote research and developmental activities in Education, Knowledge and Information Management and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world. The conference will be held every year to make it an ideal platform for people to share views and experiences in international conference on Education, Knowledge and Information Management and related areas.