LIFE Magazine is the treasured photographic magazine that chronicled the 20th Century. It now lives on at LIFE.com, the largest, most amazing collection of professional photography on the internet. Users can browse, search and view photos of today’s people and events. They have free access to share, print and post images for personal use.
In an isolated hamlet lives a boy named Velou who wants nothing more than to protect his beloved neighbors from the werewolf terrorizing the town. But even the town’s mayor—its most skilled huntsman—is unable to handle the situation on his own anymore. In a desperate attempt to save his people, the mayor hires the Hunters Guild to exterminate the werewolf. But after the mayor bankrupts himself into affording the Guild’s services, Velou and the citizens are disappointed when a little girl in a red hood named Grimm shows up instead of the big, strong hunter they were expecting. Velou is skeptical of Grimm’s ability to handle the werewolf—surely the mayor has been scammed, right?! Will Velou and the hamlet ever live happily ever after? -- VIZ Media
A murder investigation exposes a labyrinth of intrigue that threatens to turn Ravnica upside down in this epic Magic: The Gathering novel Lieutenant Agrus Kos enjoys his work. A top-notch officer of the city guard, he's been on the force over fifty years. He works alone. And the League of Wojek never had problems with him or his work. Until now. They gave him a partner to train, who promptly got himself killed. And the more he looks into the death, the less he likes it. Something dark is moving within the guilds of Ravnica.
Return to the radically new and intriguing world of Ravnica as a jaded—and ghostly—lieutenant fights to save the city to which he is inextricably bound The streets of Ravnica run red with blood. Guild fights guild and horrifying monsters ravage the city, destroying all who stand in their way. But as Ravnica crumbles, a method emerges from the madness. It becomes clear that the city's chaos was calculated. But by whom? Something must be done. And unfortunately for Agrus Kos, being a member of the undead doesn't mean you don't have a job to do.
This is the first book by a founding member of Little River Band: the first Australian band to achieve a gold album in the US. 'Every Day of My Life' tells the remarkable tale of how Beeb Birtles, David Briggs, Graeham Goble, George McArdle, Derek Pellicci and Glenn Shorrock conquered the world - and then lost their band. The book also documents how a young Dutch boy named Gerard Bertelkamp arrived in Adelaide, unable to speak English, and ended up in not one but two major bands: Zoot (with Darryl Cotton and Rick Springfield) and Little River Band (with Glenn Shorrock and later John Farnham). As the title suggests, Every Day of My Life is an intensely personal journey. Beeb Birtles might have lost his band but he discovered many other things along the way. LRB's hits include 'Reminiscing', 'Help Is On Its Way', 'Lonesome Loser', 'The Night Owls', 'It's a Long Way There', 'Cool Change', 'Happy Anniversary', 'Lady', 'Curiosity (Killed the Cat)', 'Witchery', and 'Every Day of My Life'. Due to a bizarre copyright case, Beeb Birtles can no longer make music as Little River Band. But he can tell their incredible story - and his own incredible story.
Chronicling the hilarious on--and offline--lives of a group of Internet role-playing gamers, the Knights of Good, The Guild has become a cult hit, and is the winner of numerous awards from SXSW, YouTube, Yahoo, and the Streamys. Now, Day brings the wit and heart of the show to this graphic-novel prequel. In this origin tale of the Knights of Good, we learn about Cyd's life before joining the guild, how she became Codex, her awful breakup with boyfriend Trevor, and how she began to meet the other players who would eventually become her teammates. * This story line fills in details never before revealed on the web show, making it an essential new chapter for existing fans as well as a perfect jumping-on point for new fans! * See the web series at watchtheguild.com. * Collects the three-issue series and features a sketchbook section and pinups! Written by Felicia Day! Internet phenomenon The Guild comes to comics!
Stop right there! If you like your fantasy filled with fellowships and noble quests, this anthology is not for you. And if you love lengthy tales of politics and power, then it won’t be to your taste either. But if you like a little intimacy with your evil, and your vengeance short and sweet, with perhaps a pinch of silliness in the witchcraft, then these fourteen delicious sweetmeats of sword and sorcery will prove right up your alley. And it will be a dank, twisting, fetid alley, too. In this book you will find no high elves (only low), no politics (unless assassination is involved), and certainly no nobility. Join Lawrence Harding, Howard Andrew Jones, Esther Friesner, Jenna Rhodes, Gini Koch, Violette Malan, Leah Webber, David Farland, R.K. Nickel, Ashley McConnell, D.B. Jackson, James Enge, Jason Palmatier, and Amelia Sirina as they explore the perilous streets and clashing blades found in GUILDS & GLAIVES.
In Guilds of Galyndor, Guild members have the exceptional ability to harness many powerful forces that exist in the world. There are four Guild disciplines, each different in their abilities; nevertheless the same in their intentions: Guild Masters serve as peacekeepers, protectors of the land, even as warriors when the need arises. The four Guilds are... Shoguns, who have the ability to enhance their physical attributes and senses. Elementals, who are capable of manipulating the basic elements of nature- water, fire, lightning, earth and air. Ethereals, who have the ability to manipulate light, control their shadows and access an alternate realm using mirrors. Shamans, who are capable of manipulating life auras, allowing them to affect plants, animals and positively influence human health. Kendra, Wyatt, Garrick and Naomi- four new Guild students will become a team and great friends. In the face of tragedy, they take on the challenge of saving the life of a fellow student. Their quest takes them throughout Galyndor to new destinations, and shows them sights and creatures they did not know existed. To overcome the tremendous perils of their undertaking, each of them will need to discover new strengths and abilities, or their friend will perish.