City Play

City Play

Author: Amanda Dargan

Publisher:

Published: 1990

Total Pages: 212

ISBN-13: 9780813515779

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The authors draw on two centuries of images by New York's great photographers, as well as oral histories, diaries, reminiscences and interviews with children and adults about children's play. Teachers will find it useful for stimulating discussion about how children and adults use and adapt their environments for play.


Play the City. Games Informing the Urban Development

Play the City. Games Informing the Urban Development

Author: Ekim Tan

Publisher:

Published: 2017

Total Pages: 392

ISBN-13: 9789490322878

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A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.


Making Smart Cities More Playable

Making Smart Cities More Playable

Author: Anton Nijholt

Publisher: Springer

Published: 2019-07-23

Total Pages: 374

ISBN-13: 9811397651

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This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.


Redesigning the Unremarkable

Redesigning the Unremarkable

Author: Evonne Miller

Publisher: Taylor & Francis

Published: 2023-05-25

Total Pages: 178

ISBN-13: 1000874850

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Redesigning the Unremarkable is a timely and necessary reminder that the often neglected elements and spaces of our built environment – from trash bins, seats, stairways, and fences to streets, bikeways, underpasses, parking lots, and shopping centres – must be thoughtfully redesigned to enhance human and planetary health. Using the lens of sustainable, salutogenic, and playable design, in this inspiring book, Miller and Cushing explore the challenges, opportunities, and importance of redesigning the unremarkable. Drawing on global research, theory, practical case studies, photographs, and personal experiences, Redesigning the Unremarkable is a vital text – a doer’s guide – for researchers, policymakers, and practitioners wanting to transform and positively reimagine our urban environment.


William Shakespeare's Hamlet

William Shakespeare's Hamlet

Author: William Shakespeare

Publisher: Infobase Publishing

Published: 2009

Total Pages: 221

ISBN-13: 1438129343

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Presents a collection of critical essays about William Shakespeare's play, "Hamlet."


Public Interiority

Public Interiority

Author: Liz Teston

Publisher: Taylor & Francis

Published: 2024-09-30

Total Pages: 324

ISBN-13: 1040119735

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Public Interiority reconsiders the limits of the interior and its perceived spaces, exploring the notion that interior conditions can exist within an exterior environment, and therefore challenging the very foundations of the interior architecture field. Public Interiority contains eight chapters and 16 visual essays that document the historical, material, and social conditions in contemporary cities, reconsidering the limits of the interior, resiliency in design, spatial perception, and territories within curated urban exteriors. Topics include the supergraphics of Black Lives Matter protests, privacy and US Supreme Court landmark cases, Instagram as a quasi-public interior, domestic simulation in Victorian curative environments, the micro-urban commons of public transit, and the timely study uncovering Jean-Michel Wilmotte’s approach to "urban interior designing," among many others. Including scholarly and visual essays by experts from a range of disciplines, including architecture, interior architecture, landscape architecture, exhibition design, craft and the visual arts, and design history and theory, this volume will be a helpful resource for all those upper-level students and scholars working in these related fields.