Stan Lee's How to Draw Comics

Stan Lee's How to Draw Comics

Author: Stan Lee

Publisher: Watson-Guptill

Published: 2010-11-16

Total Pages: 226

ISBN-13: 0823000834

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In Stan Lee's How to Draw Comics, Stan Lee reveals his secrets for: * Costumes * Penciling, Inking & Coloring * Lettering & Word Balloons * Digital Advances * Perspective & Foreshortening * What Makes Great Action * Page & Panel Layout * Covers * Creating a Portfolio * Getting Work When it comes to comic books, one name says it all: Stan Lee. His characters are classics. His industry knowledge is vast. His creativity is boundless. And now, he’s sharing what he knows with you, Grasshopper! His cohorts have always been—and still are—some of the best in the business: Jack Kirby, John Romita, Sr., Neal Adams, Gil Kane, Mike Deodato, Jr., Frank Cho, and Jonathan Lau, and many others, Stan includes their work here and discusses what exactly makes it so great. He touches on all the important stuff: anatomy, foreshortening, perspective, action, penciling, inking, hand lettering vs. digital lettering, color, character and costume design, panel flow, materials and tools, computers, file formats, and software. He includes an overview of the history and development of the comic book industry, and there’s an extensive section on various types of covers—the super important element that makes the reader want to pick up that comic! In a world where good battles evil at every turn and the hero fights valiantly to get the girl, no stone is left unturned! Here you’ll also find info on all the small details—that really aren’t so small: word balloons, thought balloons, whisper balloons, bursts, sound effect lettering, and splash pages! And KA-BLAMMM! . . . once you’ve created your art, then what? Lest you think Stan would turn you out into the wilderness without a road map, fellow traveler, there’s also information on preparing and submitting your portfolio, on getting work, and on suggested reading and schools. Stan Lee’s How to Draw Comics features a cover that reunites long time collaborator John Romita Sr. and original cover artist of How to Draw Comics the Marvel Way. John Romita Sr. was most famous for his collaboration on The Amazing Spider-Man with Stan Lee! It’s time for a new approach . . . “a cornucopia of cutting-edge, techno-savvy instructions to lead you down the freshly laid yellow brick road of creativity.” It’s time for a book that takes you on the new journey of creating comic books for the 21st century and beyond! Excelsior!


How to Draw: DC

How to Draw: DC

Author: Steve Bunche

Publisher: Simon and Schuster

Published: 2021-04-20

Total Pages: 96

ISBN-13: 1645173593

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Provides step-by-step instructions to draw DC heroes and villains, including Batman, Wonder Woman, and Harley Quinn.


How to Create Comics the Marvel Way

How to Create Comics the Marvel Way

Author: Mark Waid

Publisher: Simon and Schuster

Published: 2024-10-15

Total Pages: 0

ISBN-13: 1982134569

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The new, Marvel-approved, ultimate guide for modern comic creators! Marvel Comics and modern industry legend Mark Waid takes creators and fans on an all-new journey of creative discovery with this essential instruction book! Reflecting current Marvel and industry approaches to producing comics, How to Create Comics the Marvel Way includes invaluable advice and detailed descriptions of various stages of the comic book production process, including writing, penciling, inking, coloring, and lettering, as well as how comic illustration has been revolutionized through advances in digital/desktop technology and how the Marvel style has evolved over the years to where it is today. With images of iconic Marvel characters throughout via pencil roughs, finished pencils, inks, colors, and various other stages of the production process for printed comics, this book will serve as the ultimate primer for creators at every level!


How to Draw Great-looking Comic Book Women

How to Draw Great-looking Comic Book Women

Author: Christopher Hart

Publisher:

Published: 2000

Total Pages: 148

ISBN-13: 9780823023943

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This text details how to master the art of drawing fabulous females for comic books. From basic anatomy and musculature to more advanced poses, costumes and hairstyles, it covers all the various types of comic book women, along with how to compose a comic book panel and how to tell the story.


Draw from Your Head

Draw from Your Head

Author: Doug Jamieson

Publisher:

Published: 1991

Total Pages: 222

ISBN-13:

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Based on the principles of applied anatomy, this book shows the reader, in a step-by-step fashion, how to draw the human figure from their imagination, rather than having to rely on a live model or photography.


Drawing Dynamic Comics

Drawing Dynamic Comics

Author: Andy Smith

Publisher:

Published: 2000

Total Pages: 148

ISBN-13: 9780823003129

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Comic book artist Andrew Smith presents advice, example illustrations, and instructions for creating one's own comics; covers such topics as three-point perspective, body shapes and facial ages, pacing and flow in page layouts, and inking.


How to Draw Dynamic Comic Books

How to Draw Dynamic Comic Books

Author: Rich Buckler

Publisher: Vanguard

Published: 2007

Total Pages: 0

ISBN-13: 9781887591959

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The well-known comic book artist offers tips on creating original heroic figures and comics, including advice on the language of storytelling and narrative technique.


How to Paint Characters the Marvel Studios Way

How to Paint Characters the Marvel Studios Way

Author:

Publisher: Marvel

Published: 2019-10-29

Total Pages: 0

ISBN-13: 9781302913144

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Have you ever wanted to create characters that look like they belong on the big screen? In How to Paint Characters the Marvel Studios Way, you'll learn tips and tricks from some of the industry's best concept artists. Ryan Meinerding, Andy Park, and the other artists behind Marvel Studios' Visual Development department will share their method for creating iconic designs for all your favorite characters, from Captain America to Black Panther. Learn their favorite tools of the trade, their tips for visual character development and their process of collaborating with other artists on the team and the costume and props departments to create seamless film designs.