Cartomancy RPG English

Cartomancy RPG English

Author: Emmanuel & Ga‘l DELVA

Publisher: Lulu.com

Published: 2017-11-30

Total Pages: 94

ISBN-13: 0244358613

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CARTOMANCY is a COMPLETE universal role playing game designed for two different kinds of players. First, the complete curious NEWBIE that want to know what roleplaying games are all about, without buying special dice and huge 400 pages thick books. Then, the VETERAN player that want to be able to dive into any game world (of his own making, or seen in a book or movie) in only ten real human minutes. You just need to equip yourself with a standard deck of cards. There are no computations in the game, no factors of this or adjustment of that. We manage probabilities and randomness another way, with simple cards. CARTOMANCY has been a long practised art of telling the future with cards. Now CARTOMANCY means telling the future of all your game worlds with just this book. When you play CARTOMANCY, the fortune-tellers are right. Welcome into YOUR worlds.


Dungeon Solitaire: Labyrinth of Souls

Dungeon Solitaire: Labyrinth of Souls

Author: Matthew Lowes

Publisher: Createspace Independent Publishing Platform

Published: 2016-06-22

Total Pages: 152

ISBN-13: 9781534651555

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DARE TO ENTER THE LABYRINTH OF SOULS ... Dungeon Solitaire: Labyrinth of Souls is a fantasy game for tarot cards. Defeat monsters, disarm traps, open doors, and navigate mazes as you explore a dangerous dungeon. Collect treasure and magic items, gain skills, and gather companions. But beware, the dungeon is vast, and death awaits those who linger too long. If your torches burn out you will be lost forever in the darkness. If your rations run dry, you will starve or go mad. And the dungeon itself is a force of corruption, threatening all who enter. Includes Basic, Expert, and Advanced Rules, as well as six game variations: Two-Player Cooperative, Dragon's Lair, Undead Hordes, Mega-Dungeon, Campaign Mode, and Cartomancy. For one or two players. Playable with any tarot deck. Labyrinth of Souls tarot cards are available for purchase through matthewlowes.com/games. REVIEWS FOR THE ORIGINAL GAME: "It is called Dungeon Solitaire ... and it is brilliant." -- John Payne, Sycarion Diversions "It's an amazing game ...." -- Tim Snider, The Savage Afterworld LABYRINTH OF SOULS BACKER QUOTES: "An extremely awesome, super fun game." "Amazingly detailed and well thought out .... Absolutely fantastic." "I have been consumed by this game and overjoyed at how much clever thought went into the making of this project." "There are literally hundreds, if not thousands, of solitaire variants out there, but this is exactly what I've been looking for since the dawn of time. It's amazing something like this hasn't been created until now." "Received my book today and absolutely love it." "Arrived and I couldn't stop playing it ....: -)"


Card Games Properly Explained

Card Games Properly Explained

Author: Arnold Marks

Publisher: Hachette UK

Published: 2010-10-28

Total Pages: 134

ISBN-13: 0716022591

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If you have never played cards before, this book is the ideal introduction. Or if you have a basic idea of the rules of some games, it will help you extend your existing knowledge and add new games to your repertoire. You will learn all the basic rules, understand the reasons why players play certain cards, discover the winning strategies and always be able to play the right card at the right time. The book covers all the most popular card games, including: Whist, Solo, Napoleon, Clobbiosh, Belot, Black Maria, Piquet, Five Hundred, Poker, Brag, Cassino, Rummy, Kaluki, Gin Rummy, Canasta, Cribbage and Pontoon.


Gypsy Witch Fortune-Telling Cards

Gypsy Witch Fortune-Telling Cards

Author: U.S. Games Systems, Incorporated

Publisher:

Published: 1989-11

Total Pages: 0

ISBN-13: 9780880790413

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Gypsy Witch(R) Fortune Telling Playing Cards deck provides an easy-to-learn method of divination. Each Gypsy Witch(R) card is numbered and displays a pictorial illustration of the card's symbolic meaning. Individual meanings of the cards are also written on the card faces. Standard cards are shown in miniature in the upper left corner.The 55-card pack includes a small instruction booklet with two methods of laying out the cards for a short reading, and a long reading. The significance of each card is determined by its context and position in the layout.Gypsy Witch(R) Fortune Telling Cards are based on the divination system attributed to Mlle Lenormand, the celebrated 18th century French mystic and fortuneteller. Mlle Lenormand's prophetic powers were known throughout Europe. She predicted the rise and fall of Napoleon with astounding accuracy.Gypsy Witch(R) Fortune Telling Playing Cards were first introduced in 1903 and have been published continuously since. They remain one of the most widely recognized and popular fortune-telling decks in the U.S.A.The Gypsy Witch(R) deck contains Jokers and can be used for traditional card games, as well as cartomancy.


Legendary Hybrids

Legendary Hybrids

Author: Legendary Games

Publisher: Createspace Independent Publishing Platform

Published: 2017-09

Total Pages: 32

ISBN-13: 9781974403608

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They Could Be Anyone! Legendary Hybrids: Skinchanger is the latest volume in our series of class-focused player supplements, introducing a new series of hybrid classes like those in the Pathfinder Roleplaying Game Advanced Class Guide that blend the core elements of two different base classes into a unique synergy all their own. The skinchanger brings you a 20-level hybrid class that combines the druid's shapeshifting with the vigilante's flexibility and brilliantly devious ploys. They can transform into almost any shape and pass as anyone they have studied. Those who survive learning of these secretive operatives struggle endlessly with the fear that anyone they meet, no matter how trusted, might be a disguised skinchanger watching for the perfect opportunity to strike. Customize your shapeshifting hero with over 50 brand-new vigilante talents and skinchange options from anonymous persona, flexible grace, and celebrity lookalike to potent powers like metamorphic dodge, colossal form, impossible agility, and reality is unrealistic! Plus get favored class options, unique class feats like Form Finesse and Memorized Personae, and take on an awesome archetype like the shape-blending chimerist, the moon-mad lycanthrope aspirant, or the deadly shape thief! Grab this 33-page class accessory by today and Make Your Game Legendary!


A Dictionary of Card Games

A Dictionary of Card Games

Author: David Sidney Parlett

Publisher: Oxford University Press, USA

Published: 1992

Total Pages: 360

ISBN-13: 9780198691730

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Ranging from such classics as bridge, poker, whist, and rummy to the more familiar Cucumber, Pishti, Go Fish, and Spinado, this book provides clear and expert advice on the rules and playing strategies of virtually any card game popular in the Western world. Discover such historical favourites as hombre, piquet, and trappola, great national games, including belote (France), scopa (Italy), and skat (Germany), and all manner of patience and tarot games. Whether planning party games (Newmarket, Old Maid, and Oh Hell!), or a civilized card evening with friends, this will be an invaluable source of information and entertainment.


Psychic Circle

Psychic Circle

Author: Amy Zerner

Publisher: Atria Books

Published: 1993-10-01

Total Pages: 0

ISBN-13: 9780671866457

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Enter the realm where reality and mystery merge with The Psychic Circle™'s Magical Message Board™ and Companion Book. Open this box and embark upon a journey into yourself and beyond. Inside is all you will need to be thoroughly delighted the next time you and your "psychic circle" of friends get together for an evening of fun, surprises -- and magical messages! The Magical Message Board$™ and companion book are always ready to be consulted for problem-solving, decision-making, creative inspiration, and wisdom. Here's how it works: * You may address the board alone, or with a partner * Concentrate on your question, whether spoken aloud or not * Touch your fingertips to The Psychic Circle's Magical Message Indicator and watch it move across the beautifully illustrated, full-color game board as if by magic * The indicator will come to rest through the power of your mind and beyond On the Board are twenty key words, eleven colors, and forty universal symbols, in addition to the letters of the alphabet and the numerals 0-9. The Psychic Circle may use any of them -- either individually or in combination -- to create detailed and insightful answers to your every question. You will be amazed and enlightened again and again. You are the link necessary to complete The Psychic Circle. You can experience new dimensions of reality as you develop your intuition and decision-making ability. You can connect the incredible power of your dream state to your waking mind, your inner world to the outer world, and your past and future to your present awareness.


The Kerberos Club

The Kerberos Club

Author: Benjamin Baugh

Publisher:

Published: 2010-06-15

Total Pages: 0

ISBN-13: 9781907204364

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Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . "Stony" Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow! "The Kerberos Club" is a "Wild Talents" sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. "The Kerberos Club" gives "Wild Talents" players every tool they need to create new heroes and villains in a world that is at the same time familiar and alien-a world made more of both by the Strangeness that grips it and the dangers that threaten it. There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."


Cartomancy in the Deborean Tradition

Cartomancy in the Deborean Tradition

Author: D. A. Goodrich

Publisher: Lulu.com

Published: 2019-02-17

Total Pages: 122

ISBN-13: 0359439128

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Cartomancy is fortune-telling or divination using a deck of playing cards. Forms of cartomancy appeared soon after playing cards were first introduced into Europe in the 14th century. Practitioners of cartomancy are generally known as cartomancers, card readers, or simply readers. Cartomancy is one of the oldest of the more common forms of fortune-telling. In English-speaking countries the most common form of cartomancy is generally Tarot card reading.