Wargame 1066

Wargame 1066

Author: Peter Dennis

Publisher: Battle for Britain

Published: 2016-09-22

Total Pages: 48

ISBN-13: 9781911096290

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In these books, Peter Dennis sets the paper soldiers of the 19th century marching again across the war games tables of the 21st. All the troop types of the wars are represented in full color in a format designed to create stands of soldiers which can be used to re-fight these epic struggles for the control of Britain. Although the figures can be used with any of the commercial sets of war-game rules, an introduction to war-gaming and a simple set of rules by veteran war gamer Andy Callan is included, along with buildings, trees and even Viking ships to transport Harald Hardrada s men to meet their fate at Stamford Bridge."


A Wargamer's Guide to 1066 and the Norman Conquest

A Wargamer's Guide to 1066 and the Norman Conquest

Author: Daniel Mersey

Publisher: Casemate Publishers

Published: 2017-03-30

Total Pages: 155

ISBN-13: 1473848474

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This is one of the first titles in an exciting new series of guides for wargamers. Taking one of the most pivotal and famous episodes in British military history, it gives a wargamers perspective of the dramatic events of 1066 and the Norman conquest up to around 1070, and advice on how to recreate these on the gaming table. Advice is given on factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and capture the flavor of the period. The relevant ranges of figures and terrain pieces and buildings are also reviewed. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and there are interesting scenarios included. Whether this is a new period for you, or you are looking to refresh your existing interest in the period, this handy guide is sure to hold much if interest for you.


One-hour Skirmish Wargames

One-hour Skirmish Wargames

Author: John Lambshead

Publisher: Pen and Sword

Published: 2018-09-30

Total Pages: 124

ISBN-13: 1526700069

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Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.


Wargame the War of the Roses 1455-1487

Wargame the War of the Roses 1455-1487

Author: Peter Dennis

Publisher: Helion

Published: 2016-10-31

Total Pages:

ISBN-13: 9781911096306

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In these books, Peter Dennis sets the paper soldiers of the 19th century marching again across the war games tables of the 21st. All the troop types of the wars are represented in full color in a format designed to create stands of soldiers which can be used to re-fight these epic struggles for the control of Britain. Although the figures can be used with any of the commercial sets of war-game rules, an introduction to war-gaming and a simple set of rules by veteran war gamer Andy Callan is included, along with buildings, trees and even Viking ships to transport Harald Hardrada s men to meet their fate at Stamford Bridge."


Wargame the American Civil War

Wargame the American Civil War

Author: Peter Dennis

Publisher: Battle in America

Published: 2017-12-19

Total Pages:

ISBN-13: 9781912174126

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In the 'Battle in America' series well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork needed to create the armies which fought for and against the Union across the United States. Here the blue and the grey regiments can clash again, using simple rules from Veteran wargamer Andy Callan. Although the figures can be used with any of the commercial sets of wargame rules, an introduction to wargaming and a simple set of rules by veteran wargamer Andy Callan is included, along with buildings, trees and even artillery along with daring rebel cavalry and colorful Zouaves.


The Fields of Normandy

The Fields of Normandy

Author: Mike Lambo

Publisher: Independently Published

Published: 2022-01-07

Total Pages: 52

ISBN-13:

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The Fields of Normandy is an accessible, portable, solitaire "hex and counter" style wargame in a book. Instructions and colour game maps are included; you just need to bring a pencil, 2 standard six-sided dice and an eraser. Nothing else is needed to play. Your task is to order your rifle squads, machine gun teams, mortar teams and PIAT teams across the map to achieve your objectives, countering any enemy threat which is found along the way. The game rules reveal, position and attack with enemy units whilst you focus on your objectives. Clear rules, 15 missions across varied maps with varied enemies provides plenty of replayability as you re-create the Allied push into Normandy in World War II. Good luck, your troops await your orders... Complexity: 2/5 Players: 1 Time: 10 to 40 minutes per mission


One-Hour Wargames

One-Hour Wargames

Author: Neil Thomas

Publisher: Pen and Sword

Published: 2014-09-03

Total Pages: 226

ISBN-13: 1473840937

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A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.


Battle for Britain

Battle for Britain

Author: Peter Dennis

Publisher:

Published: 2016

Total Pages: 0

ISBN-13: 9781910777909

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In this series renowned historical illustrator Peter Dennis breathes life into the 19th Century paper soldier and invites the reader to re-fight the wars that surged across the nation of Britain. All the artwork needed to make historically- accurate armies is presented in a source-book format, copyright free for personal use. In this first title, the Horse, Foot and Dragoons of King and Parliament, along with period buildings can be made, using traditional skills with scissors and glue. Simple 'one sheet' rules by veteran wargamer Andy Callan enable the maker to stage battles limited only by the size of the player's available table-space.


Tabletop Wargames: A Designers’ and Writers’ Handbook

Tabletop Wargames: A Designers’ and Writers’ Handbook

Author: Rick Priestley

Publisher: Pen and Sword Military

Published: 2016-11-30

Total Pages: 228

ISBN-13: 147389008X

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Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements


Absolute Emperor

Absolute Emperor

Author: Boyd Bruce

Publisher: Bloomsbury Publishing

Published: 2021-05-27

Total Pages: 65

ISBN-13: 1472843665

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From the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blücher?