3D Video and Its Applications

3D Video and Its Applications

Author: Takashi Matsuyama

Publisher: Springer

Published: 2012-06-07

Total Pages: 0

ISBN-13: 9781447141198

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This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.


The Amazing Book is Not on Fire

The Amazing Book is Not on Fire

Author: Dan Howell

Publisher: Random House

Published: 2015-10-08

Total Pages: 227

ISBN-13: 1473528070

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Hello reader! In this book is a world. A world created by two awkward guys who share their lives on the internet! We are Dan and Phil and we invite you on a journey inside our minds! From the stories of our actual births, to exploring Phil’s teenage diary and all the reasons why Dan’s a fail. Learn how to draw the perfect cat whiskers, get advice on how to make YouTube videos and discover which of our dining chairs represents you emotionally. With everything from what we text each other, to the time we met One Direction and what really happened in Vegas... This is The Amazing Book Is Not On Fire!


3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Author: Fletcher Dunn

Publisher: CRC Press

Published: 2011-11-02

Total Pages: 848

ISBN-13: 1568817231

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


ABC 3D

ABC 3D

Author: Marion Bataille

Publisher: Bloomsbury Children's Books

Published: 2008

Total Pages: 0

ISBN-13: 9780747595793

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'S' spins, 'V' becomes 'W' via a mirrored page and other letters reveal themselves in pop-ups and sliding panels. All in simple black, white and red tones.


3D Video

3D Video

Author: Laurent Lucas

Publisher: John Wiley & Sons

Published: 2013-12-04

Total Pages: 338

ISBN-13: 1118761863

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While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations. This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.


Stunning 3-D Quilts Simplified

Stunning 3-D Quilts Simplified

Author: Ruth Ann Berry

Publisher: C&T Publishing Inc

Published: 2020-08-25

Total Pages: 67

ISBN-13: 1617459607

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Learn how to sew three-dimensional illusions with these twelve quilt projects. Create a stunning quilt that will have your friends asking, “How did you do that?” Believe it or not, these attention-grabbing projects come together with straight rows of simple shapes. You’ll learn how to sew twelve visually arresting quilts each in four colorways giving you dozens of dynamic options. Build your confidence in bias piecing, as you pair light, medium, and dark fabrics for heavenly hexes. Don’t be intimidated—just follow the easy assembly diagrams and watch your quilt come together one row at a time with no inset seams. These 3-D illusions are so impressive, you won’t know whether to keep them on the bed or hang them on the wall. Sew 3-D illusion quilts that have your friends asking how you did it Arrange sixty-degree triangles in rows for easy piecing with no inset seams Build your confidence in bias piecing, mixing color values for dimensional effects


3DTV

3DTV

Author: Anil Fernando

Publisher: John Wiley & Sons

Published: 2013-10-14

Total Pages: 228

ISBN-13: 1119997321

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A novel and timely primer to the 3DTV system chain from capture to display This book examines all aspects of the 3DTV chain, from capture to display. It helps the reader learn about the key issues for 3DTV technology. It also provides with a systems level appreciation of 3DTV systems, and an understanding of the fundamental principles behind each part of the chain. At the end of each chapter, the author provides resources where readers can learn more about the technology covered (e.g. more focused text books, key journal papers, and key standards contributions). Provides a fundamental and systematic introduction and description of 3DTV key techniques, which build up the whole 3DTV system from capture to consumer viewing at the home. Addresses the quick moving field of 3D displays which is attracting increasing interest from industry and academia. Concepts in the book will be illustrated using diagrams and example images of processed 3D content. The 3D content will be presented as 2D images in the book. Authors to host website providing pointers to more information on the web, freely available tools which would enable readers to experiment with coding video, simulate its transmission over networks, play it back in 3D, and measure the quality and links to important news and developments in the field.


Welcome to the Universe in 3D

Welcome to the Universe in 3D

Author: Neil deGrasse Tyson

Publisher: Princeton University Press

Published: 2022-04-19

Total Pages: 208

ISBN-13: 0691194076

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Presenting a rich array of stereoscopic color images, which can be viewed in 3D using a special stereo viewer that folds easily out of the cover of the book, this book reveals your cosmic environment as you have never seen it before. Journey into the vast depths of the observable universe by visualising the most spectacular images in astronomy in stereoscopic 3D. Welcome to the Universe in 3D takes you on a grand tour of the observable universe, guiding you through the most spectacular sights in the cosmos a in breathtaking 3D. Astronomy is the story of how humankind's perception of the two-dimensional dome of the sky evolved into a far deeper comprehension of an expanding three-dimensional cosmos. This book invites you to take part in this story by exploring the universe in depth, as revealed by cutting-edge astronomical research and observations. You will journey from the Moon through the solar system, out to exoplanets, distant nebulas, and galaxy clusters, until you finally reach the cosmic microwave background radiation (or CMB), the most distant light we can observe. The distances to these celestial wonders range from 1.3 light-seconds to 13.8 billion light-years. Along the way, the authors explain the fascinating features of what you are seeing, including how the 3D images were made using the same technique that early astronomers devised to measure distances to objects in space. The dramatic 3D images in this one-of-a-kind book will astonish you, extending your vision out to the farthest reaches of the universe. You will never look up into the night sky the same way again.


3D Video Technologies

3D Video Technologies

Author: Levent Onural

Publisher: SPIE-International Society for Optical Engineering

Published: 2011

Total Pages: 0

ISBN-13: 9780819480972

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Provides a broad overview of research trends in 3D video and related technologies. The text was developed to meet the needs of a non-technical reader group who need to understand the issues, concerns, and technical problems and their currently proposed so


Flights of Fantasy

Flights of Fantasy

Author: Christopher Lampton

Publisher: Wait Groupe Press

Published: 1993

Total Pages: 604

ISBN-13:

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The first and only book to reveal the secrets of writing 3-D game applications for C++ programmers. Flights of Fantasy takes programmers behind the scenes to show achieved. Features sample games, demos, and a complete flight simulator on the enclosed disk.