Reading With Pictures

Reading With Pictures

Author: Josh Elder

Publisher: Andrews McMeel Publishing

Published: 2014-08-05

Total Pages: 184

ISBN-13: 1449460194

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Comics have gone from "scourge of the classroom" to legitimate teaching tools, and the Common Core State Standards for scholastic achievement now explicitly recommend their use in the classroom. Reading With Pictures: Comics That Make Kids Smarter unites the finest creative talents in the comics industry with the nation's leading experts in visual literacy to create a game-changing tool for the classroom and beyond. This full-color volume features more than a dozen short stories (both fiction and nonfiction) that address topics in Social Studies, Math, Language Arts, and Science, while offering an immersive textual and visual experience that kids will enjoy. Highlights include George Washington: Action President by Fred Van Lente and Ryan Dunlavey, Doctor Sputnik: Man of Science by Roger Langridge, The Power of Print by Katie Cook, and many more. Includes a foreword by Printz and Eisner Award-winning author Gene Luen Yang (American Born Chinese, Boxers and Saints). A downloadable Teachers' Guide includes standards-correlated lesson plans customized to each story, research-based justifications for using comics in the classroom, a guide to establishing best classroom practices, and a comprehensive listing of educational resources.


Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom

Author: William Boerman-Cornell

Publisher:

Published: 2023

Total Pages: 0

ISBN-13: 9781350279223

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This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.


Using Graphic Novels in the STEM Classroom

Using Graphic Novels in the STEM Classroom

Author: William Boerman-Cornell

Publisher: Bloomsbury Publishing

Published: 2023-11-02

Total Pages: 188

ISBN-13: 135027920X

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This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.


Using Graphic Novels in the STEM Classroom

Using Graphic Novels in the STEM Classroom

Author: William Boerman-Cornell

Publisher: Bloomsbury Publishing

Published: 2023-11-02

Total Pages: 169

ISBN-13: 1350279218

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This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone's The Influencing Machine, Theodoris Andropoulos's Who Killed Professor X, and Gene Yang's Secret Coders series.


Wham! Teaching with Graphic Novels Across the Curriculum

Wham! Teaching with Graphic Novels Across the Curriculum

Author: William G. Brozo

Publisher: Teachers College Press

Published: 2013-11-15

Total Pages: 169

ISBN-13: 0807754951

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Graphic novels are an excellent medium to motivate today's youth to become independent learners and thinkers. This practical guide shows secondary school teachers how to incorporate graphic novels into content area instruction as a tool for meeting the needs of diverse learners and achieving the goals of the Common Core State Standards. The authors provide instructional guidelines with classroom examples that demonstrate how graphic novels can be used to expand content knowledge and literacy in science, social studies, math, and English/language arts. Teachers will appreciate the book's specific suggestions for selecting graphic novels and for employing responsive practices that will build students' reading, writing, speaking, listening, and media competencies.


Using Content-area Graphic Texts for Learning

Using Content-area Graphic Texts for Learning

Author: Meryl Jaffe

Publisher: Capstone

Published: 2013

Total Pages: 161

ISBN-13: 1936700603

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What counts as literacy has been redefined in today's classrooms. Teachers must address what it means to read and live in a multi-literate world that includes both print text and image text. Focused specifically on young adult graphic novels in the four primary content areas--math, language arts, social studies, and science--Using Content-Area Graphic Texts for Learning: A Guide for Middle-Level Educators by Dr. Meryl Jaffe and Dr. Katie Monnin empowers twenty-first-century, middle-school educators to not only better understand content-area graphic novels, but also teach them. Like their print counterparts, graphic texts reinforce traditional content-area thinking skills like memory, attention, cognition, language learning, and sequencing. Unlike print texts, however, comics and graphic novels reach out to diverse types of literacy learners and their particular reading strengths, making them the perfect, high-quality, literary-level texts for core content-area classrooms. Using Content-Area Graphic Texts for Learning begins with the building blocks of graphic novel terminology 101, moves into a detailed look at how graphic texts specifically help and empower different types of learners, and then branches off into specific chapters for each of four content areas: math, language arts, social studies, and science. Each of these content-area chapters includes: an overview of how graphic novels help students tackle, integrate, and enhance content-area material; two content-area lesson plans, each utilizing graphic novels in different ways; a demonstration of what that lesson plan is asking students to do, focusing on five learning skills--attention, memory, language, sequencing, and cognition--and how the lesson aligns with the appropriate content area's Common Core Standards; a discussion on how graphic novels help different types of learners succeed in the content-area classrooms; and a list of suggested graphic novels for each content-area classroom. Jaffe and Monnin more than make the case for using graphic novels as valid young adult literary texts that engage students and meet Common Core State Standards within the content-area classroom.


Page by Paige

Page by Paige

Author: Laura Lee Gulledge

Publisher: Abrams

Published: 2011-09-01

Total Pages: 200

ISBN-13: 1613121512

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Paige Turner has just moved to New York with her family, and she's having some trouble adjusting to the big city. In the pages of her sketchbook, she tries to make sense of her new life, including trying out her secret identity: artist. As she makes friends and starts to explore the city, she slowly brings her secret identity out into the open, a process that is equal parts terrifying and rewarding. Laura Lee Gulledge crafts stories and panels with images that are thought-provoking, funny, and emotionally resonant. Teens struggling to find their place can see themselves in Paige's honest, heartfelt story. Praise for Page by Paige “Gulledge's b&w illustrations are simple but well-suited to their subject matter; the work as a whole is a good-natured, optimistic portrait of a young woman evolving toward adulthood.” –Publishers Weekly


Jane, the Fox and Me

Jane, the Fox and Me

Author: Isabelle Arsenault

Publisher: Groundwood Books Ltd

Published: 2013-10-10

Total Pages: 98

ISBN-13: 1554983614

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A New York Times Best Illustrated Book Hélène has been inexplicably ostracized by the girls who were once her friends. Her school life is full of whispers and lies - Hélène weighs 216; she smells like BO. Her loving mother is too tired to be any help. Fortunately, Hélène has one consolation, Charlotte Brontë's Jane Eyre. Hélène identifies strongly with Jane's tribulations, and when she is lost in the pages of this wonderful book, she is able to ignore her tormentors. But when Hélène is humiliated on a class trip in front of her entire grade, she needs more than a fictional character to see herself as a person deserving of laughter and friendship. Leaving the outcasts' tent one night, Hélène encounters a fox, a beautiful creature with whom she shares a moment of connection. But when Suzanne Lipsky frightens the fox away, insisting that it must be rabid, Hélène's despair becomes even more pronounced: now she believes that only a diseased and dangerous creature would ever voluntarily approach her. But then a new girl joins the outcasts' circle, Géraldine, who does not even appear to notice that she is in danger of becoming an outcast herself. And before long Hélène realizes that the less time she spends worrying about what the other girls say is wrong with her, the more able she is to believe that there is nothing wrong at all. This emotionally honest and visually stunning graphic novel reveals the casual brutality of which children are capable, but also assures readers that redemption can be found through connecting with another, whether the other is a friend, a fictional character or even, amazingly, a fox.


The Graphic Novel Classroom

The Graphic Novel Classroom

Author: Maureen Bakis

Publisher: Corwin Press

Published: 2011-11-07

Total Pages: 177

ISBN-13: 1452299102

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A secret weapon for engaging adolescents Could you use a superhero to teach reading, writing, critical thinking, and problem-solving? While seeking the answer, secondary language arts teacher Maureen Bakis discovered a powerful pedagogy that teaches those skills and more. The amazingly successful results prompted her to write this practical guide that shows how to use graphic novels to: Teach 21st-century skills, including interpretation of content and form Promote authentic literacy learning Grow learners’ competency in writing and visual comprehension Motivate students to create in multiple formats, including images Engage struggling as well as proficient students in reading