USB Design by Example

USB Design by Example

Author: John Hyde

Publisher:

Published: 2001

Total Pages: 532

ISBN-13:

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This unique guide goes beyond all the USB specification overviews to provide designers with the expert knowledge and skills they need to design and implement USB I/O devices.


USB Embedded Hosts

USB Embedded Hosts

Author: Jan Axelson

Publisher: Lakeview Research LLC

Published: 2011-11-01

Total Pages: 160

ISBN-13: 1931448248

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Developers who want to access USB devices from their embedded systems will find a helpful resource in USB Embedded Hosts: The Developer’s Guide. This new book from the author of USB Complete shows how small systems can take advantage of the same wealth of USB devices available to conventional PCs. The book begins with a review of USB host communication protocols. Readers then learn which USB host requirements are relaxed for embedded systems and what new requirements some embedded systems must meet. To help in selecting a development platform, the book explores available hardware and software for USB host communications in small systems. The heart of the book focuses on communicating with USB devices. The topics (with example code) include USB drives, keyboards, virtual serial ports, network bridges, mics, speakers, video cameras, and printers, plus devices that don’t fit defined USB classes. Also discussed are systems that support both USB host and device functions. The example code is written for the BeagleBoard-xM open development board using a distribution of Linux targeted to small systems. Also covered is how to use Linux commands and utilities to learn about, monitor, and debug communications with USB devices.


USB Complete

USB Complete

Author: Jan Axelson

Publisher:

Published: 2009

Total Pages: 504

ISBN-13: 9781931448086

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Computing: general.


USB Complete

USB Complete

Author: Jan Axelson

Publisher:

Published: 2004

Total Pages: 548

ISBN-13: 9780965081955

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This guide takes the pain out of designing for this popular interface with specific, detailed examples that show how to develop USB devices and the applications that communicate with them. How the USB communicates with the PC, deciding if a project should use a USB interface, choosing a USB controller chip for peripheral design, and determining code with Windows applications are covered in detail.


UPnP Design by Example

UPnP Design by Example

Author: Michael Jeronimo

Publisher:

Published: 2003

Total Pages: 520

ISBN-13: 9780971786110

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Computer network devices need to be as easy for consumers to set up as stereo equipment. Universal Plug and Play (UPnP) is the technology that can make this happen. This book is primarily a software developer's guide for enabling UPnP, but it also provides a great introduction for those new to the technology.


USB Mass Storage

USB Mass Storage

Author: Jan Axelson

Publisher: lakeview research llc

Published: 2006

Total Pages: 304

ISBN-13: 1931448043

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This developer's guide for designers and programmers of mass-storage devices that use the Universal Serial Bus (USB) interface provides developers with information on how to choose storage media, interface the media to a microcontroller or other CPU, and write device firmware to access the media and perform USB communications. Comparisons of popular storage-media options to help users choose a media type for a project are included, and the types described cover hard drives and flash-memory cards such as the MultiMediaCard (MMC), Secure Digital (SD) card, and CompactFlash card. Helpful tips on developing an embedded host that can access USB mass-storage devices are also covered.


Linux Device Drivers

Linux Device Drivers

Author: Jonathan Corbet

Publisher: "O'Reilly Media, Inc."

Published: 2005-02-07

Total Pages: 640

ISBN-13: 0596555385

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Device drivers literally drive everything you're interested in--disks, monitors, keyboards, modems--everything outside the computer chip and memory. And writing device drivers is one of the few areas of programming for the Linux operating system that calls for unique, Linux-specific knowledge. For years now, programmers have relied on the classic Linux Device Drivers from O'Reilly to master this critical subject. Now in its third edition, this bestselling guide provides all the information you'll need to write drivers for a wide range of devices.Over the years the book has helped countless programmers learn: how to support computer peripherals under the Linux operating system how to develop and write software for new hardware under Linux the basics of Linux operation even if they are not expecting to write a driver The new edition of Linux Device Drivers is better than ever. The book covers all the significant changes to Version 2.6 of the Linux kernel, which simplifies many activities, and contains subtle new features that can make a driver both more efficient and more flexible. Readers will find new chapters on important types of drivers not covered previously, such as consoles, USB drivers, and more.Best of all, you don't have to be a kernel hacker to understand and enjoy this book. All you need is an understanding of the C programming language and some background in Unix system calls. And for maximum ease-of-use, the book uses full-featured examples that you can compile and run without special hardware.Today Linux holds fast as the most rapidly growing segment of the computer market and continues to win over enthusiastic adherents in many application areas. With this increasing support, Linux is now absolutely mainstream, and viewed as a solid platform for embedded systems. If you're writing device drivers, you'll want this book. In fact, you'll wonder how drivers are ever written without it.


USB

USB

Author: Benjamin Lunt

Publisher: Createspace Independent Publishing Platform

Published: 2018-04-20

Total Pages: 700

ISBN-13: 9781717425362

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Have you ever wondered how to use the USB hardware to send and receive data from an attached device? Wondered how to detect and initialize the controller, retrieve the device's descriptors, configure the device, and then communicate with it to send or retrieve its data? This book explains the ins and outs of the four major controllers, starting with the UHCI, OHCI, EHCI, and then the new Super Speed xHCI Controller. It explains in detail how to communicate with the various devices such as HID mice and keyboards, mass storage devices, including UASP devices, printers, and other USB devices. If you are interested in working with bare hardware to communicate with the USB, with no operating system to get in the way, you don't need to look any further. This book does not need to be on the shelf every USB enthusiast, it needs to be right on the desk. Third Edition -- 20180420


Designing Distributed Systems

Designing Distributed Systems

Author: Brendan Burns

Publisher: "O'Reilly Media, Inc."

Published: 2018-02-20

Total Pages: 164

ISBN-13: 1491983612

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Without established design patterns to guide them, developers have had to build distributed systems from scratch, and most of these systems are very unique indeed. Today, the increasing use of containers has paved the way for core distributed system patterns and reusable containerized components. This practical guide presents a collection of repeatable, generic patterns to help make the development of reliable distributed systems far more approachable and efficient. Author Brendan Burns—Director of Engineering at Microsoft Azure—demonstrates how you can adapt existing software design patterns for designing and building reliable distributed applications. Systems engineers and application developers will learn how these long-established patterns provide a common language and framework for dramatically increasing the quality of your system. Understand how patterns and reusable components enable the rapid development of reliable distributed systems Use the side-car, adapter, and ambassador patterns to split your application into a group of containers on a single machine Explore loosely coupled multi-node distributed patterns for replication, scaling, and communication between the components Learn distributed system patterns for large-scale batch data processing covering work-queues, event-based processing, and coordinated workflows