USA Weekend The Big Book of Frame Games

USA Weekend The Big Book of Frame Games

Author: Terry Stickels

Publisher: Liberty Street

Published: 2011-04-19

Total Pages: 0

ISBN-13: 9781603208819

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FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.


The Pocket Book of Frame Games

The Pocket Book of Frame Games

Author: Terry Stickels

Publisher: Fair Winds Press

Published: 2006-04-06

Total Pages: 208

ISBN-13: 161058001X

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Frame games, as seen in USA WEEKEND magazine and read by more than 48,000,000 people in 600 newspapers weekly, are an extremely popular and amusing form of word puzzle that represent a famous phrase, song, person, place, or movie. By looking at the way the letters are formed and where they are placed in relation to the other letters, you can piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. Terry Stickels has authored eleven similar collections in the past, and has had bestsellers with Scholastic (over 70,000 sold), Pomegranate, and St. Martin's Press.


Game Frame

Game Frame

Author: Aaron Dignan

Publisher: Simon and Schuster

Published: 2011-03-08

Total Pages: 226

ISBN-13: 1451611072

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Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.


Big Book of Brainstorming Games: Quick, Effective Activities that Encourage Out-of-the-Box Thinking, Improve Collaboration, and Spark Great Ideas!

Big Book of Brainstorming Games: Quick, Effective Activities that Encourage Out-of-the-Box Thinking, Improve Collaboration, and Spark Great Ideas!

Author: Mary Scannell

Publisher: McGraw Hill Professional

Published: 2012-05-11

Total Pages: 225

ISBN-13: 0071793178

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Spark the next great business idea by igniting your team’s passion and creativity Innovating breakthrough products, services, solutions, and marketing ideas are some of the most important challenges you face as a manager. Don’t wrack your brain trying to catch that “eureka” moment alone; unleash your team’s creative power with The Big Book of Brainstorming Games. This book is packed with physical and verbal exercises to help you organize and run a brainstorming session that engages all personality types. Get those creative juices flowing with expert guidance and dozens of enjoyable group activities to help you: Frame challenges to give team members structure and context Master the proven “Four Rules of Brainstorming” for amazing results Create an environment of trust that encourages and inspires valuable contributions from people from all backgrounds and at all levels The best ideas can come from anywhere! The Big Book of Brainstorming Games gives you the tools and knowledge to build a solid, structured foundation for free-form interaction and fearless conceptualizing. Now you can get everyone in on the game and make great things happen!


Alzheimer's Association Presents The Big Brain Puzzle Book

Alzheimer's Association Presents The Big Brain Puzzle Book

Author: Terry Stickels

Publisher: Liberty Street

Published: 2009-09-15

Total Pages: 0

ISBN-13: 9781603208208

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Solving puzzles are a fun way to stimulate your brain. The Big Brain Puzzle Book does just that, with over 150 Alzheimer's Association- approved puzzles from renowned brain teaser Terry Stickels. Stickels writes STICKELERS, a puzzle column, appearing in over 200 local and national newspapers daily. Here is a sampling of the types of mind bending, brain exercising puzzles inside: Frame Games Find an every day phrase hidden inside words or drawings of rebus puzzles. Spatial Visual Answer questions while looking at 3-dimensional objects on a 2 dimensional page. Squeezers Fill in the blanks with letters in the middle of two words creating two 2-syllable words. Word Search Find words within blocks of letters going horizontally, diagonally or vertically. Trivia Answer questions to seemingly obvious questions and learn something new in the process. Trickledowns In five steps, changing one letter at a time, come up with a whole new word. Readers will enjoy this great variety of puzzles from renowned puzzle creator Terry Stickels, while benefiting a great cause.


The Best Brain Rebus Puzzles Games

The Best Brain Rebus Puzzles Games

Author: Penny Higueros

Publisher:

Published: 2019-06-17

Total Pages: 54

ISBN-13: 9781074466756

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The Best Brain Teasers Rebus Puzzles Game is a massive collection of word & picture puzzles that contain a hidden word, phrase or idiom. These have been popular for hundreds of years. This book contains easy to mind bending rebus puzzles to keep young and old entertained and challenged for hours! And do not worry, the answers are in the back. This book is sure to keep you thoroughly entertained.


The Big Brain Puzzle Book

The Big Brain Puzzle Book

Author: Terry Stickels

Publisher: Courier Dover Publications

Published: 2016-02-17

Total Pages: 164

ISBN-13: 0486802906

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Originally published in 2009, with a new introduction.


Spiroglyphics: Animals

Spiroglyphics: Animals

Author: Thomas Pavitte

Publisher: Thunder Bay Press

Published: 2018-10-16

Total Pages: 0

ISBN-13: 9781684125814

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Color between the lines to reveal your favorite animals as art! Spiroglyphics: Animals features a new type of mind-bending graphic puzzle from Thomas Pavitte, best-selling author of the 1000 Dot-to-Dot and Querkles series. At first, all you see are simple spirals. But when you look a little closer and start to color between the lines, you'll see your favorite animals take shape! When you're finished, you'll have a masterpiece worthy of being framed on your wall. This exotic collection of 20 puzzles includes a fox, an alpaca, an eagle, a horse, a rabbit, a tiger, a gorilla, a koala, a giraffe, and many more. Grab your markers and transform a set of simple lines into an amazing work of art!