Uller is a corporate world where the natives (silicon humanoids with four arms and a face like a lizard) are ruled by Terro-Human Company. Natives, who outnumber humans, but aren't as advanced, have had it up with the imperialist Company and start a rebellion which will see many dead on both sides.
Dig into this science fiction classic from golden-era great H. Beam Piper. This novel offers a thought-provoking and action-packed look at interplanetary trade in the far-off future -- and the problems that erupt when the natives grow restless. Uller Uprising is a must-read for fans of Starship Troopers.
This eBook has been formatted to the highest digital standards and adjusted for readability on all devices. Uller is a corporate world where the natives (silicon humanoids with four arms and a face like a lizard) are ruled by Terro-Human Company. Natives, who outnumber humans, but aren't as advanced, have had it up with the imperialist Company and start a rebellion which will see many dead on both sides.
I went through the gateway, towing my equipment in a contragravity hamper over my head. As usual, I was wondering what it would take, short of a revolution, to get the city of Port Sandor as clean and tidy and well lighted as the spaceport area. I knew Dad's editorials and my sarcastic news stories wouldn't do it. We'd been trying long enough. The two girls in bikinis in front of me pushed on, still gabbling about the fight one of them had had with her boy friend, and I closed up behind the half dozen monster-hunters in long trousers, ankle boots and short boat-jackets, with big knives on their belts. They must have all been from the same crew, because they weren't arguing about whose ship was fastest, had the toughest skipper, and made the most money. They were talking about the price of tallow-wax, and they seemed to have picked up a rumor that it was going to be cut another ten centisols a pound. I eavesdropped shamelessly, but it was the same rumor I'd picked up, myself, a little earlier...
A miner on the planet Zarathustra crosses paths with an adorable fuzzy creature -- and soon realizes that the little guy may possess human-like intelligence. This realization may throw the social and political balance of the planet into question, and several different groups are soon engaged in a heated race to gauge the smarts of the small fuzzy fellows.
This collection of literature attempts to compile many of the classic works that have stood the test of time and offer them at a reduced, affordable price, in an attractive volume so that everyone can enjoy them.
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
Uller is a corporate world where the natives (silicon humanoids with four arms and a face like a lizard) are ruled by Terro-Human Company. Natives, who outnumber humans, but aren't as advanced, have had it up with the imperialist Company and start a rebellion which will see many dead on both sides.
Lady Admiral Honor Harrington, a genetically engineered space warrior, embarks on a mission to free prisoners of war held by the People's Republic on the planet Hades.
This eBook edition of "We (A Dystopia)" has been formatted to the highest digital standards and adjusted for readability on all devices. We is a dystopian novel which is set in a dystopian future police state. D-503 lives in the One State, an urban nation constructed almost entirely of glass, which allows the secret police/spies to inform on and supervise the public more easily. The structure of the state is analogous to the prison design concept developed by Jeremy Bentham commonly referred to as the Panopticon. Furthermore, life is organized to promote maximum productive efficiency along the lines of the system advocated by the hugely influential F. W. Taylor. People march in step with each other and wear identical clothing. There is no way of referring to people save by their given numbers. Males have odd numbers prefixed by consonants; females have even numbers prefixed by vowels. Along with Jack London's The Iron Heel, We is generally considered to be the grandfather of the satirical futuristic dystopia genre. Yevgeny Zamyatin (1884-1937) was a Russian author of science fiction and political satire. Due to his use of literature to criticize Soviet society, Zamyatin has been referred to as one of the first Soviet dissidents.