Ubiquitous Display Environments

Ubiquitous Display Environments

Author: Antonio Krüger

Publisher: Springer Science & Business Media

Published: 2012-06-12

Total Pages: 235

ISBN-13: 3642276636

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Our increasingly smart environments will sense, track and model users and provide them with personalized services. We can already embed computers in everyday objects such as shirt buttons and pencils; objects of all sizes, from wristwatches to billboards, will soon incorporate high-quality flexible displays; we have improved access to wireless Internet communication; and we are now transitioning from traditional linear to targeted interactive media. The convergence of these factors -- miniaturization, display technologies, wireless communication, and interactive media -- will allow us to leave our desktop computers and move to a radical computing paradigm, the ubiquitous display environment, where media and visual content will support a rich variety of display devices that enable users to interact with information artifacts in a seamless manner. This is one of the most exciting and important areas of technology development and this book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations. This book is of value to researchers and practitioners working on all aspects of ubiquitous display environments, and we hope it leads to innovations in human education, cultural heritage appreciation, and scientific development.


Ubiquitous Display Environments

Ubiquitous Display Environments

Author: Antonio Krüger

Publisher: Springer

Published: 2012-06-12

Total Pages: 228

ISBN-13: 9783642276644

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Our increasingly smart environments will sense, track and model users and provide them with personalized services. We can already embed computers in everyday objects such as shirt buttons and pencils; objects of all sizes, from wristwatches to billboards, will soon incorporate high-quality flexible displays; we have improved access to wireless Internet communication; and we are now transitioning from traditional linear to targeted interactive media. The convergence of these factors -- miniaturization, display technologies, wireless communication, and interactive media -- will allow us to leave our desktop computers and move to a radical computing paradigm, the ubiquitous display environment, where media and visual content will support a rich variety of display devices that enable users to interact with information artifacts in a seamless manner. This is one of the most exciting and important areas of technology development and this book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations. This book is of value to researchers and practitioners working on all aspects of ubiquitous display environments, and we hope it leads to innovations in human education, cultural heritage appreciation, and scientific development.


Ubiquitous Computing

Ubiquitous Computing

Author: Stefan Poslad

Publisher: John Wiley & Sons

Published: 2011-08-10

Total Pages: 474

ISBN-13: 1119965268

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This book provides an introduction to the complex field of ubiquitous computing Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends. Key Features: Provides an introduction to the complex field of ubiquitous computing Describes how current technology models based upon six different technology form factors which have varying degrees of mobility wireless connectivity and service volatility: tabs, pads, boards, dust, skins and clay, enable the vision of ubiquitous computing Describes and explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the future Covers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robots Covers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world. Includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction over the next decades.


Trustworthy Ubiquitous Computing

Trustworthy Ubiquitous Computing

Author: Ismail Khalil

Publisher: Springer Science & Business Media

Published: 2012-09-08

Total Pages: 278

ISBN-13: 9491216708

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Trustworthy Ubiquitous Computing covers aspects of trust in ubiquitous computing environments. The aspects of context, privacy, reliability, usability and user experience related to “emerged and exciting new computing paradigm of Ubiquitous Computing”, includes pervasive, grid, and peer-to-peer computing including sensor networks to provide secure computing and communication services at anytime and anywhere. Marc Weiser presented his vision of disappearing and ubiquitous computing more than 15 years ago. The big picture of the computer introduced into our environment was a big innovation and the starting point for various areas of research. In order to totally adopt the idea of ubiquitous computing several houses were build, equipped with technology and used as laboratory in order to find and test appliances that are useful and could be made available in our everyday life. Within the last years industry picked up the idea of integrating ubiquitous computing and already available products like remote controls for your house were developed and brought to the market. In spite of many applications and projects in the area of ubiquitous and pervasive computing the success is still far away. One of the main reasons is the lack of acceptance of and confidence in this technology. Although researchers and industry are working in all of these areas a forum to elaborate security, reliability and privacy issues, that resolve in trustworthy interfaces and computing environments for people interacting within these ubiquitous environments is important. The user experience factor of trust thus becomes a crucial issue for the success of a UbiComp application. The goal of this book is to provide a state the art of Trustworthy Ubiquitous Computing to address recent research results and to present and discuss the ideas, theories, technologies, systems, tools, applications and experiences on all theoretical and practical issues.


Universal Access in Human-Computer Interaction. Ambient Interaction

Universal Access in Human-Computer Interaction. Ambient Interaction

Author: Constantine Stephanidis

Publisher: Springer

Published: 2007-08-24

Total Pages: 1080

ISBN-13: 3540732810

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This is the second of a three-volume set that constitutes the refereed proceedings of the 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, held in Beijing, China. Devoted to ambient interaction, it covers intelligent ambients, access to the physical environment, mobility and transportation, virtual and augmented environments, as well as interaction techniques and devices.


Ubiquitous Computing and Ambient Intelligence

Ubiquitous Computing and Ambient Intelligence

Author: Jose Bravo

Publisher: Springer

Published: 2012-11-28

Total Pages: 540

ISBN-13: 3642353770

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This book constitutes the refereed proceedings of the 6th International Conference on Ubiquitous Computing and Ambient Intelligence, UCAmI 2012, held in Vitoria-Gasteiz, Spain, in December 2012. The 70 research papers were carefully reviewed and selected from various submissions. The main focus of this book has been to explore how Ambient Intelligence can contribute towards smarter but still more sustainable environments. Beyond sustainable computing the proceedings also include research work describing progress on other key research topics for AmI such as human environment mobile-mediated (through NFC or AR) interaction, artificial intelligence techniques to foster user- and context-aware environment adaptation, future internet trends such as social networks analysis, linked data or crowd-sourcing applied to AmI, internet-connected object ecosystems collaborating to give place to smarter environments.


User Modeling, Adaptation and Personalization

User Modeling, Adaptation and Personalization

Author: Joseph Konstan

Publisher: Springer

Published: 2011-06-28

Total Pages: 480

ISBN-13: 3642223621

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This book constitutes the proceedings of the third annual conference under the UMAP title, aptation, which resulted from the merger in 2009 of the successful biannual User Modeling (UM) and Adaptive Hypermedia (AH) conference series, held on Girona, Spain, in July 2011. The 27 long papers and 6 short papers presented together with15 doctoral consortium papers, 2 invited talks, and 3 industry panel papers were carefully reviewed and selected from 164 submissions. The tutorials and workshops were organized in topical sections on designing adaptive social applications, semantic adaptive social Web, and designing and evaluating new generation user modeling.


Mobile Data Visualization

Mobile Data Visualization

Author: Bongshin Lee

Publisher: CRC Press

Published: 2021-12-22

Total Pages: 346

ISBN-13: 1000522776

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Mobile Data Visualization is about facilitating access to and understanding of data on mobile devices. Wearable trackers, mobile phones, and tablets are used by millions of people each day to read weather maps, financial charts, or personal health meters. What is required to create effective visualizations for mobile devices? This book introduces key concepts of mobile data visualization and discusses opportunities and challenges from both research and practical perspectives. Mobile Data Visualization is the first book to provide an overview of how to effectively visualize, analyze, and communicate data on mobile devices. Drawing from the expertise, research, and experience of an international range of academics and practitioners from across the domains of Visualization, Human Computer Interaction, and Ubiquitous Computing, the book explores the challenges of mobile visualization and explains how it differs from traditional data visualization. It highlights opportunities for reaching new audiences with engaging, interactive, and compelling mobile content. In nine chapters, this book presents interesting perspectives on mobile data visualization including: how to characterize and classify mobile visualizations; how to interact with them while on the go and with limited attention spans; how to adapt them to various mobile contexts; specific methods on how to design and evaluate them; reflections on privacy, ethical and other challenges, as well as an outlook to a future of ubiquitous visualization. This accessible book is a valuable and rich resource for visualization designers, practitioners, researchers, and students alike.