Typography: Practical Considerations And Design Patterns

Typography: Practical Considerations And Design Patterns

Author:

Publisher: Smashing Magazine

Published: 2014-06-03

Total Pages: 230

ISBN-13: 3944540778

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Typography is a very powerful design element. Whenever we have a typographic system in place, we can use it to structure content, communicate ideas and even enhance meaning. However, employing it in a way that masters that delicate balance between being unobtrusive (catering for a pleasant reading experience) and engaging enough (keeping the reader’s interest on a page) can be quite a challenge. With the help of this eBook, you can learn how to train and sharpen your eyes to recognize specific typographic details which will be sure to guide you in your own projects and make it easier for you to make design decisions. After an initial stroll through type terminology and classification, this eBook reflects on the quality of fonts (including web font providers, of course) and explores typographic design patterns as well as current practices. These practical considerations and a plethora of real-world examples are bound to be a valuable companion throughout your adventures when designing with type. TABLE OF CONTENTS: Understanding The Difference Between Type And Lettering Making Sense Of Type Classification (Part 1) Making Sense Of Type Classification (Part 2) A Critical Approach To Typefaces Taking A Second Look At Free Fonts Dear Web Font Providers Typographic Design Patterns And Current Practices (2013 Edition) Creating Exciting And Unusual Visual Hierarchies Type Makes A Difference: An Exploration Of Type-Focused Websites


Swift Design Patterns

Swift Design Patterns

Author: Mihir Das

Publisher: BPB Publications

Published: 2024-07-23

Total Pages: 453

ISBN-13: 9355516800

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DESCRIPTION Swift, Apple's intuitive and feature-rich programming language, has revolutionized the landscape of app development. Its clear syntax and powerful capabilities make it a go-to choice for developers of all levels. Swift Design Patterns' brings an exciting set of design patterns that makes the process of app development simpler, quicker and error-free. Understand, implement, and run the various design patterns such as architectural patterns, creative patterns, behavioral patterns and structural patterns. The book teaches each of these patterns in detail, explores its coding, architecture, principle components and layers, and how they work together to build robust and efficient Swift applications. While doing so, it also explores the most effective design tools, Figma and Zeplin, and how to use them effectively. By the end of this book, you will be equipped with the knowledge and skills to design and implement complex Swift applications using proven design patterns. You will be able to write cleaner, more efficient, and reusable code, making you a more proficient Swift developer. KEY FEATURES ● Comprehensive coverage of essential Swift design patterns. ● Learn to apply design patterns effectively in Swift projects through real-world examples and code snippets. ● Learn proven techniques for writing clean, efficient, and maintainable Swift code. WHAT YOU WILL LEARN ● Implement essential Swift design patterns in your projects. ● Write clean, maintainable code and design scalable apps using SOLID and architectural patterns. ● Reactive programming with RxSwift and testing with XCTest. ● Collaborate effectively with design teams using Zeplin and Figma. ● Enhance app performance with optimized design solutions. WHO THIS BOOK IS FOR Application developer, Swift programmer, iOS Application Engineer and all software programmers who know Swift and want to develop efficient and high-performing applications with minimal time and high quality of codes. TABLE OF CONTENTS 1. Introduction to Swift Programming 2. Fundamentals of SwiftUI 3. Why Design Patterns 4. Creational Design Patterns 5. The Structural Patterns 6. The Behavioral Patterns 7. SOLID Principles 8. Architecture Patterns 9. Design System with Effective Use of Zeplin and Figma 10. Reactive Programming with RxSwift 11. Testing Code with Unit and UI Tests 12. Anti-Patterns and Common Mistakes 13. Conclusion and Looking Ahead


Digital Fonts and Reading

Digital Fonts and Reading

Author: Mary C. Dyson

Publisher: World Scientific

Published: 2016

Total Pages: 291

ISBN-13: 9814759546

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"The book is a collection of invited chapters by renowned experts and is part of a series on Language Processing, Pattern Recognition, and Intelligent Systems. The content is wide-ranging, encompassing perspectives from computer science to social science to design and reflecting the considerable experience of researchers, teachers and practitioners. This diversity offers rigorous approaches to the topic of Digital fonts and reading, organised in four sections: vision and reading; scientific approaches to reading; perspectives on type design practice; and using type. The heavily illustrated text includes original research, case studies, reviews, and practical advice, serving as a useful handbook or reference to inform design for reading. Traditionally, there has been a separation between researchers and practitioners, with different agendas. This book bridges the gap between scientific testing and design experience and considers the reader's perspective. The collection aims to resonate with academics and students, experienced or novice typographic or interface designers and software engineers, and engage with anyone who has an interest in type and reading."--Provided by publisher


Android Design Patterns and Best Practice

Android Design Patterns and Best Practice

Author: Kyle Mew

Publisher: Packt Publishing Ltd

Published: 2016-12-26

Total Pages: 361

ISBN-13: 1786465914

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Create reliable, robust, and efficient Android apps with industry-standard design patterns About This Book Create efficient object interaction patterns for faster and more efficient Android development Get into efficient and fast app development and start making money from your android apps Implement industry-standard design patterns and best practices to reduce your app development time drastically Who This Book Is For This book is intended for Android developers who have some basic android development experience. Basic Java programming knowledge is a must to get the most out of this book. What You Will Learn Build a simple app and run it on real and emulated devices Explore the WYSIWYG and XML approaches to material design provided within Android Studio Detect user activities by using touch screen listeners, gesture detection, and reading sensors Apply transitions and shared elements to employ elegant animations and efficiently use the minimal screen space of mobile devices Develop apps that automatically apply the best layouts for different devices by using designated directories Socialize in the digital word by connecting your app to social media Make your apps available to the largest possible audience with the AppCompat support library In Detail Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you'll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices. Style and approach This book takes a step-by-step approach. The steps are explained using real-world practical examples. Each chapter uses case studies where we show you how using design patterns will help in your development process.


Typography for Lawyers

Typography for Lawyers

Author: Matthew Butterick

Publisher:

Published: 2015

Total Pages: 0

ISBN-13: 9781598392623

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"Originally released to great acclaim in 2010, Typography for Lawyers was the first guide to the essentials of typography aimed specifically at lawyers. Author Matthew Butterick, an attorney and Harvard-trained typographer, dispelled the myth that legal documents are incompatible with excellent typography. Butterick explained how to get professional results with the tools you already have quickly and easily. Revised and updated & the second edition includes: new topics such as email, footnotes, alternate figures, and OpenType features; avice for presentations, contracts, grids of numbers, and court opinions; technical tips covering the newest versions of Word and WordPerfect for Windows and OS X; new font recommendations, including two that are free; new essays on the font copyrights, screen-reading considerations, and typographic disputes that have reached the courts; a refreshed layout, featuring type features designed by the author."--from Amazon.com website.


Mastering the Art of Book Design: A Comprehensive Guide

Mastering the Art of Book Design: A Comprehensive Guide

Author: Ariesto Hadi Sutopo

Publisher: Topazart

Published: 2023-06-27

Total Pages: 239

ISBN-13: 6239888753

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“Mastering the Art of Book Design: A Comprehensive Guide,” a captivating world of book design. Whether you are a budding author with a story to share, a self-publisher looking to enhance your book’s visual appeal, or simply a design enthusiast seeking to deepen your knowledge, this book is here to inspire and empower you. Within the pages of this guide, we have curated a wealth of valuable insights, principles, techniques, and strategies that will equip you with the tools to create visually stunning and professionally designed books. From cover to cover, we will unravel the secrets of effective layout, typography, color schemes, and imagery, all while keeping in mind the unique requirements of both digital and printed formats. Throughout this journey, we will delve into the artistry behind book design, exploring the interplay between text and visuals, the nuances of typefaces and typography, and the meticulous attention to detail that elevates a book from ordinary to extraordinary. You will discover the importance of balance, rhythm, and harmony in creating harmonious layouts and compelling compositions. Whether you choose to follow the path of traditional publishing or embrace the freedom of self-publishing, this book will empower you to create books that showcase your content and leave a lasting impression on readers.


Designing Interfaces

Designing Interfaces

Author: Jenifer Tidwell

Publisher: "O'Reilly Media, Inc."

Published: 2010-12-15

Total Pages: 577

ISBN-13: 1449302831

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This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations, and warnings.


Human-Computer Interaction – INTERACT 2019

Human-Computer Interaction – INTERACT 2019

Author: David Lamas

Publisher: Springer Nature

Published: 2019-08-28

Total Pages: 781

ISBN-13: 3030293904

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The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops. The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4.0 license at link.springer.com.


Typographic Firsts

Typographic Firsts

Author: John Boardley

Publisher:

Published: 2019

Total Pages: 0

ISBN-13: 9781851244737

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From the practical challenges of polychromatic printing or printing music staves and notes to the techniques for illustrating books with woodcuts, producing books for children and the design of the first fonts, these stories chart the invention of the printed book, the world's first means of mass communication.


Masterminds of Programming

Masterminds of Programming

Author: Federico Biancuzzi

Publisher: "O'Reilly Media, Inc."

Published: 2009-03-21

Total Pages: 498

ISBN-13: 0596555504

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Masterminds of Programming features exclusive interviews with the creators of several historic and highly influential programming languages. In this unique collection, you'll learn about the processes that led to specific design decisions, including the goals they had in mind, the trade-offs they had to make, and how their experiences have left an impact on programming today. Masterminds of Programming includes individual interviews with: Adin D. Falkoff: APL Thomas E. Kurtz: BASIC Charles H. Moore: FORTH Robin Milner: ML Donald D. Chamberlin: SQL Alfred Aho, Peter Weinberger, and Brian Kernighan: AWK Charles Geschke and John Warnock: PostScript Bjarne Stroustrup: C++ Bertrand Meyer: Eiffel Brad Cox and Tom Love: Objective-C Larry Wall: Perl Simon Peyton Jones, Paul Hudak, Philip Wadler, and John Hughes: Haskell Guido van Rossum: Python Luiz Henrique de Figueiredo and Roberto Ierusalimschy: Lua James Gosling: Java Grady Booch, Ivar Jacobson, and James Rumbaugh: UML Anders Hejlsberg: Delphi inventor and lead developer of C# If you're interested in the people whose vision and hard work helped shape the computer industry, you'll find Masterminds of Programming fascinating.