Sabina and Freddy race to find the hidden Mercury as this test is about gaining his speed ability! And if Sabina finds him first, she'll be equal to Freddy in the ultimate Trials for Shazam's power!
"The powerful wizard Shazam has been destroyed and his vast responsibility for presiding over the realm of all magic has been shifted to his mightiest champion, Billy Batson. Such a job can only be performed from the Rock of Eternity -- thus, earth is without a defender to balance the worlds of magic and humanity, for the first time in centuries. Freddy Freeman wants to be that protector, but that is an honor that must be earned. Powerless, Freddy must embark on a quest to prove to the Gods that he is worthy to weld the power of Shazam"--Page 4 of cover
As Billy Batson and the rest of the Shazam Family are about to learn as they cross over into the Darklands, the Magiclands aren’t all fun and games! In a world filled with all kinds of frightful creatures and haunts, nothing will compare to the horrors of Billy’s own internalized fears.
Written by Dennis O'Neill, E. Nelson Bridwell and Elliott Maggin Art by C.C. Beck, Kurt Schaffenberger, Dave Cockrum, Dick Giordano and others Cover by Bob Oksner This edition collects all of the new stories from SHAZAM! #1-35 (1973-1978)! The Big Red Cheese is joined by the members of the Marvel Family including Mary Marvel and Capt. Marvel Junior, as they battle the menaces of Black Adam, Dr. Sivana and the Monster Society of Evil! Advance-solicited; on sale December 6 - 560 pg, B&W, $16.99 US
Jeff Smith, the award-winning writer and illustrator of Bone, brings his talent for crafting stories with adventure, humor, and gorgeous artwork to DC Comics with this nostalgic reimagining of Shazam! When young orphan Billy Batson follows a mysterious stranger onto the subway, he never imagines he’s entering a bizarre world of powerful wizards, talking tigers, kid-eating monsters, giant robots, political intrigue, and mysterious villains. But Billy encounters all that and more when the wizard gives him a magic word that transforms him into the World’s Mightiest Mortal! Collects Shazam!: The Monster Society of Evil #1-4.
A long-unavailable comics classic returns! Eleven comic-book collectors recall their childhood comics heroes - more than 100 in all. The reprint from the 1970 Arlington House original sports an all-new introduction by Comics Buyer's Guide Editor Maggie Thompson and includes 16 pages of full-color comic-book art.
"The powerful wizard Shazam has been destroyed and his vast responsibility for presiding over the realm of all magic has been shifted to his mightiest champion, Billy Batson. Such a job can only be performed from the Rock of Eternity -- thus, earth is without a defender to balance the worlds of magic and humanity, for the first time in centuries. Freddy Freeman wants to be that protector, but that is an honor that must be earned. Powerless, Freddy must embark on a quest to prove to the Gods that he is worthy to weld the power of Shazam"--P. [4] of cover.
This book explores how the heroes and villains of popular comic books—and the creators of these icons of our culture—reflect the American experience out of which they sprang, and how they have achieved relevance by adapting to, and perhaps influencing, the evolving American character. Multiple generations have thrilled to the exploits of the heroes and villains of American comic books. These imaginary characters permeate our culture—even Americans who have never read a comic book grasp what the most well-known examples represent. But these comic book characters, and their creators, do more than simply thrill: they make us consider who we are and who we aspire to be. Icons of the American Comic Book: From Captain America to Wonder Woman contains 100 entries that provide historical background, explore the impact of the comic-book character on American culture, and summarize what is iconic about the subject of the entry. Each entry also lists essential works, suggests further readings, and contains at least one sidebar that provides entertaining and often quirky insight not covered in the main entry. This two-volume work examines fascinating subjects, such as how the superhero concept embodied the essence of American culture in the 1930s; and the ways in which comic book icons have evolved to reflect changing circumstances, values, and attitudes regarding cultural diversity. The book's coverage extends beyond just characters, as it also includes entries devoted to creators, publishers, titles, and even comic book related phenomena that have had enduring significance.
Describes and lists the values of popular collectible comics and graphic novels issued from the 1950s to today, providing tips on buying, collecting, selling, grading, and caring for comics and including a section on related toys and rings.