From the author of the highly acclaimed, New York Times bestselling novel Pax comes a gorgeous and moving middle grade novel that is an ode to introverts, dreamers, and misfits everywhere. Ware can’t wait to spend summer “off in his own world”—dreaming of knights in the Middle Ages and generally being left alone. But then his parents sign him up for dreaded Rec camp, where he must endure Meaningful Social Interaction and whatever activities so-called “normal” kids do. On his first day Ware meets Jolene, a tough, secretive girl planting a garden in the rubble of an abandoned church next to the camp. Soon he starts skipping Rec, creating a castle-like space of his own in the church lot. Jolene scoffs, calling him a dreamer—he doesn’t live in the “real world” like she does. As different as Ware and Jolene are, though, they have one thing in common: for them, the lot is a refuge. But when their sanctuary is threatened, Ware looks to the knights’ Code of Chivalry: Thou shalt do battle against unfairness wherever faced with it. Thou shalt be always the champion of the Right and Good—and vows to save the lot. But what does a hero look like in real life? And what can two misfit kids do?
You've mastered page design and can easily work your Quark magic. Now you are ready to take the plunge and switch to Adobe InDesign CS2 and you need to learn and start successfully using the award-winning software, immediately! Real World Adobe InDesign CS2 has all the industrial-strength techniques and time-saving tips you need to start laying out, proofing, and printing pages with InDesign CS2, without missing a beat or a deadline! You'll find everything you need here to master InDesign's advanced page layout tools, manage color, snippets, use the Bridge effectively, and more. You'll also find complete coverage of InDesign CS2's new features: Object Styles, Photoshop and Adobe PDF layer support, using InCopy, Smarter text handling, flexible XML support, and much more. Written by pros for design pros, this book has all the real-world, industrial-strength InDesign CS2 techniques that will make all the difference in your fast-paced production environment!
In a crowded Tokyo suburb, four teenage girls indifferently wade their way through a hot, smoggy summer. When one of them, Toshi, discovers that her nextdoor neighbor has been brutally murdered, the girls suspect the killer is the neighbor's son. But when he flees, taking Toshi's bike and cell phone with him, the four girls get caught up in a tempest of dangers that rise from within them as well as from the world around them. Psychologically intricate and astute, Real World is a searing, eye-opening portrait of teenage life in Japan unlike any we have seen before.
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Featuring never-before-reported details and exclusive interviews with the boys and their coach, the inspiring true story of how twelve members of the Wild Boar Academy Football Club and their coach survived nine days in a labyrinthine cave in Northern Thailand, and of the incredible men and women who pulled off one of the greatest rescues of all time. For nine days twelve young soccer players and their coach were confined in the dark by rising waters in the caverns of Tham Luang in Chang Rai, Thailand. With no food or drinking water except the condensation found on the cave walls, their survival seemed unlikely. Yet against the odds, a team of determined divers traversed monsoon floodwaters and narrow passageways to find Coach Ek, a stateless orphan devoted to Buddhism, and his young players alive and hopeful. Liam Cochrane spent more than two weeks on the scene, and was stationed outside of the cave entrance in daily contact with divers and other key members of the rescue team, reporting the story for the Australian Broadcast Corporation. In this mesmerizing and inspiring book, he recounts this ultimate race-against-the-clock event. Filled with never-before-reported details based on exclusive access to both the rescue team, Coach Ek, and members of the soccer team and their families, Miracle in the Cave chronicles the Wild Boars’ ordeal in the cave, and the rescue plan that unfolded outside—including the contentious political negotiations, the early misadventure that halted the operation for crucial hours, and the death of Thai Navy SEAL diver Saman Kunan. Going deep inside the area between the Thai and Myanmar border, better known for methamphetamines and illegal wildlife trade, Cochrane guides us through every aspect of the adventure-turned-nightmare-turned miracle: the team’s agonizing wait in the darkness; the rescuers’ battle against the forces of nature; the work of international experts who pooled their skills to help. Chochrane evokes the rollercoaster of emotions every step of the way—the terror, optimism, sadness, and joy of this indelible experience. Filled with a spirit of true grit, Miracle in the Cave is a courageous tale of perseverance and a celebration of an inspiring moment when the world came together in hope.
In the beginning, most immigrants from Third World countries look at immigration mainly as a trip to another country specifically for the purpose of pursuing higher education, seeking employment, or both, saving most of their earnings and returning to their native countries where they would enjoy a better life as a result of the funds they bring with them or the higher education and professional credentials they had gained overseas, that can get them better jobs in their native countries. But it doesnt always work out that way. Many get stuck in America, Europe, Australia and other parts of the world. They are trapped, never to return to their native countries. Ultimately, they have to deal with the worst nightmare of most immigrants from Third World countries: their lives end before they can go back home. This book analyses the underlying factors that create the conditions that force men and women to live in overseas countries with cultures they are not used to or dont like and what can be done to avoid becoming a victim.
The day the blizzard started, no one knew that it was going to keep snowing for a week. That for those in its path, it would become not just a matter of keeping warm, but of staying alive. . . .Scotty and his friends Pete and Jason are among the last seven kids at their high school waiting to get picked up that day, and they soon realize that no one is coming for them. Still, it doesn't seem so bad to spend the night at school, especially when distractingly hot Krista and Julie are sleeping just down the hall. But then the power goes out, then the heat. The pipes freeze, and the roof shudders. As the days add up, the snow piles higher, and the empty halls grow colder and darker, the mounting pressure forces a devastating decision. . . .Michael Northrop is the New York Times bestselling author of TombQuest, an epic book and game adventure series featuring the magic of ancient Egypt. He is also the author of Trapped, an Indie Next List Selection, and Plunked, a New York Public Library best book of the year and an NPR Backseat Book Club selection. An editor at Sports Illustrated Kids for many years, he now writes full-time from his home in New York City. Learn more at www.michaelnorthrop.net.