Tracking Game

Tracking Game

Author: Margaret Mizushima

Publisher: Crooked Lane Books

Published: 2019-11-12

Total Pages: 290

ISBN-13: 1643851365

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A Library Reads “Top Pick” Finalist, Colorado Book Awards, Mystery “Another compelling mystery” in Timber Creek’s “vivid Colorado setting” that is “sure to appeal to fans of Margaret Coel or Nevada Barr” (Shelf Awareness) Two brutal murders, a menacing band of poachers, and a fearsome creature on the loose in the mountains plunge Mattie Cobb and her K-9 partner Robo into a sinister vortex. An explosion outside a community dance sends Mattie Cobb and Cole Walker reeling into the night, where they discover a burning van and beside it the body of outfitter Nate Fletcher. But the explosion didn't kill Nate—it was two gunshots to the heart. The investigation leads them to the home of rancher Doyle Redman, whose daughter is Nate’s widow, and the object of one of their suspect’s affection. But before they can make an arrest, they receive an emergency call from a man who’s been shot in the mountains. Mattie and Robo rush to the scene, only to be confronted by the ominous growl of a wild predator. As new players emerge on the scene, Mattie begins to understand the true danger that’s enveloping Timber Creek. They journey into the cold, misty mountains to track the animal—but discover something even more deadly in Tracking Game, the fifth installment in Margaret Mizushima's Timber Creek K-9 mysteries.


Gazing at Games

Gazing at Games

Author: Veronica Sundstedt

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 95

ISBN-13: 3031795520

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Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are illustrated through three case studies in which gaze control and voice recognition have been used in combination to control virtual characters and applications. The lessons learned in the case studies are presented and issues relating to incorporating eye tracking in interactive applications are discussed. The reader will be given an introduction to human visual attention, eye movements and eye tracking technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be presented. The final chapter discusses ideas for how this field can be developed further to create richer interaction for characters and crowds in virtual environments. Alternative means of interaction in video games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may be far from ideal. This book is also relevant for those wishing to use gaze control in applications other than games. Table of Contents: Introduction / The Human Visual System / Eye Tracking / Eye Tracking in Video Games / Gaze and Voice Controlled Video Games: Case Study I and II / Gaze and Voice Controlled Drawing: Case Study III / Conclusion


Tracking Dogs for Finding Wounded Deer

Tracking Dogs for Finding Wounded Deer

Author: John Jeanneney

Publisher: Teckel Time

Published: 2006-01-01

Total Pages: 350

ISBN-13: 9780972508926

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Jeanneney explains how a trained dog can be used to find wounded deer that would not be recoverered by other means.


Games

Games

Author: Sandra Danilovic

Publisher: Emerald Group Publishing

Published: 2024-08-20

Total Pages: 129

ISBN-13: 1800435967

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Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.


The Lion Tracker's Guide to Life

The Lion Tracker's Guide to Life

Author: Boyd Varty

Publisher: HarperOne

Published: 2019

Total Pages: 0

ISBN-13: 9780358099772

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Set in the African bush: a tracker seeks one lion, thanks to lessons that can teach us all how to live--Provided by publisher.


Stalking Ground

Stalking Ground

Author: Margaret Mizushima

Publisher: Crooked Lane Books

Published: 2016-09-13

Total Pages: 320

ISBN-13: 1629538353

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When Deputy Ken Brody's sweetheart goes missing in the mountains outside Timber Creek, Mattie Cobb and Robo are called to search. But it's mid-October and a dark snow storm is brewing over the high country—and they're already too late. By the time they find her body, the storm has broken and the snow is coming down hard. While Brody hikes down to bring back the forensics team and veterinarian Cole Walker gathers supplies to protect them from the storm, Mattie and Robo find themselves alone, guarding the gravesite overnight in the dead of the early winter. And that's only the first long, dark night in a series of them, because as their investigation develops, Mattie, Robo, Brody, and Cole find themselves in the middle of the killer's stalking ground—with no way out unless they can catch a predator more deadly than any natural threat. An effortlessly engrossing read filled with tension, excitement, and heart, Stalking Ground, the second in Margaret Mizushima's lauded debut series, will send a chill down every reader's spine.


Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

Author: Ferdig, Richard E.

Publisher: IGI Global

Published: 2013-05-31

Total Pages: 361

ISBN-13: 1466640197

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Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.


The Tracker's Handbook

The Tracker's Handbook

Author: Len McDougall

Publisher: Simon and Schuster

Published: 2015-01-27

Total Pages: 392

ISBN-13: 1632201518

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Few experiences in the wild are as satisfying as tracking down an animal on its own terms on its own turf. Whether you’re hunting, seeking to capture an animal's image on film or video, or simply trying to get closer to nature, successful tracking is a valuable, and disappearing, skill. The Tracker’s Handbook was written to make anyone, no matter how much experience they have in the wild, better versed in the fine points of tracking North American wildlife. Len McDougall’s book will also cover the modern tools that can make tracking easier. Over twenty different animals are profiled, including the New World Moose, American Elk, and Whitetailed Deer. Each section goes into fine detail, including the habitat and range; foods; mating and seasonal habits; tracks; scat (feces); signs; and vocalizations of the animals. Plus there are detailed sections on tracking and stalking techniques such as cold hunting, camouflage, and using the stump method. In addition to all of this, the book is rife with full gorgeous full color photographs, illustrating each point. For anyone looking to up their hunting game, for anyone that is interested in nature and all its majesty The Tracker’s Handbook is a must have. Skyhorse Publishing is proud to publish a broad range of books for hunters and firearms enthusiasts. We publish books about shotguns, rifles, handguns, target shooting, gun collecting, self-defense, archery, ammunition, knives, gunsmithing, gun repair, and wilderness survival. We publish books on deer hunting, big game hunting, small game hunting, wing shooting, turkey hunting, deer stands, duck blinds, bowhunting, wing shooting, hunting dogs, and more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to publishing books on subjects that are sometimes overlooked by other publishers and to authors whose work might not otherwise find a home.