Tic-Tac-Toe (Big Book of Blank Games)

Tic-Tac-Toe (Big Book of Blank Games)

Author: Walapie Media

Publisher: CreateSpace

Published: 2014-03-02

Total Pages: 210

ISBN-13: 9781496046000

DOWNLOAD EBOOK

Play more than 400 games of Tic-Tac-Toe with over 200 LARGE, blank Tic-Tac-Toe-Grids! With Tic-Tac-Toe Big Book of Blank Games, you'll never be bored! Perfect for quality, 2 player action! Go LARGE-Includes larger grids for bigger fun! Great for any occasion! Portable for easy travel! Includes tips and uncommon Tic-Tac-Toe trivia! Play your favorite classic pencil-and-paper game again and again with Tic-Tac-Toe Big Book of Blank Games! Visit www.walapie.wordpress.com


Paper & Pencil Games

Paper & Pencil Games

Author: Carrigleagh Books

Publisher:

Published: 2019-11-16

Total Pages: 82

ISBN-13: 9781708904739

DOWNLOAD EBOOK

Play some Paper & Pencil Games -- Tic-Tac-Toe & Dots and Boxes (Noughts & Crosses or X's & O's)Simple Easy Fun for the Family -play together Paper & Pencil Games is a 2 player activity book filled fun games to play on the go. Pass Time on Journeys or Holiday Festive fun for adults and Kids. A great gift that will always be remembered. 8.5" X 11" 80 Pages Matte Cover High Quality White Paper Have time to kill while waiting for your food at a restaurant? Play some Paper & Pencil Games! Challenge your friends with the classic pencil and paper game.


Pencil and Paper Games Activity Book

Pencil and Paper Games Activity Book

Author: A. M. P. Goods

Publisher:

Published: 2020-03-26

Total Pages: 120

ISBN-13:

DOWNLOAD EBOOK

Fun pencil and paper games for kids!!!!! 120 pages packed full of fun pencil and paper games like hangman, tic tac toe, and mash. Fun for all age! Books Specifications: 6x9 inches 120 pages Quality creme colored paper Soft Matte finish to front and back cover


Proud to Be a Chef Citizen

Proud to Be a Chef Citizen

Author: Till Wiek

Publisher:

Published: 2020-02-24

Total Pages: 110

ISBN-13:

DOWNLOAD EBOOK

Tic-tac-toe is a game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a horizontal, diagonal or vertical row wins the game. Cute Travel Tic-Tac-Toe Game Book for Kids and Adults! Cover : Soft Cover (Matte) Size : 6" x 9" (15.24 x 22.86 cm) Interior: 110 pages (55 front/back sheets) with Blank 6 Games per Pages (660 Games) This 6" x 9" Tic Tac Toe Game for outside / playground, featuring a total of 110 pages filled 660 games, is perfect for adults, kids for summer vacations. Tic-Tac-Toe Game also known as "3-in-a-row" or "naughts and crosses" or "Xs and Os" is a paper-and-pencil game for two players drawing pieces (typically Xs for the first player and Os for the second) on a 3×3 square grid. The winner is the first player to place three of his marks in a row, column, or diagonal. The front cover consists of artistic, trendy, original, funny and colorful background. Essential game idea for all ages for summer vacations. Easy fit in a purse, tote and messenger bag to play in restaurants, planes, trains, car trips, waiting rooms, picnics, home.


Games and Learning Alliance

Games and Learning Alliance

Author: Antonios Liapis

Publisher: Springer Nature

Published: 2019-11-20

Total Pages: 613

ISBN-13: 3030343502

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.


Spur-Of-The-Moment Games

Spur-Of-The-Moment Games

Author: Mary J. Davis

Publisher: David C Cook

Published: 2004-06

Total Pages: 100

ISBN-13: 9780781441186

DOWNLOAD EBOOK

Spur-of-the-Moment Games has loads of games that help keep learning fun! The variety of games help meet the unique needs of class sizes and settings, all with no teacher preparation required!


Tiny C Projects

Tiny C Projects

Author: Dan Gookin

Publisher: Simon and Schuster

Published: 2022-12-27

Total Pages: 382

ISBN-13: 1633439828

DOWNLOAD EBOOK

Learn the big skills of C programming by creating bite-size projects! Work your way through these 15 fun and interesting tiny challenges to master essential C techniques you’ll use in full-size applications. In Tiny C Projects you will learn how to: Create libraries of functions for handy use and re-use Process input through an I/O filter to generate customized output Use recursion to explore a directory tree and find duplicate files Develop AI for playing simple games Explore programming capabilities beyond the standard C library functions Evaluate and grow the potential of your programs Improve code to better serve users Tiny C Projects is an engaging collection of 15 small programming challenges! This fun read develops your C abilities with lighthearted games like tic-tac-toe, utilities like a useful calendar, and thought-provoking exercises like encoding and cyphers. Jokes and lighthearted humor make even complex ideas fun to learn. Each project is small enough to complete in a weekend, and encourages you to evolve your code, add new functions, and explore the full capabilities of C. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology The best way to gain programming skills is through hands-on projects—this book offers 15 of them. C is required knowledge for systems engineers, game developers, and roboticists, and you can start writing your own C programs today. Carefully selected projects cover all the core coding skills, including storing and modifying text, reading and writing files, searching your computer’s directory system, and much more. About the book Tiny C Projects teaches C gradually, from project to project. Covering a variety of interesting cases, from timesaving tools, simple games, directory utilities, and more, each program you write starts out simple and gets more interesting as you add features. Watch your tiny projects grow into real applications and improve your C skills, step by step. What's inside Caesar cipher solver: Use an I/O filter to generate customized output Duplicate file finder: Use recursion to explore a directory tree Daily greetings: Writing the moon phase algorithm Lotto pics: Working with random numbers And 11 more fun projects! About the reader For C programmers of all skill levels. About the author Dan Gookin has over 30 years of experience writing about complex topics. His most famous work is DOS For Dummies, which established the entire For Dummies brand. Table of Contents 1 Configuration and setup 2 Daily greetings 3 NATO output 4 Caesarean cipher 5 Encoding and decoding 6 Password generators 7 String utilities 8 Unicode and wide characters 9 Hex dumper 10 Directory tree 11 File finder 12 Holiday detector 13 Calendar 14 Lotto picks 15 Tic-tac-toe


Advances in Computer Games

Advances in Computer Games

Author: Aske Plaat

Publisher: Springer

Published: 2015-12-24

Total Pages: 280

ISBN-13: 3319279920

DOWNLOAD EBOOK

This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.


Gladstone's Games to Go

Gladstone's Games to Go

Author: Jim Gladstone

Publisher: Quirk Books

Published: 2016-02-09

Total Pages: 155

ISBN-13: 1594749191

DOWNLOAD EBOOK

No Boards! No Boredom! Remember the games you used to play in the car as a kid? You’d enjoy playing them again, but you can’t quite remember all the rules, and besides, the games were awfully easy. Well, Gladstone’s Games to Go has come to the rescue. With updated classics and challenging original games, Gladstone’s Games to Go delivers antidotes to boredom and entertaining ways to spend down-time, whether you’re in transit, on vacation, or wiling away an afternoon at a cafe. You can play word games (like Grandmother’s House, Six Degrees, and Chain Reaction), compete in coin contests (like Molecular Flip and Sliders), master strategy with dot games (like Dots and Boxes and Sprouts), and more. With little to no additional equipment required (pens and paper or a few coins will do the trick), the games are totally portable—and totally playable. All the games are for two or more players (some could even be played solo), and they appeal to both left- and right-brained gamers. Start playing today!


General Game Playing

General Game Playing

Author: Michael Liu

Publisher: Springer Nature

Published: 2022-06-01

Total Pages: 213

ISBN-13: 303101569X

DOWNLOAD EBOOK

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.