Philosophy Through Video Games

Philosophy Through Video Games

Author: Jon Cogburn

Publisher: Routledge

Published: 2009-09-10

Total Pages: 368

ISBN-13: 113585968X

DOWNLOAD EBOOK

How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles


The Order of Odd-Fish

The Order of Odd-Fish

Author: James Kennedy

Publisher: Delacorte Press

Published: 2008-08-12

Total Pages: 418

ISBN-13: 0375848991

DOWNLOAD EBOOK

JO LAROUCHE HAS lived her 13 years in the California desert with her Aunt Lily, ever since she was dropped on Lily’s doorstep with this note: This is Jo. Please take care of her. But beware. This is a dangerous baby. At Lily’s annual Christmas costume party, a variety of strange events take place that lead Jo and Lily out of California forever—and into the mysterious, strange, fantastical world of Eldritch City. There, Jo learns the scandalous truth about who she is, and she and Lily join the Order of Odd-Fish, a collection of knights who research useless information. Glamorous cockroach butlers, pointless quests, obsolete weapons, and bizarre festivals fill their days, but two villains are controlling their fate. Jo is inching closer and closer to the day when her destiny is fulfilled, and no one in Eldritch City will ever be the same.


Dungeon Hacks

Dungeon Hacks

Author: David L. Craddock

Publisher: CRC Press

Published: 2021-08-10

Total Pages: 172

ISBN-13: 1000425673

DOWNLOAD EBOOK

In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.


Ready, Okay!

Ready, Okay!

Author: Adam Cadre

Publisher: Harper Collins

Published: 2000-07-25

Total Pages: 408

ISBN-13: 0060195584

DOWNLOAD EBOOK

A novel about alienated adolescents follows a group of teens in suburban California as they move through a dangerous world inhabited by drugs, violence, and parental abadonment.


This Is a Book About the Kids in the Hall

This Is a Book About the Kids in the Hall

Author: Semley, John

Publisher: ECW Press

Published: 2016-10-11

Total Pages: 290

ISBN-13: 1770909206

DOWNLOAD EBOOK

The first book to explore their history, legacy, and influence This is a book about the Kids in the Hall „ the legendary Canadian sketch comedy troupe formed in Toronto in 1984 and best known for the innovative, hilarious, zeitgeist-capturing sketch show The Kids in the Hall „ told by the people who were there, namely the Kids themselves. John SemleyÍs thoroughly researched book is rich with interviews with Dave Foley, Mark McKinney, Bruce McCulloch, Kevin McDonald, and Scott Thompson, as well as Lorne Michaels and comedians speaking to the KidsÍ legacy: Janeane Garofalo, Tim Heidecker, Nathan Fielder, and others. It also turns a criticÍs eye on that legacy, making a strong case for the massive influence the Kids have exerted, both on alternative comedy and on pop culture more broadly. The Kids in the Hall were like a band: a group of weirdoes brought together, united by a common sensibility. And, much like a band, theyÍre always better when theyÍre together. This is a book about friendship, collaboration, and comedy „ and about clashing egos, lost opportunities, and one-upmanship. This is a book about the head-crushing, cross-dressing, inimitable Kids in the Hall.


When Gravity Fails

When Gravity Fails

Author: George Effinger

Publisher: Hachette UK

Published: 2012-03-05

Total Pages: 185

ISBN-13: 0575124873

DOWNLOAD EBOOK

When Gravity Fails, the first Marid novel, is set in a high-tech near-future featuring a divided USA and USSR, a world with mind-or mood-altering drugs for any purpose; brains enhanced by electronic hardware, with plug-in memory additions and modules offering the wearer new personalities (James Bond, celebrities); bodies shaped to perfection by surgery. Marid Audran, an unmodified and fairly honest street-survivor, lives in a decadent Arab ghetto, the Budayeen, and, against his best instincts, becomes involved in a series of inexplicable murders. Some seem like routine assassinations, carried out with an old-fashioned handgun by a man wearing a plug-in James Bond persona; others, involving whores, feature prolonged torture and horrible mutilations. The problem comes to the attention of Budayeen godfather Friedlander Bey, who makes Audran an offer he can't refuse. Audran submits to electronic brain enhancement in order to track down and deal with the killer or killers.


Gamelife

Gamelife

Author: Michael W. Clune

Publisher: Macmillan + ORM

Published: 2015-09-15

Total Pages: 173

ISBN-13: 0374713170

DOWNLOAD EBOOK

In telling the story of his youth through seven computer games, critically acclaimed author Michael W. Clune (White Out) captures the part of childhood we live alone. You have been awakened. Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people." Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.