The Wizard's Handbook

The Wizard's Handbook

Author: Caroline Tiger

Publisher: Puffin

Published: 2002

Total Pages: 100

ISBN-13: 9780141314877

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A spoof field guide, which informs all aspiring wizards about wizardry and magic. The handbook includes wizard history, magic spells, illusions, photographs and a personal ID card. Fun quizzes and helpful diagrams should enable anyone to become a fully fledged wizard.


The Wizard's Handbook

The Wizard's Handbook

Author: Robert Curran

Publisher: B.E.S. Publishing

Published: 2011

Total Pages: 0

ISBN-13: 9780764164088

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"We all know the fictional world of Hogwarts and its most famous wizard-student Harry Potter, but real wizards and magicians have been casting spells in real life for centuries. 'The Wizards' Handbook' is for anyone who wants to know more about the mysterious world of magic and the secrets of the great wizards, from early shamans to modern sorcerers..."--P. [4] of cover.


Wizards at War

Wizards at War

Author: Diane Duane

Publisher: Houghton Mifflin Harcourt

Published: 2007

Total Pages: 536

ISBN-13: 0152052232

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Nita and Kit rejoin forces when a strange darkness of the mind overcomes the older wizards, stealing away their power, and forcing the younger wizards to go to war to save the world.


The Wizard's Book of Spells

The Wizard's Book of Spells

Author: Beatrice Phillpotts

Publisher: Palazzo Editions

Published: 2010

Total Pages: 0

ISBN-13: 9780956444844

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In a new small format, this highly illustrated, enchanting journey through the history and traditions of wizardry takes readers from Merlin to Gandalf, and offers practical spells to tryThe story of magic and its famous practitioners is told in thisenchanting compendium of magical lore.It exploresthe secrets of ancient sorcerers, the practices of medieval alchemists, and the rituals of modern magicians; and itreveals how lucky talismans work, suggests tools for successful spell-casting, and resolves the riddles that surround sacred sites and ceremonial magic. Along the way it introduces the most remarkable wizards in history and fiction, from the evil sorceress Circeto Professor Dumbledore. Specially commissioned paintings by Robert Ingpen, as well as works by artists such as Bosch and Goya, Arthur Rackham's atmospheric book illustrations, medieval woodcuts, and extraordinary engravings of arcana are all featured.Beautifullybound with specially paddedcovers, thisis the perfect gift for fantasy fans and budding alchemists young and old."


Wizardology

Wizardology

Author: Dugald Steer

Publisher: Candlewick Press

Published: 2005-09-13

Total Pages: 31

ISBN-13: 0763628956

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Merlin the wizard challenges readers to become wizards like himself by deciphering clues hidden in his guide to wizardry.


A Wizard's Guide to Defensive Baking

A Wizard's Guide to Defensive Baking

Author: T. Kingfisher

Publisher:

Published: 2020-07-21

Total Pages:

ISBN-13: 9781614505242

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Fourteen-year-old Mona isn't like the wizards charged with defending the city. She can't control lightning or speak to water. Her familiar is a sourdough starter and her magic only works on bread. She has a comfortable life in her aunt's bakery making gingerbread men dance.But Mona's life is turned upside down when she finds a dead body on the bakery floor. An assassin is stalking the streets of Mona's city, preying on magic folk, and it appears that Mona is his next target. And in an embattled city suddenly bereft of wizards, the assassin may be the least of Mona's worries¿


The Government Manual for New Wizards

The Government Manual for New Wizards

Author: Matthew David Brozik

Publisher: Andrews McMeel Publishing

Published: 2009-01-01

Total Pages: 196

ISBN-13: 0740789120

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The comedic duo behind The Government Manual for New Superheroes is back, and this time they've brought their magic wands and enchanted artifacts. The Government Manual for New Wizards is a hilarious, mock-official handbook for wannabe witches and warlocks who need advice on recognizing the onset of wizardolescence, understanding the laws of magic (and the magic of laws), choosing (or being chosen by) the right magical items and enchanted artifacts, dealing with the dead (grateful and otherwise), successfully hosting magical exhibitions, and the proper care and feeding of magical creatures. Wands, charms, cloaks of invisibility, shoes of stealth (or sneakers), and other otherworldly accoutrements--it's all here, discussed tongue-in-cheek but with the utmost Governmental authority. This entertaining guide offers such sage advice as: * A demon is just as afraid of you as you are of it--provided, of course, that you are eight feet tall, composed of living fire, and capable of destroying a small village with a single angry thought. Otherwise, it doesn't find you frightening at all. * When selecting educational programs, do not be tempted by solicitations from wizardry parchment mills. A so-called degree from such a place is not worth the scroll on which it appears to be inscribed. The ink will disappear not long after the school itself does. The Government Manual for New Wizards is a sidesplitting spoof of all things wizard-y.


Game Wizards

Game Wizards

Author: Jon Peterson

Publisher: MIT Press

Published: 2021-10-12

Total Pages: 401

ISBN-13: 0262542951

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The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.


The Wizard's Handbook

The Wizard's Handbook

Author: Mario Garnet

Publisher: BalboaPress

Published: 2011-07-13

Total Pages: 137

ISBN-13: 1452536120

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Open the door to the School of Wizardry for an enchanting experience as you journey through the Grottos with magical instructors. You will travel through history with a shape-shifter, experience a Wiccan ceremony, discover a new astrology with a modern witch, explore the human body with a doctor who appears as a bird, and delve into the science of quantum thought with an eccentric professor. Learn how to perform magic with the headmaster, based on the knowledge acquired in the Grottos, and experience a personal revelation in the final ceremony. Then open the Crypt to explore other possibilities. Escape the trap of limited thinking. Learn the secrets of wizards and how to think out of the box to become more than you can be!


The Book of Wizardry

The Book of Wizardry

Author: Cornelius Rumstuckle

Publisher: Llewellyn Publications

Published: 2003

Total Pages: 325

ISBN-13: 9780738701653

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Gives the twenty-two secrets for becoming a Wizard, including how to make a wand, read an oracle, and achieve member status in the Wizards' Guild.