Moon, once a solitary wanderer, has become consort to Jade, sister queen of the Indigo Cloud court. Together, they travel with their people on a pair of flying ships in hopes of finding a new home for their colony. Moon finally feels like he’s found a tribe where he belongs. But when the travelers reach the ancestral home of Indigo Cloud, shrouded within the trunk of a mountain-sized tree, they discover a blight infecting its core. Nearby they find the remains of the invaders who may be responsible, as well as evidence of a devastating theft. This discovery sends Moon and the hunters of Indigo Cloud on a quest for the heartstone of the tree — a quest that will lead them far away, across the Serpent Sea. In this followup to The Cloud Roads, Martha Wells returns with a world-spanning odyssey, a mystery that only provokes more questions — and the adventure of a lifetime.
Four short stories set in the Riftmaster universe. This collection of four short stories set in the universe of Miles’ 2021 bestselling novel Riftmaster, revisit some readers’ favourite characters and shed some light on others. Like Father, Like Son follows Ari and Oliver’s son, Toby, as he accompanies his father on a hunting trip. We see a little more of Oliver and Ari’s fraught relationship and the struggle that Toby has bonding with his narrow-minded father. Those that Came First takes place during chapter 9 of Riftmaster, with Bailey and Ari attempting to survive a world by delving into the ruins of its fallen civilisation. Bailey sees a little of Earth’s future in its ruins and struggles to balance the need to find out what happened to them, with his own mental health. In War Dance, we venture to Flora’s home planet and meet her race, the Valis, who communicate by changing the colour of their skin. As a result, every conversation is a work of art. This story is a short interaction between two of the species, but it features 6 pieces of art which work alongside the highly visual nature of the story. Child of the Mountain is a coming of age story which delves deeper into Mountain-dweller society. A young Mountain-dweller is born in the coldest winter anyone has ever known, and we see it grow up and learn the intricacies of Mountain-dweller culture. At the end of its second year of life, the mountain-dweller finally gives itself a name: First-horn Speaker. Cover art: Miles Nelson
Be vigil my children, for when the day comes that the gods of old arise again, and the Wanderer walks abroad, the Uncrowned King shall stand beside the Last Druin and unite the lands against the Void But do not be deceived, the Great Beast Azkalon, Lord of the Void, shall awaken from the Beyond, woe to the unwary for even the dead shall cower in his wake. ~From the Prophecy of the Uncrowned King~ War has come to us at last. We had been warned. But the hubris of men has blinded us to the past, and all the alliances of old have faded. The Druins, who had stood to oppose the gods who have ruled our people for countless generations, are no more. They had been betrayed. We allowed them to free us, and once we became strong again, we destroyed them. Where should we turn now? For five hundred years we have stood upon the might of our Imperium. Will we be able to contend against the might of gods? I fear the dark shadows that grows beneath the mountains, for our doom is fated by the deceit of our own pride. We stand alone. The old gods have returned, once again Thangar will know the might of the Dwarves who worship them. ~Spoken by the Forgotten The days of prophecy are upon us. Let the Uncrowned King ride the course of Fate.
Failure. Abuse. Loss. Pain. That is what Warterria brings, that is what the remaining players of this deadly game have experienced. And that is why so many are willing to do whatever it takes to win. Every human in Warterria has their own life to live and they aren’t willing to give up on it so easily. With their dreams, goals, beliefs, and desires on the line, everything is coming to a head. So with the final stage set, it only makes sense for the self-conscious Rift to challenge the condescending god, Vokai, to one more game. A game between man and god that will decide the outcome of how everything else will go for the humans trapped in Warterria. Will everything Rift learned and experienced be enough to topple a god or will centuries of godly gaming knowledge overwhelm this one human? Will the humans finally be free of this gaming torment, will the three gods finally proclaim one of them as the true god of games, or will human unpredictability flip everything on its head in this heart-pounding conclusion of a god’s game?
The great City of Penance is the oldest settlement on the Forge, literally containing millions of years of history in its deep hulking mass. Though nearly forty million souls call the city home, less than half of one percent of the city's locations are inhabited. The bulk of the Pedestal is a madly stacked and sprawling ruin, only superficially explored by the relentless rafters and treasure-seekers of the surface world. Every home in the city has a hundred others lost beneath it, and every city street stands atop an incredible three-dimensional maze of corridors, alleyways, and crawlspaces - a maze where time has left nothing unchanged, eroding and distorting the framework of magic and even the laws of physics themselves.Long past the grasp of any human control, the ruins of Penance have become a true landscape, vast, beautiful, and unforgiving, with their own unique ecosystem and their own set of hazards and comforts. Strange plants and creatures have evolved in the eternally darkened streets below the city, and prey upon those foolish enough to step out of the city's gilded cage of civilization.Wrack and Ruin is an essential guidebook for anyone intoxicated by the forgotten secrets of the past, or by the potential power lost within the great city's crumbling majesty. Don't leave your Bloodhold without it!
Magic is real, and hungry--trapped in ancient texts and artifacts. Only a few who discover it survive to fight back. Join Detective Sal Brooks, newest recruit to a black-ops magic hunting team backed by the Vatican, as she travels the world to keep the supernatural in check. Just remember: watch your back and don't touch anything. Fans of Supernatural, The X-Files, Buffy the Vampire Slayer, and The Da Vinci Code will love this epic urban fantasy. Bookburners Season 3 is written by Max Gladstone, Margaret Dunlap, Brian Francis Slattery, Andrea Phillips, Mur Lafferty, and Amal El-Mohtar and presented by Serial Box Publishing.
The Saints are once again thrust into the limelight, only this time they aren't viewed as criminals. The leader of the Saints ran for office and won! Now the President of the United States, he must help stop an alien invasion for ruining the world. This strategy guide contains all the strategy, tips and hints needed to send the aliens packing to their home planet. You'll find: *Comprehensive Walkthrough *Boss Fight Strategy *All Collectibles Revealed *Locate Every Important Item
The author writes: "Rabbi Avraham Yitzhak HaCohen Kook (5635-5695/1865-1935) was one of the greatest Jewish leaders of recent history. He was steeped in Jewish knowledge of all kinds, a master of halacha, Talmud, and Jewish philosophy, and he also had a good knowledge of the general philosophy and science of his day." Rav Kook was also a prolific writer and complex thinker who developed a system of understanding the events that were happening to the Jewish people. It was a time of change, HerzI convened the Zionist Congress in Basel, irreligious Zionists were moving to Israel and establishing settlements and kibbutzim. There was a negative reaction from many religious leaders to the young men and women. Darwin's theory and Freud I s new science were gaining popularity and many Jews were drawn further away from a traditional lifestyle. Rav Kook was able to perceive the inner yearnings that accompanied these revolutionary changes. They represented a deep yearning within these young Jews for morality, equality, and justice. They realized that the world was not static but evolved and moved in a positive direction. Rav Kook embraced both Zionism and the young irreligious Zionists. He developed a philosophy that was based on the kabbalistic concept of fusion. The world appears divided; there is a break between heaven and earth, physical and spiritual, politics and religion. But at the heart of it all, everything is fused into a cohesive unit. This is true for the individual, the nation, and all of existence. Rav Kook set about publicizing his theories and spreading his teachings to young thinkers, both religious and secular. This represents the bulk of his voluminous writings. Rav Kook never wrote a book of commentary on the Torah, but he did create a lens through which we can perceive and better understand the Torah. That is the basis for this book.
A haunted thief-girl. A vengeful sorcerer. If she fails, she dies. Karan, a sensitive whose family is cursed by madness, is compelled by honour to steal an ancient magical device and take it to the Magister. But it’s the treacherous Mirror of Aachan, and hidden within it is a deadly secret. Llian, a brilliant but naïve Tale-spinner, uncovers a 3,000-year-old mystery too dangerous to be revealed and is expelled from his college. Thrown together by fate as they struggle to get to safety, Karan and Llian are ensnared in the machinations of immortals, the vengeance of feuding warlords and the magic of all-powerful wizards. Magic that could break Karan’s fragile mind, and corrupt Llian as he pries into the riddles of the mirror. And if they fail the two-faced mirror will spark a millennial war, terrible as a tsunami, that will deluge the land in forbidden magic, tear nations apart, and threaten the very survival of humanity. You won’t want to miss this truly epic fantasy series by a million-selling author. More than 2,850 five-star ratings on Goodreads. What reviewers say about the Three Worlds books “A compelling adventure in a landscape full of wonders.” – Locus “A page-turner of the highest order … Formidable!” – SFX on Geomancer “It is the most engrossing book I’ve read in years.” – Van Ikin, Sydney Morning Herald “Readers of Eddings, Goodkind and Jordan will lap this one up.” – Starlog “Utterly absorbing.” Stephen Davenport, Independent Weekly “For sheer excitement, there’s just no one like Irvine.” SFX on The Destiny of the Dead “As good as anything I have read in the fantasy genre.” – Adelaide Advertiser Reviews and Honours for A Shadow on the Glass Shortlisted for the 1998 Aurealis Award, Best Fantasy Novel. US edition listed in Sciencefiction.com’s Best of 2001. "In a world full of epic fantasy clones, this stands out as a world-building labour of love with some truly original touches." – Locus. “A grand-scale epic fantasy that features a pair of unusual heroes and a complex world rich in history and variety.” Library Journal “Those who like quests will enjoy A Shadow on the Glass. A recurring theme of betrayal - of people, places, and ideas - heightens the tension and increases the plot's emotional grip.” Starburst, UK “Ian Irvine is a great find! He writes beautifully about a vast and intricate world that seems utterly real. His characters are as well drawn as any I’ve come across in fantasy.” – Kate Elliott, author of King’s Dragon “Irvine has built a history and wonderful culture for his vivid world. His first novel vibrates with originality.” – The West Australian