The Superhero Multiverse focuses on the evolving meanings of the superhero icon in 21st-century film and popular media, with an emphasis on re-adapting, re-imagining, and re-making. With its focus on multimedia and transmedia transformations, The Superhero Multiverse pivots on two important points: firstly, it reflects on the core concerns of the superhero narrative—including the relationship between ‘superhero comics’ and ‘superhero films’, the comics roots of superhero media, matters of canon and hybridity, and issues of recycling and stereotyping in superhero films and media texts. Secondly, it considers how these intersecting textual and cultural preoccupations are intrinsic to the process of remaking and re-adapting superheroes, and brings attention to multiple ways of materializing these iconic figures in our contemporary context.
"The dynamic duo behind the popular website LawAndTheMultiverse.com breaks down even the most advanced legal concepts for every self-proclaimed nerd. James Daily and Ryan Davidson--attorneys by day and comic enthusiasts all of the time--have clearly found their vocation, exploring the hypothetical legal ramifications of comic book tropes, characters, and powers down to the most deliciously trivial detail. The Law of Superheroes asks and answers crucial speculative questions about everything from constitutional law and criminal procedure to taxation, intellectual property, and torts, including: Could Superman sue if someone exposed his true identity as Clark Kent? Are members of the Legion of Doom vulnerable to prosecution under RICO? Do the heirs of a superhero who comes back from the dead get to keep their inherited property after their loved one is resurrected? Does it constitute 'cruel and unusual punishment' to sentence an immortal like Apocalypse to life in prison without the possibility of parole? Engaging, accessible, and teaching readers about the law through fun hypotheticals, The Law of Superheroes is a must-have for legal experts, comic nerds, and anyone who will ever be called upon to practice law in the comic multiverse"--Provided by publisher.
Ashley Jason, Busker Burn, and more return in Lucas Flint's newest, unmissable superhero crossover epic! Banished from her universe by an interdimensional criminal with a grudge, Ashley Jason (Crafter) finds herself aboard a dimension-hopping ship with five other superheroes. Recruited by the enigmatic Prince Tojas Malock, Crafter and her fellow superheroes must retrieve the pieces of the fabled Trinity Blade, the most powerful weapon in the multiverse, before they fall into the wrong hands. Such as the hands of Tojas' evil twin brother, Prince Karos. Dreaming of conquering the multiverse, Karos assembles a team of the multiverse's worst supervillains to gather the Trinity Blade parts for him. With the multiverse itself at stake, Crafter and the Heroes of the Multiverse must find and reassemble the Trinity Blade before Karos' supervillains do and give Karos unstoppable godlike power to annihilate all who oppose his iron-fisted rule.
INTRODUCING THE MARVEL MULTIVERSE ROLE-PLAYING GAME! Take on the roles of Marvel's most famous Super Heroes--or create entirely new ones--to fight some of the most dangerous Super Villains in the Marvel Universe! Join Marvel and Tabletop RPG fans alike in this upcoming playtest of Marvel's new game. Co-created by Matt Forbeck (THE MARVEL ENCYCLOPEDIA, Dungeons & Dragons: Endless Quest) and packed with illustrations by Marvel's amazing artists, the PLAYTEST RULEBOOK features a subset of the rules for the upcoming game--including character creation and combat--plus an introductory scenario and full profiles for some of Marvel's greatest heroes: Spider-Man, Captain America, Captain Marvel, Wolverine, and more. To get started, all you need is this book, three regular dice, and a group of friends. Players who grab the PLAYTEST RULEBOOK will also have the chance to offer official feedback on the rules and help shape the game for its full release. Don't miss out on this chance to influence and enjoy the MARVEL MULTIVERSE ROLE-PLAYING GAME!
The multiverse has portaled into the mainstream. Entering the Multiverse unpacks the surprising growth of the multiverse in media and popular culture today, and explores how the concept of alternate realities and parallel worlds has acted as a metaphor for centuries. Edited by leading media and popular culture scholar Paul Booth, this collection explores the many different manifestations of the multiverse across different genres, media, fan-created works, and cultural theory. Each chapter delves into different aspects of the multiverse, including its use as a metaphor, as a scientific reality, and as a media-industry strategy. Addressing the multiplicity of multiversal meanings through multiple perspectives and always with an eye toward engagement with contemporary cultural issues, the chapters also examine various distinctions and contradictions, in order to provide a strong basis for further thinking, writing, and research on the concept of the multiverse. Chapters in this collection tell the story of the multiverse in multiple realities: creative nonfiction, academic essay, screenplay, art, poetry, video, and audio essay. A compelling read for students, researchers, and scholars of media and cultural studies, film and media culture, popular culture, comics studies, game studies, literary studies, and beyond.
Superheroes! Supervillains! Superpowered antiheroes. Mad scientists. Adventurers into the unknown. Detectives of the dark night. Costumed crimefighters. Steampunk armoured avengers. Brave and bold supergroups. Crusading aliens in a strange land. Secret histories. Pulp action. Tesseracts Nineteen features all of these permutations of the superhero genre and many others besides!Edited by Claude Lalumière and Mark Shainblum, Superhero Universe (Tesseracts Nineteen) features twenty-four stories (and one poem) by some of Canada’s best fantasy and science fiction writers:John Bell, P. E. Bolivar, Kevin Cockle, Evelyn Deshane, Marcelle Dubé, Chadwick Ginther, Patrick T. Goddard, Kim Goldberg, Geoff Hart, Sacha Howells, Arun Jiwa, D. K. Latta, Michael Matheson, Bernard E. Mireault, Luke Murphy, Brent Nichols, David Perlmutter, Mary Pletsch & Dylan Blacquiere, Jennifer Rahn, Corey Redekop, Alex C. Renwick, Jason Sharp, Bevan Thomas, Leigh Wallace, and A. C.Wise.The Tesseracts anthology series is Canada's longest running anthology. It was first edited by the late Judith Merril in 1985, and has published more than 529 original Canadian speculative fiction (Science fiction, fantasy and horror) stories and poems by 315 Canadian authors, editors, translators and special guests.Some of Canada's best known writers have been published within the pages of these volumes - including Margaret Atwood, William Gibson, Robert J. Sawyer, and Spider Robinson (to name a few).
For decades, scholars have been making the connection between the design of the superhero story and the mythology of the ancient folktale. Moving beyond simple comparisons and common explanations, this volume details how the workings of the superhero comics industry and the conventions of the medium have developed a culture like that of traditional epic storytelling. It chronicles the continuation of the oral/traditional culture of the early 20th century superhero industry in the endless variations on Superman and shows how Frederic Wertham's anti-comic crusade in the mid-1950s helped make comics the most countercultural new medium of the 20th century. By revealing how contemporary superhero comics, like Geoff Johns' Green Lantern and Warren Ellis's The Authority, connect traditional aesthetics and postmodern theories, this work explains why the superhero comic book flourishes in the "new traditional" shape of our acutely self-conscious digital age.
This proceeding contains selected papers of The International Seminar On Recent Language, Literature, And Local Culture Studies In New Normal “Kajian Mutakhir Bahasa, Sastra, dan Budaya Daerah di Era Normal Baru (BASA)” held on 4 November 2020 with virtual conference in Solo, Indonesia. The conference which was organized by Sastra Daerah, Faculty of Cultural Sciences Universitas Sebelas Maret. The conference accommodates topics for linguistics in general including issues in language, literature, local cultural studies, philology, folklore, oral literature, history, art, education, etc. Selecting and reviewing process for the The International Seminar On Recent Language, Literature, And Local Culture Studies in New Normal “Kajian Mutakhir Bahasa, Sastra, dan Budaya Daerah di Era Normal Baru” was very challenging in that it needs a goodwill of those who were involved in such a process. More than ten experts were invited in reviewing, giving suggestions for revision and at last selecting the papers. On that account, we would like to forward our appreciation and our gratefulness to such invited experts for having done the process. Papers in the proceeding are expected to give academic benefits, especially in broadening the horizon of our understanding in language, literature, and local culture studies in new normal. We realize that what we are presenting for the publication is till far for being perfect. Constructive criticism is very much welcome for improvement. Finally, the committees thank for the participation and congratulate for the publication of the papers in the proceedings of BASA#4-2020. The committees also thank all those who have supported and actively participated for the success of this event. Hopefully these Proceedings can be used as references in developing technology and improving learning activities in the fields of education, social, arts and humanities.
From holographic illusions, simulated worlds, and parallel universes to the multiverse, from The Matrix, Star Trek, Marvel and DC Comics to Netflix and mobile games, today's popular imagination is caught up with realities beyond our own. Decades ago, cosmologists speculated that our universe might be a gigantic holographic image. Since then, the "holographic principle" has only gained traction. What is the holographic universe, and how does it align with the Bible's picture of reality and Jesus Christ? Are we a computer simulation? Did aliens spark human life? Is a multiverse a problem for God? Do "time" and "free will" exist? What does it all mean for Christians? Introducing the holographic principle and exploring implications of other worlds through a Christian lens, this basic guide gives individuals and small groups a perspective of eternal investment, prayer, study, and intentional living that focuses on the Bible as the unchanging source of truth, presenting practical information for sorting fact from fiction, engaging with modern culture, and finding a firmer worldview in Christ. Not only is a holographic universe no threat to the Gospel, but the Bible points to a higher reality--hinting at the fingerprints of God in holographic theory.