Batman often takes to the skies to fight crime in Gotham City. But are the high-flying features in his aircraft real? The answer may surprise you. Look inside to explore how the features in the Batplane and Batcopter are rooted in real-world science and engineering.
Batman rules the streets of Gotham City. But are the high-tech features in his road vehicles real? The answer may surprise you. Look inside to explore how the features in the Batmobile and Batcycle are rooted in real-world science and engineering.
Batman depends on his Batsuit to protect him. But are the high-tech features in his body armor real? The answer may surprise you. Look inside to explore how the Batsuit's features are rooted in real-world science and engineering.
When people are in trouble, the Man of Steel always flies in to save the day. But what is flight and what makes it possible? Can anyone or anything in the real world soar through the air like Superman? Explore this eBook edition to learn about the amazing science of flight alongside the World's Greatest Hero.
When it comes to fighting crime, technology is Batman's greatest weapon. From his gadget-packed Utility Belt to his high-tech Batmobile, the Dark Knight tackles Gotham's criminal underworld. But does any of his gear have a basis in reality? Or is it merely the stuff of fiction? Batman Tech uncovers the real-world connections behind Batman's equipment, and much of it will surprise you Accessible text, photos and Batman illustrations combine to reveal the real science and engineering behind Batman's fictional world.
Battling bad guys. High-tech hideouts. The gratitude of the masses. Who at some point in their life hasn't dreamed of being a superhero? Impossible, right? Or is it? Possessing no supernatural powers, Batman is the most realistic of all the superheroes. His feats are achieved through rigorous training and mental discipline, and with the aid of fantastic gadgets. Drawing on his training as a neuroscientist, kinesiologist, and martial artist, E. Paul Zehr explores the question: Could a mortal ever become Batman? Zehr discusses the physical training necessary to maintain bad-guy-fighting readiness while relating the science underlying this process, from strength conditioning to the cognitive changes a person would endure in undertaking such a regimen. In probing what a real-life Batman could achieve, Zehr considers the level of punishment a consummately fit and trained person could handle, how hard and fast such a person could punch and kick, and the number of adversaries that individual could dispatch. He also tells us what it would be like to fight while wearing a batsuit and the amount of food we'd need to consume each day to maintain vigilance as Gotham City's guardian. A fun foray of escapism grounded in sound science, Becoming Batman provides the background for attaining the realizable—though extreme—level of human performance that would allow you to be a superhero.
In a fast-paced, accessible narrative, award-winning young adult author Paul Volponi explores the real-life science, history, and literature behind comic book superheroes’ powers and origins.
Explore over eighty years of Batman history in this updated official edition featuring a wealth of new content, including a new chapter on acclaimed feature film The Batman. Filled with exclusive insert items that further deepen the reading experience, this updated edition of Batman: The Definitive History of the Dark Knight in Comics, Film, and Beyond is the ultimate exploration of a true legend whose impact on our culture has no limits.
Science fiction, fantasy and horror movies have spawned more sequels and remakes than any other film genre. Following Volume I, which covered 400 films made 1931-1995, Volume II analyzes 334 releases from 1996 through 2016. The traditional cinematic monsters are represented--Dracula, Frankenstein, the Wolf Man, a new Mummy. A new wave of popular series inspired by comics and video games, as well as The Lord of the Rings trilogy, could never have been credibly produced without the advances in special effects technology. Audiences follow the exploits of superheroes like Captain America, Iron Man, Spider-Man and Thor, and such heroines as the vampire Selene, zombie killer Alice, dystopian rebels Katniss Everdeen and Imperator Furiosa, and Soviet spy turned American agent Black Widow. The continuing depredations of Jason Voorhees, Freddy Krueger and Michael Myers are described. Pre-1996 movies that have since been remade are included. Entries features cast and credits, detailed synopsis, critics' reviews, and original analysis.