Mind At Play

Mind At Play

Author: Geoffrey R. Loftus

Publisher:

Published: 1983-12-13

Total Pages: 210

ISBN-13:

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Analyzes the fascination of computer games, discussing reinforcement, the arcade subculture, etc.


The Psychology of Video Games

The Psychology of Video Games

Author: Celia Hodent

Publisher: Routledge

Published: 2020-10-07

Total Pages: 105

ISBN-13: 1000194760

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What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.


The Everything Child Psychology and Development Book

The Everything Child Psychology and Development Book

Author: James Windell

Publisher: Everything

Published: 2012-07-16

Total Pages: 304

ISBN-13: 9781440529337

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What is my baby thinking? Why does my two-year-old suddenly throw a tantrum when it's time to go out? Is my surly teenager just acting her age, or is she suffering from a mood disorder? Questions like these have long plagued parents, teachers, and care providers. But now, with The Everything Child Psychology and Development Book, you can unlock the psyche of children and more fully understand the reasons why they do the things they do. Inside you'll find information on: Brain development in children--starting in the womb Cognitive and behavioral stages, from babies to teenagers Helping your children deal with today's unprecedented stress and anxiety The impact your family history has on emotional development Warning signs and symptoms that should raise red flags From what your baby can understand in utero to deciphering "typical" adolescent behavior from a genuine disorder--this guide is the ideal tool for parents wanting to know more about what goes on in the mind of a child.


The Cambridge Handbook of Play

The Cambridge Handbook of Play

Author: Peter K. Smith

Publisher: Cambridge University Press

Published: 2018-11-15

Total Pages:

ISBN-13: 1108135501

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Play takes up much of the time budget of young children, and many animals, but its importance in development remains contested. This comprehensive collection brings together multidisciplinary and developmental perspectives on the forms and functions of play in animals, children in different societies, and through the lifespan. The Cambridge Handbook of Play covers the evolution of play in animals, especially mammals; the development of play from infancy through childhood and into adulthood; historical and anthropological perspectives on play; theories and methodologies; the role of play in children's learning; play in special groups such as children with impairments, or suffering political violence; and the practical applications of playwork and play therapy. Written by an international team of scholars from diverse disciplines such as psychology, education, neuroscience, sociology, evolutionary biology and anthropology, this essential reference presents the current state of the field in play research.


The Ambiguity of Play

The Ambiguity of Play

Author: Brian Sutton-Smith

Publisher: Harvard University Press

Published: 2009-06-30

Total Pages: 289

ISBN-13: 0674044185

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Sutton-Smith focuses on play theories rooted in seven distinct "rhetorics"--The ancient discourses of fate, power, communal identity, and frivolity and the modern discourses of progress, the imaginary, and the self. In a sweeping analysis that moves from the question of play in child development to the implications of play for the Western work ethic, he explores the values, historical sources, and interests that have dictated the terms and forms of play put forth in each discourse's "objective" theory


Lost in a Good Game

Lost in a Good Game

Author: Pete Etchells

Publisher: Icon Books

Published: 2019-04-04

Total Pages: 332

ISBN-13: 1785785060

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'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.


Getting Gamers

Getting Gamers

Author: Jamie Madigan

Publisher: Rowman & Littlefield Publishers

Published: 2019-01-15

Total Pages: 0

ISBN-13: 9781538121337

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A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.


The Gaming Mind

The Gaming Mind

Author: Alexander Kriss

Publisher: The Experiment

Published: 2020-03-31

Total Pages: 272

ISBN-13: 1615196811

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Are videogames bad for us? It’s the question on everyone’s mind, given teenagers’ captive attention to videogames and the media’s tendency to scapegoat them. It’s also—if you ask clinical psychologist Alexander Kriss—the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really “addicted” to Candy Crush—or is she evading a deeper problem? Why would aspiring model Patricia craft a hideous avatar named “Pat”? And when Jack immerses himself in Mass Effect, is he eroding his social skills—or honing them via relationship-building gameplay? Weaving together Kriss’s personal history, patients’ experiences, and professional insight—and without shying away from complex subjects, such as online harassment—The Gaming Mind disrupts our assumptions about “gamers” and explores how gaming can be good for us. It offers guidance for parents, clinicians, and the rest of us to better understand the gaming mind. Like any mode of play, at their best, videogames reveal who we are—and what we want from our lives.