In the World Library of Psychologists series, international experts themselves present career-long collections of what they judge to be their finest pieces - extracts from books, key articles, salient research findings, and their major practical theoretical contributions. Kenneth Gilhooly has an international reputation as an eminent scholar and pioneer in the field of thinking and reasoning. The book covers key works on problem solving, expertise, working memory and thinking, and ageing. A specially written introduction gives an overview of his career and contextualises the selection in relation to changes in the field during this time. The book enables the reader to trace developments in thinking and reasoning over the last forty years.It will be essential reading students and researchers of cognitive psychology interested in the history of thinking and reasoning.
A textbook with a hands-on approach that leads students through the gradual construction of a complete and working computer system including the hardware platform and the software hierarchy. In the early days of computer science, the interactions of hardware, software, compilers, and operating system were simple enough to allow students to see an overall picture of how computers worked. With the increasing complexity of computer technology and the resulting specialization of knowledge, such clarity is often lost. Unlike other texts that cover only one aspect of the field, The Elements of Computing Systems gives students an integrated and rigorous picture of applied computer science, as its comes to play in the construction of a simple yet powerful computer system. Indeed, the best way to understand how computers work is to build one from scratch, and this textbook leads students through twelve chapters and projects that gradually build a basic hardware platform and a modern software hierarchy from the ground up. In the process, the students gain hands-on knowledge of hardware architecture, operating systems, programming languages, compilers, data structures, algorithms, and software engineering. Using this constructive approach, the book exposes a significant body of computer science knowledge and demonstrates how theoretical and applied techniques taught in other courses fit into the overall picture. Designed to support one- or two-semester courses, the book is based on an abstraction-implementation paradigm; each chapter presents a key hardware or software abstraction, a proposed implementation that makes it concrete, and an actual project. The emerging computer system can be built by following the chapters, although this is only one option, since the projects are self-contained and can be done or skipped in any order. All the computer science knowledge necessary for completing the projects is embedded in the book, the only pre-requisite being a programming experience. The book's web site provides all tools and materials necessary to build all the hardware and software systems described in the text, including two hundred test programs for the twelve projects. The projects and systems can be modified to meet various teaching needs, and all the supplied software is open-source.
For more than 30 years, the visual cortex has been the source of new theories and ideas about how the brain processes information. The visual cortex is easily accessible through a variety of recording and imagining techniques and allows mapping of high level behavior relatively directly to neural mechanisms. Understanding the computations in the visual cortex is therefore an important step toward a general theory of computational brain theory.
This book contains a number of chapters on the control and execution of skilled movements, as well as more general chapters on theoretical issues in skilled performance. The contributors have summarised their most recent research, and general themes and issues are presented in discussion chapters at the end of each section, thus providing a good general summary of the kind of research and theoretical frameworks developing in this area.The first section is concerned with the theoretical issues of programming and co-ordination. Issues raised in the second section are basic to much of the research reviewed in the volume. This section summarises the various theoretical positions in the recent debates on the role of cognitive processes in motor control and the usefulness of the ``psychomotor'' approach, and contains chapters based on individual papers which present relevant empirical findings. The third section deals with the learning and performance of skilled movements, containing papers with practical implications for everyday skills. The final section contains chapters on cognitive processes in skilled performance.