A History of Data Visualization and Graphic Communication

A History of Data Visualization and Graphic Communication

Author: Michael Friendly

Publisher: Harvard University Press

Published: 2021-06-08

Total Pages: 337

ISBN-13: 0674259041

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A comprehensive history of data visualization—its origins, rise, and effects on the ways we think about and solve problems. With complex information everywhere, graphics have become indispensable to our daily lives. Navigation apps show real-time, interactive traffic data. A color-coded map of exit polls details election balloting down to the county level. Charts communicate stock market trends, government spending, and the dangers of epidemics. A History of Data Visualization and Graphic Communication tells the story of how graphics left the exclusive confines of scientific research and became ubiquitous. As data visualization spread, it changed the way we think. Michael Friendly and Howard Wainer take us back to the beginnings of graphic communication in the mid-seventeenth century, when the Dutch cartographer Michael Florent van Langren created the first chart of statistical data, which showed estimates of the distance from Rome to Toledo. By 1786 William Playfair had invented the line graph and bar chart to explain trade imports and exports. In the nineteenth century, the “golden age” of data display, graphics found new uses in tracking disease outbreaks and understanding social issues. Friendly and Wainer make the case that the explosion in graphical communication both reinforced and was advanced by a cognitive revolution: visual thinking. Across disciplines, people realized that information could be conveyed more effectively by visual displays than by words or tables of numbers. Through stories and illustrations, A History of Data Visualization and Graphic Communication details the 400-year evolution of an intellectual framework that has become essential to both science and society at large.


Charting the Unknown

Charting the Unknown

Author: Nicholas R. Chrisman

Publisher: Esri Press

Published: 2006

Total Pages: 236

ISBN-13:

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Many, like Chrisman, have since become leaders in GIS-related education, research, and software engineering. Illustrated with numerous maps, drawings, diagrams, and photos, Charting the Unknown's twelve chapters are supplemented with a CD that contains three historic short films showing animated visualization. In addition, the CD contains videotaped interviews and a speech featuring some of the Lab's key figures, including Allan Schmidt, former executive director of the Lab; Eric Teicholz, founder and president of Graphic Systems; Jack Dangermond, founder and president of ESRI; Scott Morehouse, director of software development at ESRI; as well as the author.


Foundations of 3D Computer Graphics

Foundations of 3D Computer Graphics

Author: Steven J. Gortler

Publisher: MIT Press

Published: 2012-07-13

Total Pages: 291

ISBN-13: 0262017350

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An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.


Widener

Widener

Author: Matthew Battles

Publisher: Widener Library

Published: 2004

Total Pages: 228

ISBN-13:

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Since 1915, the Harry Elkins Widener Memorial Library has led a spirited life as Harvard's physical and, in a sense, its spiritual heart. With copious illustrations and wide-ranging narrative, this book is not only a record of benefactors and collections; it is the tale of the students, scholars, and staff who give a great library its life.


Catalogue

Catalogue

Author: Harvard University. Graduate School of Design. Library

Publisher:

Published: 1968

Total Pages: 672

ISBN-13:

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Visualization in Landscape and Environmental Planning

Visualization in Landscape and Environmental Planning

Author: Eckart Lange

Publisher: Taylor & Francis

Published: 2005

Total Pages: 348

ISBN-13: 9780415305105

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An overview of issues involved in visualization technologies used in landscape and environmental planning. Covers a classification of the technology as well as a number of specialized applications across agricultural, industrial and urban planning.