Chaos is everywhere as the Lord of the Nexus orders his servant Haplo and the human child known as Bane to further their master's work on Arianus, the realm of air. But their one time companion Alfred has been cast into the deadly Labyrinth. And somehow the assassin Hugh the Hand has been resurrected to complete his dark mission. More important, the evil force that Haplo and Alfred discovered on Arianus has escaped. As Haplo's doubts about his master grow deeper, he must decide whether to obey the Lord of the Nexus or betray the powerful Patryn...and endeavor to bring peace to the universe.
Chaos is everywhere as the Lord of the Nexus orders his servant Haplo and the human child known as Bane to further their master's work on Arianus, the realm of air. But their one time companion Alfred has been cast into the deadly Labyrinth. And somehow the assassin Hugh the Hand has been resurrected to complete his dark mission. More important, the evil force that Haplo and Alfred discovered on Arianus has escaped. As Haplo's doubts about his master grow deeper, he must decide whether to obey the Lord of the Nexus or betray the powerful Patryn...and endeavor to bring peace to the universe.
John C. Wright burst onto the SF scene with the Golden Age trilogy. His next project was the ambitious fantasy sequence, The Last Guardians of Everness. Wright's new fantasy is a tale about five orphans raised in a strict British boarding school who begin to discover that they may not be human beings. The students at the school do not age, while the world around them does. The children begin to make sinister discoveries about themselves. Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter around him; Vanity can find secret passageways through solid walls where none had previously been; Colin is a psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the inexplicable universe: and they should not be able to co-exist under the same laws of nature. Why is it that they can? The orphans have been kidnapped from their true parents, robbed of their powers, and raised in ignorance by super-beings no more human than they are: pagan gods or fairy-queens, Cyclopes, sea-monsters, witches, or things even stranger than this. The children must experiment with, and learn to control, their strange abilities in order to escape their captors. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
From the New York Times bestselling author of The Map of Time and The Map of the Sky, the final installment in the award-winning trilogy that The Washington Post called “a big, genre-bending delight.” When the person he loves most dies in tragic circumstances, the mysterious protagonist of The Map of Chaos does all he can to speak to her one last time. A session with a renowned medium seems to offer the only solution, but the experience unleashes terrible forces that bring the world to the brink of disaster. Salvation can only be found in The Map of Chaos, an obscure, hand-written mathematical treatise that he is desperate to uncover. In his search, he is given invaluable help by Sir Arthur Conan Doyle, Lewis Carroll, and of course by H.G. Wells, whose Invisible Man seems to have escaped from the pages of his famous novel to sow terror among mankind. They alone can discover the means to save the world and to find the path that will reunite the lovers separated by death. Proving once again that he is “a master of ingenious plotting” (Kirkus Reviews), Félix J. Palma brings together a cast of real and imagined literary characters in Victorian London, when spiritualism is at its height. The Map of Chaos is a spellbinding adventure that mixes impossible loves, nonstop action, real ghosts, and fake mediums, all while paying homage to the giants of science fiction.
John C. Wright established himself at the forefront of contemporary fantasy with Orphans of Chaos, which launched a new epic adventure. Wright's new fantasy, continuing in Fugitives of Chaos, is about five orphans raised in a strict British boarding school who begin to discover that they may not be human beings. The students at the school do not age, while the world around them does. The orphans have been kidnapped from their true parents, robbed of their powers, and raised in ignorance by super-beings: pagan gods, fairy-queens, Cyclopes, sea-monsters, witches, or things even stranger. Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter around him; Vanity can find secret passageways through solid walls; Colin is psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the inexplicable universe, and they should not be able to co-exist under the same laws of nature. They must learn to control their strange abilities in order to escape their captors. Something very important must be at stake in their imprisonment.
Kaylin Neya is a Hawk, part of the elite force tasked with keeping the City of Elantra safe. Her past is dark, her magic uncontrolled and her allies unpredictable. And nothing has prepared her for what is coming, when the charlatans on Elani Street suddenly grow powerful, the Oracles are thrown into an uproar and the skies rain blood…. The powerful of Elantra believe that the mysterious markings on Kaylin's skin hold the answer, and they are not averse to using her—how ever they have to—in order to discover what it is. Something is coming, breaking through the barriers between the worlds. But is it a threat that Kaylin needs to defend her city against—or has she been chosen for another reason entirely?
The Wheel of Time is now an original series on Prime Video, starring Rosamund Pike as Moiraine! In Lord of Chaos, the sixth novel in Robert Jordan’s #1 New York Times bestselling epic fantasy series, The Wheel of Time®, Rand al’Thor, the Dragon Reborn, builds his army of Light even as sworn enemies--and supposed allies--move against him. Now ruling Tear, Andor, and Caemlyn, among other nations, Rand is recruiting all men capable of channeling to be trained as his Asha'man soldiers. The warrior Aiel clans have pledged loyalty to Rand, acknowledging him as their chief of chiefs, even though the Shaido Aiel remain a threat. Split into two factions, the Aes Sedai of the White Tower and their rebel counterparts both seek to ally themselves with the Dragon Reborn. Rand knows all too well the manipulative nature of the Aes Sedai, no matter which side of their internal war they stand upon. But even he cannot predict just how desperate, cruel, and treacherous they can be. And in the shadows, the Forsaken and the Dark One are conjuring even more chaos... Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters. The last six books in series were all instant #1 New York Times bestsellers, and The Eye of the World was named one of America's best-loved novels by PBS's The Great American Read. The Wheel of Time® New Spring: The Novel #1 The Eye of the World #2 The Great Hunt #3 The Dragon Reborn #4 The Shadow Rising #5 The Fires of Heaven #6 Lord of Chaos #7 A Crown of Swords #8 The Path of Daggers #9 Winter's Heart #10 Crossroads of Twilight #11 Knife of Dreams By Robert Jordan and Brandon Sanderson #12 The Gathering Storm #13 Towers of Midnight #14 A Memory of Light By Robert Jordan and Teresa Patterson The World of Robert Jordan's The Wheel of Time By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria Simons The Wheel of Time Companion By Robert Jordan and Amy Romanczuk Patterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
"* * * * * *! The most incredible story in the history of music a?| a heavyweight book."-Kerrang! "An unusual combination of true crime journalism, rock and roll reporting and underground obsessiveness, Lords of Chaos turns into one of the more fascinating reads in a long time."-Denver Post A narrative feature film based on this award-winning book has just gone into production.
Paul Rand's stature as one of the world's leading graphic designers is incontestable. For half a century his pioneering work in the field of advertising design and typography has exerted a profound influence on the design profession; he almost single-handedly transformed "commercial art" from a practice that catered to the lowest common denominator of taste to one that could assert its place among the other fine arts. Among the numerous clients for whom he has been a consultant and/or designer are the American Broadcasting Company, IBM Corporation, and Westinghouse Electric Corporation. In this witty and instructive book, Paul Rand speaks about the contemporary practice of graphic design, explaining the process and passion that foster good design and indicting faddism and trendiness. Illustrating his ideas with examples of his own stunning graphic work as well as with the work of artists he admires, Rand discusses such topics as: the values on which aesthetic judgments are based; the part played by intuition in good design; the proper relationship between management and designers; the place of market research; how and when to use computers in the production of a design; choosing a typeface; principles of book design; and the thought processes that lead to a final design. The centerpiece of the book consists of seven design portfolios - with diagrams and ultimate choices - that Rand used to present his logos to clients such as Next, IDEO, and IBM.