This collection brings together the ten earliest stories in Brian Stableford’s series of "Tales of the Biotech Revolution," all written in the 1980s, except for one anomalous example from the 1960s. The dates in some of the stories, located a comfortable distance in the future when the stories were written, have now long past, revealing certain anomalies of early expectation; but they have been left unaltered, as nostalgic samples of yesterday’s long-dead and perhaps much-lamented tomorrows. The collection begins and ends, as is surely only appropriate, with flamboyant utopian fantasies boldly asserting the perfectibility of humankind and the world of which the species has custody. Great science-fiction reading by a master of the form!
In the near future, xenogenetist Carly Maclaine is the clone of a notorious pioneer in the field, who created an artificial intelligence called Napoleon. Napoleon has been on the run from the Commonwealth's secret police--but now they need Napoleon's help, and that means they need Carly's as well. Maclaine suddenly becomes a person of interest to the other Artificial Intelligences (AIs), paradox-loving Xeno and the deeply mysterious Oberon. These super-smart beings understand that everything is about to change, and that change can be dangerous, not only to them, but to everyone in society--and especially to someone like Carly! Another groundbreaking Tale of the Biotech Revolution.
It is 1847, and Paris is edging closer to its next revolution, but something is also astir inside Mont Dragon in the Ardèche. This is a place of annual pilgrimage for a band of enigmatic nomads, and also a place of interest to the ambitious Bishop of Viviers. In spite of his distaste for travel, Auguste Dupin makes the long southward journey, in the hope that he might be able to help an old friend, the evolutionist Claude Guérande. Guérande believes that he has made discoveries in the caves of Mont Dragon that might cast new light on the origin of humankind, and of life itself. Over the years, however, not everyone who has gone into the caves has come out again, and not everyone who has come out has been unaltered...and 1847 promises to be a critical year, more dangerous than any before it. And when the bizarre flameflower begins to bloom, everything changes! Another great tale in the Auguste Dupin series.
First published in 1976, "The Mind-Riders" features a remarkable anticipation of virtual reality gaming, in which the revised sport of boxing pits physically identical virtual fighters against one another, operated by electronically-connected "handlers" -- with viewers receiving transmissions of the combatants' emotions as their simulations slug it out. Ryan Hart, banished from the sport in its early days because of his lack of marketable emotion, is brought back by an obsessed media executive who wants to see the reigning champion beaten at any cost. Hart is not certain that he can win, after such a lapse of time, nor is he certain he can resist pressure to give the vast virtual crowds the dose of sadistic exultation they crave. But that doesn't stop him from heading into the virtual "ring" and fighting the bout of his life! Rousing science fiction adventure by a master of the genre.
The final contact made by the Daedalus Mission begins badly, even before the ship makes a hard landing in the middle of nowhere. The situation of the colony doesn't seem to make any sense, and neither does the situation of the indigenous aliens--the Sets--that have helped the colony survive and thrive. Alex Alexander doesn't take long to work out a hypothesis that might explain the mystery--a hypothesis that the people on the ground have already worked out for themselves--and he's fortunate enough to fall in with a colonist who's obsessively determined to prove the hypothesis. Unfortunately, the quest seems likely to become so dangerous that both of them might die trying--and there's too much at stake not to take it to the very limit of possibility, no matter what the cost. The stunning conclusion (Book Six) of The Daedalus Mission series.
Although the problems of writing fantasy and science fiction include all those pertaining to the writing of any kind of fiction, particular problems arise in stories in which unprecedented things can and do happen, as well as stories that often involve unhuman characters of various sorts, and that might require the elaborate design of entire imaginary worlds. This book provides an elementary introduction to problems of those kinds, and the ways in which they modify the general problems of writing fiction. It also suggests strategies that might enable the problems to be handled constructively and productively. The author has published more than seventy novels in the field, more than twenty short story collections, and more than twenty related works of non-fiction; he has, as the saying goes, been there, done that, and chewed his t-shirt in relevant frustration. Robert Reginald says: "An absolutely first-rate guide to writing fantastic literature. Stableford has much to say that potential writers of ALL fiction might find valuable, interesting, and highly illuminating. His reasonable discussion and dissection of the basic issues facing authors of creative fiction--and the solutions to be found to each problem--are dollops of solid gold advice, in this editor's humble opinion. Every would-be author should read this book--and more than once!"
Throughout the centuries that have passed since humans first ventured into interstellar space, they have been at war with the alien Veich. The human race has, in consequence, been fully militarized, its educational system being a form of military training--which includes, among other disciplines, the elimination of fear from the human psyche. Attitudes to the war have, however, been colored by the gradual discovery of relics revealing that it is echoing an earlier interstellar conflict whose antagonists have completely disappeared, victors and vanquished alike. On a neglected continent of an unimportant world, ex-sergeant Remy and other human and Veich deserters have joined forces to form a mercenary company that places its expert skills at the disposal of the dominant indigenes. This refuge from the greater war is, however, disrupted when archeologists on another world discover evidence that there might be significant relics of the earlier war buried in the inhospitable heart of the continent, where barbarian tribes are currently massing for a religious war. Remy has no alternative but to revert to working for his own race, knowing that whatever he enables them to find, or even if they find nothing at all, his own life will be in grave peril, and that nothing will ever be the same again.... Great military SF! Also published as Optiman.
They call them the "rat-catchers." They're the crew of the spaceship Daedalus, which an economically destitute Earth has dispatched on a mission to re-establish contact with its far-flung, long-lost space colonies. Alex Alexander, ship's biologist, must help solve the mysteries of human and alien ecosystems that he encounters light-years from home. The planet Floria initially appears to be one of the few Earth colonies that's actually prospered since its initial settlement. But underneath the surface of the society, the "Planners" keep a strict, repressive rule over the Florians, while the police are apparently attempting to assert their own authority. But is either group actually what they seem? Daedalus Mission, Book One.
Despite the development of a faster-than-light drive, Earth’s space program has been in the doldrums for centuries, as has Earth itself. Hyperspace being impossible to navigate without beacons at which to aim, there is no alternative but to wait for vessels sent out at sub-light speed decades previously to find somewhere worth going. Unfortunately, when a worthwhile planet finally turns up, it doesn’t take long for political conflicts to materialize over its exploitation. Then, when an entire survey team perishes, the problems intensify. Lee Caretta is the man most likely to solve the problem—if his conflict-ridden employers will let him, if he can keep his tendencey to suffer unexplained blackouts under control, and if the world really is sufficiently Earth-like not to be deadly to the explorers. And then the humans begin to die once more! Despite the development of a faster-than-light drive, Earth’s space program has been in the doldrums for centuries, as has Earth itself. Hyperspace being impossible to navigate without beacons at which to aim, there is no alternative but to wait for vessels sent out at sub-light speed decades previously to find somewhere worth going. Unfortunately, when a worthwhile planet finally turns up, it doesn’t take long for political conflicts to materialize over its exploitation. Then, when an entire survey team perishes, the problems intensify. Lee Caretta is the man most likely to solve the problem—if his conflict-ridden employers will let him, if he can keep his tendencey to suffer unexplained blackouts under control, and if the world really is sufficiently Earth-like not to be deadly to the explorers. And then the humans begin to die once more!