Game of Nim & Graph Theory

Game of Nim & Graph Theory

Author: Rebecca Rapoport

Publisher: Math Lab for Kids

Published: 2018-08

Total Pages: 18

ISBN-13: 1631594532

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Math Lab for Kids proves that math is more than just numbers--the hands-on activities in this book make learning math fun! With Game of Nim and Graph Theory, kids learn winning strategies for Nim, a game first played in China more than 1,000 years ago, and explore the famous Bridges of Königsberg problem that spawned an entire field of mathematics. No expensive supplies are required! Everything needed to complete the activities are included or can be found around the house. Math Lab for Kids: Game of Nim and Graph Theory will give kids a great experience and a solid foundation in a subject that's more important than ever.


The Theory of Graphs

The Theory of Graphs

Author: Claude Berge

Publisher: Courier Corporation

Published: 2001-01-01

Total Pages: 276

ISBN-13: 9780486419756

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Concise, well-written text illustrates development of graph theory and application of its principles in methods both formal and abstract. Practical examples explain theory's broad range, from behavioral sciences, information theory, cybernetics, and other areas, to mathematical disciplines such as set and matrix theory. 1966 edition. Includes 109 black-and-white illustrations.


Combinatorial Games on Graphs

Combinatorial Games on Graphs

Author: Trevor K. Williams

Publisher:

Published: 2017

Total Pages:

ISBN-13:

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Combinatorial games are intriguing and have a tendency to engross students and lead them into a serious study of mathematics. The engaging nature of games is the basis for this thesis. Two combinatorial games along with some educational tools were developed in the pursuit of the solution of these games. The game of Nim is at least centuries old, possibly originating in China, but noted in the 16th century in European countries. It consists of several stacks of tokens, and two players alternate taking one or more tokens from one of the stacks, and the player who cannot make a move loses. The formal and intense study of Nim culminated in the celebrated Sprague-Grundy Theorem, which is now one of the centerpieces in the theory of impartial combinatorial games. We study a variation on Nim, played on a graph. Graph Nim, for which the theory of Sprague-Grundy does not provide a clear strategy, was originally developed at the University of Colorado Denver. Graph Nim was first played on graphs of three vertices. The winning strategy, and losing position, of three vertex Graph Nim has been discovered, but we will expand the game to four vertices and develop the winning strategies for four vertex Graph Nim. Graph Theory is a markedly visual field of mathematics. It is extremely useful for graph theorists and students to visualize the graphs they are studying. There exists software to visualize and analyze graphs, such as SAGE, but it is often extremely difficult to learn how use such programs. The tools in GeoGebra make pretty graphs, but there is no automated way to make a graph or analyze a graph that has been built. Fortunately GeoGebra allows the use of JavaScript in the creation of buttons which allow us to build useful Graph Theory tools in GeoGebra. We will discuss two applets we have created that can be used to help students learn some of the basics of Graph Theory. The game of thrones is a two-player impartial combinatorial game played on an oriented complete graph (or tournament) named after the popular fantasy book and TV series. The game of thrones relies on a special type of vertex called a king. A king is a vertex, k, in a tournament, T, which for all x in T either k beats x or there exists a vertex y such that k beats y and y beats x. Players take turns removing vertices from a given tournament until there is only one king left in the resulting tournament. The winning player is the one which makes the final move. We develop a winning position and classify those tournaments that are optimal for the first or second-moving player.


Graph Theory with Applications to Engineering and Computer Science

Graph Theory with Applications to Engineering and Computer Science

Author: Narsingh Deo

Publisher: Courier Dover Publications

Published: 2017-03-09

Total Pages: 498

ISBN-13: 0486820815

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Outstanding introductory treatment, geared toward advanced undergraduates and graduate students who require knowledge of graph theory. The first nine chapters constitute an excellent overview; the remaining chapters are more advanced and provide material for a variety of courses. 1974 edition.


A Guide to Graph Algorithms

A Guide to Graph Algorithms

Author: Ton Kloks

Publisher: Springer Nature

Published: 2022-02-22

Total Pages: 340

ISBN-13: 9811663505

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This book A Guide to Graph Algorithms offers high-quality content in the research area of graph algorithms and explores the latest developments in graph algorithmics. The reader will gain a comprehensive understanding of how to use algorithms to explore graphs. It is a collection of texts that have proved to be trend setters and good examples of that. The book aims at providing the reader with a deep understanding of the structural properties of graphs that are useful for the design of efficient algorithms. These algorithms have applications in finite state machine modelling, social network theory, biology, and mathematics. The book contains many exercises, some up at present-day research-level. The exercises encourage the reader to discover new techniques by putting things in a clear perspective. A study of this book will provide the reader with many powerful tools to model and tackle problems in real-world scenarios.


Combinatorial Games

Combinatorial Games

Author: Richard K. Guy

Publisher: American Mathematical Soc.

Published: 2000-08-30

Total Pages: 247

ISBN-13: 0821819259

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Based on lectures presented at the AMS Short Course on Combinatorial Games, held at the Joint Mathematics Meetings in Columbus in August 1990, the ten papers in this volume will provide readers with insight into this exciting field. Because the book requires very little background, it will likely find a wide audience that includes the amateur interested in playing games, the undergraduate looking for a new area of study, instructors seeking a refreshing area in which to give new courses at both the undergraduate and graduate levels, and graduate students looking for a variety of research topics.


A Mathematical Mosaic

A Mathematical Mosaic

Author: Ravi Vakil

Publisher: Brendan Kelly Publishing Inc.

Published: 1996

Total Pages: 258

ISBN-13: 9781895997040

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Powerful problem solving ideas that focus on the major branches of mathematics and their interconnections.