The return of the shifter Geth! In the wake of the Last War, a new king has risen and seeks to unite the newly formed goblin kingdom of Darguun under his rule. He seeks an ancient scepter, a symbol under which to unite his people and hires Geth, a shifter who owns one of the trio of artifacts to which the scepter once belonged, to find it. But will the artifact do what the Darguul king needs it to?
In his "utterly fascinating" (Book Smuggler) debut, The Adamantine Palace, Stephen Deas "restored [dragons] to all their scaly fire- breathing glory" (Daily Telegraph). Now, as the Realms teeter on the brink of war, the fate of humanity rests in the survival of one majestic white dragon. Prince Jehal has had his way-now his lover Zafir sits atop the Realms with hundreds of dragons and their riders at her beck and call. But Jehal's plots are far from over, for he isn't content to sit back and watch Zafir command the earth and sky. He wants that glory for himself- no matter who he must sacrifice to get it. The one thing Jehal fears is that the white dragon still lives-and if that is so, then blood will flow, on all sides...
The first book in a series of dark tales and high adventure in the Eberron™ campaign setting. The Binding Stone features the brandnew races that were created specifically for the Eberron campaign setting. It’s also the first Eberron novel to takes its readers on an exploration of many uncharted territories in the setting. AUTHOR BIO: DON BASSINGTHWAITE is currently an editor for Black Gate Magazine and a contributor to the award-winning Bending the Landscape anthologies. His most recent work with Wizards of the Coast, Inc. was Yellow Silk, a Forgotten Realms® novel.
A Kirkus Best of Science Fiction and Fantasy pick for 2019! A Library Journal Best Book of 2019! An NPR Favorite Book of 2019! "Everything epic fantasy should be: rich, cruel, gorgeous, brilliant, enthralling and deeply, deeply satisfying. I loved it."—Lev Grossman, author of The Magicians When destiny calls, there's no fighting back. Kihrin grew up in the slums of Quur, a thief and a minstrel's son raised on tales of long-lost princes and magnificent quests. When he is claimed against his will as the missing son of a treasonous prince, Kihrin finds himself at the mercy of his new family's ruthless power plays and political ambitions. Practically a prisoner, Kihrin discovers that being a long-lost prince is nothing like what the storybooks promised. The storybooks have lied about a lot of other things, too: dragons, demons, gods, prophecies, and how the hero always wins. Then again, maybe he isn't the hero after all. For Kihrin is not destined to save the world. He's destined to destroy it. Jenn Lyons begins the Chorus of Dragons series with The Ruin of Kings, an epic fantasy novel about a man who discovers his fate is tied to the future of an empire. "It's impossible not to be impressed with the ambition of it all . . . a larger-than-life adventure story about thieves, wizards, assassins and kings to dwell in for a good long while."—The New York Times A Chorus of Dragons 1: The Ruin of Kings 2: The Name of All Things 3: The Memory of Souls
The battle for the kingdom of goblins reaches its peak! Geth and his allies have fled the city of Rhukaan Draal, after failing to dethrone Lhesh Tariic, and reach out to the Kech Volaar for help. There they seek information on how to destroy the enigmatic Rod of Kings by searching for the secret doom of a third goblin artifact, the Shield of Nobles. Meanwhile, imprisoned, Ashi d’Deneith seeks a chink in Tariic’s armor. The exciting conclusion to the Legacy of Dhakaan!
Howard Andrew Jones' powerful world-building brings this epic fantasy to life in For The Killing of Kings, the first book of his new adventure-filled trilogy. Their peace was a fragile thing, but it had endured for seven years, mostly because the people of Darassus and the king of the Naor hordes believed his doom was foretold upon the edge of the great sword hung in the hall of champions. Unruly Naor clans might raid across the border, but the king himself would never lead his people to war so long as the blade remained in the hands of his enemies. But when squire Elenai’s aging mentor uncovers evidence that the sword in their hall is a forgery she’s forced to flee Darassus for her life, her only ally the reckless, disillusioned Kyrkenall the archer. Framed for murder and treason, pursued by the greatest heroes of the realm, they race to recover the real sword, only to stumble into a conspiracy that leads all the way back to the Darassan queen and her secretive advisors. They must find a way to clear their names and set things right, all while dodging friends determined to kill them – and the Naor hordes, invading at last with a new and deadly weapon.
"WOW‼️ What a FANTASTICAL Ride" "This was a solid LitRPG that went in an interesting direction! It was a great story that kept me hooked through the entire book. I liked the contrast between Van and Sang, an ambitious gamer who lives to game, and an aggressive agent who thinks it's a waste of time. They were both likable and their banter cracked me up." Grab Dante Doom's gripping LitRPG series, Dragon Kings of the New World. The Star Dragon, The Black Dragon, and The Iron Dragons are available for the first time as a boxset. The Star Dragon When the real world is threatened, it’s up to the players in a virtual one to save it. Van Vanyushin doesn’t see the point in ever leaving the beautiful digital world of the game he loves—and for good reason. In the industrial wasteland he calls home, it is often the only way people can experience life’s simplest pleasures. But his allegiance to the game is tested when an ambitious CIA agent named Sang Ngo calls upon him to help as she goes undercover in the game to investigate Draco—the corporation responsible for creating the massively popular role-playing game Dragon Kings of the New World. Sang is a gifted hacker who feels nothing but contempt for those who waste their lives in what she sees as a false reality…but when people start dying in the game, she must find out why. Van, a talented gamer, is her guide to navigate the world, level up their newbie characters fast and get into some of the most dangerous areas of the game. He dreams of becoming a pro gamer sponsored by Draco one day, but his partnership with Sang threatens to expose secrets from his past that could jeopardize those plans. The Black Dragon Mysteries abound as a dangerous game becomes deadly… Dedicated gamer Van and his CIA agent partner Sang have successfully infiltrated Dragons Kings of the New World, but the further they go, the more questions arise. They return to find that the in-game kingdom of Silver Peak, which Van once ruled as one of the most powerful players in the game, has now fallen into disrepair. There they recruit a mercenary party of adventurers from among Van’s old comrades and venture to find the hidden realm of Bloodrock—which Van suspects could hold the key to the game’s mysterious origins. The Iron Dragons Can two fugitives beat Draco at its own game? Van and Sang are on the run, forced to log on and play Dragons of the New World from a dank basement hideout with borrowed characters while the world crumbles around them. Sang is losing hope after being fired by the CIA, but Van’s resolve is only growing.
“This is the original Game of Thrones.” George R.R. Martin. A collection of the first three books in Maurice Druon’s epic historical fiction series, The Accursed Kings.
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