Third-grader Sam loves to doodle--especially during class--but his drawings will not help when he tells everyone that their favorite wrestler, Demo Dan, will be at Sam's birthday party.
Sam's school is hosting a talent show to raise money for the Environmental Center. But Sam doesn't have a talent to perform! Or so he thinks. He tries juggling, but just can't get the hang of it. Plus, his arch-nemesis, Wax, decides to juggle in the talent show as well--and Wax is good. But in a moment of inspiration, Sam learns that sometimes you don't have to look very far to find out what you're really good at!
Sam's birthday is in twenty-four hours, seven minutes, and four seconds. Here's what he wants: a new bike (because he messed up the old one), more pens (so he can draw doodles), and the best birthday party ever. He'll have to wait for the presents, but the only way he can have the best party ever is if Demo Dan, the world's greatest wrestler, shows up. The only problem is, Sam doesn't exactly know Demo Dan (and he promised his friends Dan would be there—he even made a bet on it!). Now time is running out. Will Demo Dan show up in time for Sam to blow out his candles?
Sam Dibble can wiggle his ears, win burp contests, ride his bike with no hands, and eat live worms without throwing up. But what Sam Dibble likes to do best is doodle! It's class election time, and Sam is running for president! If he's elected, he can boss the mean kids around and make sure there's pizza for lunch every day. Plus, everyone will think he's the coolest third grader. But to win the race, Sam has to prove that he can be a good leader. Can he convince his classmates that he's good at something other than doodling?
This volume focuses on the intangible elements of human cultures, whose relevance in the study of archaeology has often been claimed but rarely practiced. In this book, the authors successfully show how the adoption of ethnoarchaeological perspectives on non-material aspects of cultures can support the development of methodologies aimed at refining the archaeological interpretation of ancient items, technologies, rituals, settlements and even landscape. The volume includes a series of new approaches that can foster the dialogue between archaeology and anthropology in the domain of the intangible knowledge of rural and urban communities. The role of ethnoarchaeology in the study of the intangible heritage is so far largely underexplored, and there is a considerable lack of ethnoarchaeological studies explicitly focused on the less tangible evidence of present and past societies. Fresh case studies will revitalize the theoretical debate around ethnoarchaeology and its applicability in the archaeological and heritage research in the new millennium. Over the past decade, ‘intangible’ has become a key word in anthropological research and in heritage management. Archaeological theories and methods regarding the explorations of the meaning and the significance of artifacts, resources, and settlement patterns are increasingly focusing on non-material evidence. Due to its peculiar characteristics, ethnoarchaeology can effectively foster the development of the study of the intangible cultural heritage of living societies, and highlight its relevance to the study of those of the past.
When magic and superpowers emerge in the masses, Wendy Deere is contracted by the government to bag and snag supervillains in Hugo Award-winning author Charles Stross' Dead Lies Dreaming: A Laundry Files Novel. As Wendy hunts down Imp—the cyberpunk head of a band calling themselves “The Lost Boys”— she is dragged into the schemes of louche billionaire Rupert de Montfort Bigge. Rupert has discovered that the sole surviving copy of the long-lost concordance to the one true Necronomicon is up for underground auction in London. He hires Imp’s sister, Eve, to procure it by any means necessary, and in the process, he encounters Wendy Deere. In a tale of corruption, assassination, thievery, and magic, Wendy Deere must navigate rotting mansions that lead to distant pasts, evil tycoons, corrupt government officials, lethal curses, and her own moral qualms in order to make it out of this chase alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Anagram Solver is the essential guide to cracking all types of quiz and crossword featuring anagrams. Containing over 200,000 words and phrases, Anagram Solver includes plural noun forms, palindromes, idioms, first names and all parts of speech. Anagrams are grouped by the number of letters they contain with the letters set out in alphabetical order so that once the letters of an anagram are arranged alphabetically, finding the solution is as easy as locating the word in a dictionary.
Lulu's parents refuse to give in when she demands a brontosaurus for her birthday and so she sets out to find her own, but while the brontosaurus she finally meets approves of pets, he does not intend to be Lulu's.
Everything that you need to know about reading, making, and understanding comics can be found in a single Nancy strip by Ernie Bushmiller from August 8, 1959. Paul Karasik and Mark Newgarden’s groundbreaking work How to Read Nancy ingeniously isolates the separate building blocks of the language of comics through the deconstruction of a single strip. No other book on comics has taken such a simple yet methodical approach to laying bare how the comics medium really works. No other book of any kind has taken a single work by any artist and minutely (and entertainingly) pulled it apart like this. How to Read Nancy is a completely new approach towards deep-reading art. In addition, How to Read Nancy is a thoroughly researched history of how comics are made, from their creation at the drawing board to their ultimate destination at the bookstore. Textbook, art book, monogram, dissection, How to Read Nancy is a game changer in understanding how the “simplest” drawings grab us and never leave. Perfect for students, academics, scholars, and casual fans.