Third-grader Sam loves to doodle--especially during class--but his drawings will not help when he tells everyone that their favorite wrestler, Demo Dan, will be at Sam's birthday party.
Sam's school is hosting a talent show to raise money for the Environmental Center. But Sam doesn't have a talent to perform! Or so he thinks. He tries juggling, but just can't get the hang of it. Plus, his arch-nemesis, Wax, decides to juggle in the talent show as well--and Wax is good. But in a moment of inspiration, Sam learns that sometimes you don't have to look very far to find out what you're really good at!
Sam's birthday is in twenty-four hours, seven minutes, and four seconds. Here's what he wants: a new bike (because he messed up the old one), more pens (so he can draw doodles), and the best birthday party ever. He'll have to wait for the presents, but the only way he can have the best party ever is if Demo Dan, the world's greatest wrestler, shows up. The only problem is, Sam doesn't exactly know Demo Dan (and he promised his friends Dan would be there—he even made a bet on it!). Now time is running out. Will Demo Dan show up in time for Sam to blow out his candles?
"This imaginative graphic novel will keep young readers turning pages to find out just where K’s car can go. Highly recommended."–School Library Journal K's Car can go anywhere! Join J and K on a breathtaking graphic novel adventure as they go on the ultimate road trip in the world's greatest car. Tadpole J is ready for a lazy Saturday in Lilypad City, but his big sister, frog K, has other plans – they're going on a road trip! K built a spectacular car that can go anywhere, so J packs them a picnic lunch and off they go! Beyond the lakeside cliffs, through the Spikey Spike Forest, and past the Domed City of Fafa. But when the road gets blocked at the Waterfall Mountains, they get stopped right in their tracks. Or do they? Because when K says her car can go anywhere, she really means anywhere!
Fans of Jon Klassen and Oliver Jeffers will love this mischievously funny read-aloud from award-winning author/illustrator Jon Agee Mysterious noises keep waking up the Wimbledon family. "That's very odd," says Mr. Wimbledon each time, but when he returns from checking on the sounds, he's always reassuring: "It's only Stanley; he's fixing the oil tank." "It's only Stanley; he's clearing the bathtub drain." But what Stanley the dog is actually doing while his oblivious family goes back to bed is deliciously absurd: he's turning the house into a rocket ship to zoom himself and his family to another planet for an alien encounter. This is a perfect rhyming read-aloud for fans of irreverent tales like Click Clack Moo and I Want My Hat Back.
This volume focuses on the intangible elements of human cultures, whose relevance in the study of archaeology has often been claimed but rarely practiced. In this book, the authors successfully show how the adoption of ethnoarchaeological perspectives on non-material aspects of cultures can support the development of methodologies aimed at refining the archaeological interpretation of ancient items, technologies, rituals, settlements and even landscape. The volume includes a series of new approaches that can foster the dialogue between archaeology and anthropology in the domain of the intangible knowledge of rural and urban communities. The role of ethnoarchaeology in the study of the intangible heritage is so far largely underexplored, and there is a considerable lack of ethnoarchaeological studies explicitly focused on the less tangible evidence of present and past societies. Fresh case studies will revitalize the theoretical debate around ethnoarchaeology and its applicability in the archaeological and heritage research in the new millennium. Over the past decade, ‘intangible’ has become a key word in anthropological research and in heritage management. Archaeological theories and methods regarding the explorations of the meaning and the significance of artifacts, resources, and settlement patterns are increasingly focusing on non-material evidence. Due to its peculiar characteristics, ethnoarchaeology can effectively foster the development of the study of the intangible cultural heritage of living societies, and highlight its relevance to the study of those of the past.
Sam Dibble can wiggle his ears, win burp contests, ride his bike with no hands, and eat live worms without throwing up. But what Sam Dibble likes to do best is doodle! It's class election time, and Sam is running for president! If he's elected, he can boss the mean kids around and make sure there's pizza for lunch every day. Plus, everyone will think he's the coolest third grader. But to win the race, Sam has to prove that he can be a good leader. Can he convince his classmates that he's good at something other than doodling?
When magic and superpowers emerge in the masses, Wendy Deere is contracted by the government to bag and snag supervillains in Hugo Award-winning author Charles Stross' Dead Lies Dreaming: A Laundry Files Novel. As Wendy hunts down Imp—the cyberpunk head of a band calling themselves “The Lost Boys”— she is dragged into the schemes of louche billionaire Rupert de Montfort Bigge. Rupert has discovered that the sole surviving copy of the long-lost concordance to the one true Necronomicon is up for underground auction in London. He hires Imp’s sister, Eve, to procure it by any means necessary, and in the process, he encounters Wendy Deere. In a tale of corruption, assassination, thievery, and magic, Wendy Deere must navigate rotting mansions that lead to distant pasts, evil tycoons, corrupt government officials, lethal curses, and her own moral qualms in order to make it out of this chase alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Anagram Solver is the essential guide to cracking all types of quiz and crossword featuring anagrams. Containing over 200,000 words and phrases, Anagram Solver includes plural noun forms, palindromes, idioms, first names and all parts of speech. Anagrams are grouped by the number of letters they contain with the letters set out in alphabetical order so that once the letters of an anagram are arranged alphabetically, finding the solution is as easy as locating the word in a dictionary.