The Designer’s Guide to Spice and Spectre®

The Designer’s Guide to Spice and Spectre®

Author: Ken Kundert

Publisher: Springer Science & Business Media

Published: 2006-04-11

Total Pages: 397

ISBN-13: 0306482002

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Engineering productivity in integrated circuit product design and - velopment today is limited largely by the effectiveness of the CAD tools used. For those domains of product design that are highly dependent on transistor-level circuit design and optimization, such as high-speed logic and memory, mixed-signal analog-digital int- faces, RF functions, power integrated circuits, and so forth, circuit simulation is perhaps the single most important tool. As the complexity and performance of integrated electronic systems has increased with scaling of technology feature size, the capabilities and sophistication of the underlying circuit simulation tools have correspondingly increased. The absolute size of circuits requiring transistor-level simulation has increased dramatically, creating not only problems of computing power resources but also problems of task organization, complexity management, output representation, initial condition setup, and so forth. Also, as circuits of more c- plexity and mixed types of functionality are attacked with simu- tion, the spread between time constants or event time scales within the circuit has tended to become wider, requiring new strategies in simulators to deal with large time constant spreads.


The Designer’s Guide to Verilog-AMS

The Designer’s Guide to Verilog-AMS

Author: Ken Kundert

Publisher: Springer Science & Business Media

Published: 2005-12-19

Total Pages: 281

ISBN-13: 140208045X

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The Verilog Hardware Description Language (Verilog-HDL) has long been the most popular language for describing complex digital hardware. It started life as a prop- etary language but was donated by Cadence Design Systems to the design community to serve as the basis of an open standard. That standard was formalized in 1995 by the IEEE in standard 1364-1995. About that same time a group named Analog Verilog International formed with the intent of proposing extensions to Verilog to support analog and mixed-signal simulation. The first fruits of the labor of that group became available in 1996 when the language definition of Verilog-A was released. Verilog-A was not intended to work directly with Verilog-HDL. Rather it was a language with Similar syntax and related semantics that was intended to model analog systems and be compatible with SPICE-class circuit simulation engines. The first implementation of Verilog-A soon followed: a version from Cadence that ran on their Spectre circuit simulator. As more implementations of Verilog-A became available, the group defining the a- log and mixed-signal extensions to Verilog continued their work, releasing the defi- tion of Verilog-AMS in 2000. Verilog-AMS combines both Verilog-HDL and Verilog-A, and adds additional mixed-signal constructs, providing a hardware description language suitable for analog, digital, and mixed-signal systems. Again, Cadence was first to release an implementation of this new language, in a product named AMS Designer that combines their Verilog and Spectre simulation engines.


The Designer's Guide to High-Purity Oscillators

The Designer's Guide to High-Purity Oscillators

Author: Emad Eldin Hegazi

Publisher: Springer Science & Business Media

Published: 2006-07-18

Total Pages: 212

ISBN-13: 0387233652

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try to predict it using mathematical expressions. His heuristic model without mathematical proof is almost universally accepted. However, it entails a c- cuit specific noise factor that is not known a priori and so is not predictive. In this work, we attempt to address the topic of oscillator design from a diff- ent perspective. By introducing a new paradigm that accurately captures the subtleties of phase noise we try to answer the question: 'why do oscillators behave in a particular way?' and 'what can be done to build an optimum design?' It is also hoped that the paradigm is useful in other areas of circuit design such as frequency synthesis and clock recovery. In Chapter 1, a general introduction and motivation to the subject is presented. Chapter 2 summarizes the fundamentals of phase noise and timing jitter and discusses earlier works on oscillator's phase noise analysis. Chapter 3 and Chapter 4 analyze the physical mechanisms behind phase noise generation in current-biased and Colpitts oscillators. Chapter 5 discusses design trade-offs and new techniques in LC oscillator design that allows optimal design. Chapter 6 and Chapter 7 discuss a topic that is typically ignored in oscillator design. That is flicker noise in LC oscillators. Finally, Chapter 8 is dedicated to the complete analysis of the role of varactors both in tuning and AM-FM noise conversion.


Designing Analog Chips

Designing Analog Chips

Author: Hans Camenzind

Publisher: Virtualbookworm Publishing

Published: 2005

Total Pages: 244

ISBN-13: 1589397185

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A comprehensive introduction to CMOS and bipolar analog IC design. The book presumes no prior knowledge of linear design, making it comprehensible to engineers with a non-analog back-ground. The emphasis is on practical design, covering the entire field with hundreds of examples to explain the choices. Concepts are presented following the history of their discovery. Content: 1. Devices Semiconductors, The Bipolar Transistor, The Integrated Circuit, Integrated NPN Transistors, The Case of the Lateral PNP Transistor, CMOS Transistors, The Substrate PNP Transistor, Diodes, Zener Diodes, Resistors, Capacitors, CMOS vs. Bipolar; 2. Simulation, DC Analysis, AC Analysis, Transient Analysis, Variations, Models, Diode Model, Bipolar Transis-tor Model, Model for the Lateral PNP Transistor, MOS Transistor Models, Resistor Models, Models for Capacitors; 3. Current Mirrors; 4. Differential Pairs; 5. Current Sources; 6. Time Out: Analog Measures, dB, RMS, Noise, Fourier Analysis, Distortion, Frequency Compensation; 7. Bandgap References; 8. Op Amps; 9. Comparators; 10. Transimpedance Amplifiers; 11. Timers and Oscillators; 12. Phase-Locked Loops; 13. Filters; 14. Power, Linear Regulators, Low Drop-Out Regulators, Switching Regulators, Linear Power Amplifiers, Switching Power Am-plifiers; 15. A to D and D to A, The Delta-Sigma Converter; 16. Odds and Ends, Gilbert Cell, Multipliers, Peak Detectors, Rectifiers and Averaging Circuits, Thermometers, Zero-Crossing Detectors; 17. Layout.


Level Up!

Level Up!

Author: Scott Rogers

Publisher: John Wiley & Sons

Published: 2010-09-29

Total Pages: 515

ISBN-13: 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!


Analog Integrated Circuits for Communication

Analog Integrated Circuits for Communication

Author: Donald O. Pederson

Publisher: Springer Science & Business Media

Published: 2007-10-04

Total Pages: 545

ISBN-13: 0387680306

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Analog Integrated Circuits for Communication: Principles, Simulation and Design, Second Edition covers the analysis and design of nonlinear analog integrated circuits that form the basis of present-day communication systems. Both bipolar and MOS transistor circuits are analyzed and several numerical examples are used to illustrate the analysis and design techniques developed in this book. Especially unique to this work is the tight coupling between the first-order circuit analysis and circuit simulation results. Extensive use has been made of the public domain circuit simulator Spice, to verify the results of first-order analyses, and for detailed simulations with complex device models. Highlights of the new edition include: A new introductory chapter that provides a brief review of communication systems, transistor models, and distortion generation and simulation. Addition of new material on MOSFET mixers, compression and intercept points, matching networks. Revisions of text and explanations where necessary to reflect the new organization of the book Spice input files for all the circuit examples that are available to the reader from a website. Problem sets at the end of each chapter to reinforce and apply the subject matter. An instructors solutions manual is available on the book's webpage at springer.com. Analog Integrated Circuits for Communication: Principles, Simulation and Design, Second Edition is for readers who have completed an introductory course in analog circuits and are familiar with basic analysis techniques as well as with the operating principles of semiconductor devices. This book also serves as a useful reference for practicing engineers.


Audio Power Amplifier Design

Audio Power Amplifier Design

Author: Douglas Self

Publisher: Taylor & Francis

Published: 2013-07-04

Total Pages: 1293

ISBN-13: 1136123814

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This book is essential for audio power amplifier designers and engineers for one simple reason...it enables you as a professional to develop reliable, high-performance circuits. The Author Douglas Self covers the major issues of distortion and linearity, power supplies, overload, DC-protection and reactive loading. He also tackles unusual forms of compensation and distortion produced by capacitors and fuses. This completely updated fifth edition includes four NEW chapters including one on The XD Principle, invented by the author, and used by Cambridge Audio. Crosstalk, power amplifier input systems, and microcontrollers in amplifiers are also now discussed in this fifth edition, making this book a must-have for audio power amplifier professionals and audiophiles.


Game Feel

Game Feel

Author: Steve Swink

Publisher: CRC Press

Published: 2008-10-13

Total Pages: 377

ISBN-13: 1482267330

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe


CMOS

CMOS

Author: R. Jacob Baker

Publisher: John Wiley & Sons

Published: 2008

Total Pages: 1074

ISBN-13: 0470229411

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This edition provides an important contemporary view of a wide range of analog/digital circuit blocks, the BSIM model, data converter architectures, and more. The authors develop design techniques for both long- and short-channel CMOS technologies and then compare the two.


Morphing

Morphing

Author: Joseph Choma

Publisher: Laurence King Publishing

Published: 2015-01-19

Total Pages: 232

ISBN-13: 1780677227

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Cylinders, spheres and cubes are a small handful of shapes that can be defined by a single word. However, most shapes cannot be found in a dictionary. They belong to an alternative plastic world defined by trigonometry: a mathematical world where all shapes can be described under one systematic language and where any shape can transform into another. This visually striking guidebook clearly and systematically lays out the basic foundation for using these mathematical transformations as design tools. It is intended for architects, designers, and anyone with the curiosity to understand the link between shapes and the equations behind them.