Clennen and his family make their living as travelling musicians. A danger deepens around them, Moril is chosen to receive the mysterious musical instrument - the ancient cwidder.
When his protest against the tyrannical government fails, a young boy escapes, with two other children, to the mysterious Holy Islands where they learn the power of two folk figures celebrated by their countrymen.
A fast and witty new fantasy novel about the magician in charge of Earth, who maintains the balance between positive and negative magic for the good of all.
Ayna could predict the future. Cari could find what was lost. Gair thought he was ordinary. The three children of Gest, the chief of Garholt, know the perils of the Moor on which they live. The Dorig, their people's enemies, are cold-blooded, fierce underwater creatures who terrify anyone unlucky enough to happen upon them. The Giants are dangerous and violent. But it's not until their home is invaded that Gair learns of a dying curse that endangers all three peoples of the Moor. A curse that ordinary Gair, with the help of his extraordinary brother and sister, may be able to break, but only at the most dreadful risk to all three, and to the Moor itself.
Mr. Chesney operates Pilgrim Parties, a tour group that takes paying participants into an outer realm where the inhabitants play frightening and foreboding roles. The time has come to end the staged madness . . . but can it really be stopped? Master storyteller Diana Wynne Jones serves up twists and turns, introduces Querida, Derk, Blade, and Shona and a remarkable cast of wizards, soldiers, kings, dragons, and griffins, and mixes in a lively dash of humor. With all the ingredients of high fantasy, this unforgettable novel will delight fans old and new.
Mitt has fled from the South, but finds that North Dalemark is just as full of spies and tyrants. And now he is trapped by an order to kill Noreth - a young girl who has proclaimed herself the heir to the crown of Dalemark. If he doesn't murder her, he risks the lives of his friends.
A thrilling story by the legendary Diana Wynne Jones—with an introduction by Ursula K. Le Guin. London, 1939. Vivian Smith thinks she is being evacuated to the countryside, because of the war. But she is being kidnapped - out of her own time. Her kidnappers are Jonathan and Sam, two boys her own age, from a place called Time City, designed especially to oversee history. But now history is going critical, and Jonathan and Sam are convinced that Time City's impending doom can only be averted by a twentieth-century girl named Vivian Smith. Too bad they have the wrong girl. . . .
Two powerful young enchanters, Cat, the future Chrestomanci, and Marianne, who is being trained to be Gammer of the Pinhoes, work together as friends to try to end an illegal witches' war and, in the process, right some old wrongs.