In the mystifying land of Turbulus, a group of heroes embark on a journey to halt the advancement of a great evil. This ancient evil has been growing in power, leaving mass destruction in its wakethe Demon Lords. For Myst City, the mightiest kingdom in the land, impending doom looms over their town. With their forces routed and allies out of reach, can they hold up against the armies of the Demon Lords? Embark on a journey into the strange land of Turbulus as the heroes meet many obstacles, face betrayal, confront the past, and make sinister contracts in their quest to restore harmony.
Return to the mystifying land of Turbulus. The heroes of The Golden Sun continue on their quest to save the land from The Demon Lords. With Myst City left defenceless and an evil army on the horizon, how long will the city stand? New evils surface as Turbulus itself braces for an all-out war.
»A Tale of the Ragged Mountains« is a short story by Edgar Allan Poe, originally published in 1844. EDGAR ALLAN POE was born in Boston in 1809. After brief stints in academia and the military, he began working as a literary critic and author. He made his debut with the novel The Narrative of Arthur Gordon Pym of Nantucket in 1838, but it was in his short stories that Poe's peculiar style truly flourished. He died in Baltimore in 1849.
In the mystifying land of Turbulus, a group of heroes embark on a journey to halt the advancement of a great evil. This ancient evil has been growing in power, leaving mass destruction in its wake—the Demon Lords. For Myst City, the mightiest kingdom in the land, impending doom looms over their town. With their forces routed and allies out of reach, can they hold up against the armies of the Demon Lords? Embark on a journey into the strange land of Turbulus as the heroes meet many obstacles, face betrayal, confront the past, and make sinister contracts in their quest to restore harmony.
"In the murky London gloom, a knife-wielding gentleman prowls the midnight streets with his faithful watchdog Snuff - gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. And all manner of players, both human and undead, are preparing to participate."--Publisher.
The journey that began with The Shadow of What Was Lostreaches its spectacular conclusion in The Light of All That Falls, the final chapter of the Licanius Trilogy by acclaimed epic fantasy author James Islington. After a savage battle, the Boundary is whole again -- but it may be too late. Banes now stalk the lands of Andarra, and the Venerate have gathered their armies for a final, crushing blow. In Ilin Illan, Wirr fights to maintain a precarious alliance between Andarra's factions of power. With dark forces closing in on the capital, if he cannot succeed, the war is lost. Imprisoned and alone in a strange land, Davian is pitted against the remaining Venerate. As he desperately tries to keep them from undoing Asha's sacrifice, he struggles to come to terms with his own path and all he has learned about Caeden, the friend he chose to set free. Finally, Caeden is confronted with the reality of a plan laid centuries ago -- heartbroken at how it started and devastated by how it must end. The Licanius TrilogyThe Shadow of What Was LostAn Echo of Things to ComeThe Light of All That Falls "Love The Wheel of Time? This is about to become your new favorite series." - B&N SciFi & Fantasy Blog
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
“A stunningly atmospheric fantasy that doubles as an exceptional character study . . . we can’t wait to see where Dabos takes it next.” —Entertainment Weekly (“The 10 Best YA Books of 2018”) One of Publishers Weekly’s Best YA Books of the Year A National Indie Bestseller Lose yourself in the fantastic world of the arks and in the company of unforgettable characters in this French runaway hit, Christelle Dabos’ The Mirror Visitor quartet. Plain-spoken, headstrong Ophelia cares little about appearances. Her ability to read the past of objects is unmatched in all of Anima and, what’s more, she possesses the ability to travel through mirrors, a skill passed down to her from previous generations. Her idyllic life is disrupted, however, when she is promised in marriage to Thorn, a taciturn and influential member of a distant clan. Ophelia must leave all she knows behind and follow her fiancé to Citaceleste, the capital of a cold, icy ark known as the Pole, where danger lurks around every corner and nobody can be trusted. There, in the presence of her inscrutable future husband, Ophelia slowly realizes that she is a pawn in a political game that will have far-reaching ramifications not only for her but for her entire world. The World of the Arks Long ago, following a cataclysm called the Rupture, the world was shattered into many floating celestial islands, now known as arks. Over each, the spirit of an omnipotent and immortal ancestor abides. The inhabitants of these arks each possess a unique power. Ophelia, with her ability to read the pasts of objects, must navigate this fantastic, disjointed, perilous world using her trademark tenacity and quiet strength.
When Olivia becomes a volunteer at St. John's hospital for NODA (No One Dies Alone), her first patient is Viktor Erikson, an elderly man whose hand she is to hold until, hopefully, a family member arrives. In the last hours of his life, Viktor asks Olivia to read aloud the ancient leather-bound book he carries with him always, The Ethics of Immortality. As Olivia begins reading the story of Viktor and Morgana Erikson-who sail the seas, find adventure, and plan to live together forever-she assumes that it is a fictionalized account of her patient's ancestors. After all, how could the same Viktor be alive in both 1839 and now in 2053? But the deeper Olivia delves into the story, the more she begins to question. Could this be the same Viktor? Is Morgana coming to save him? And did they really discover the water of life?