The Complete Guide to Self-Publishing Comics

The Complete Guide to Self-Publishing Comics

Author: Comfort Love

Publisher: Watson-Guptill

Published: 2015-05-19

Total Pages: 244

ISBN-13: 0804137811

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Take Control of Your Comics-Making Destiny Creating your own comic is easier than ever before. With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. With The Complete Guide to Self-Publishing Comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator. This unprecedented, in-depth coverage gives you expert analysis on each step—writing, drawing, coloring, lettering, publishing, and marketing. Along the way, luminaries in the fields of comics, manga, and webcomics—like Mark Waid, Adam Warren, Scott Kurtz, and Jill Thompson—lend a hand, providing “Pro Tips” on essential topics for achieving your comics-making dreams. With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics!


How to Self-publish Your Own Comic Book

How to Self-publish Your Own Comic Book

Author: Tony Caputo

Publisher:

Published: 1997

Total Pages: 188

ISBN-13: 9780823024551

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How to Self-Publish Your Own Comic Bookis the only reference of its kind, providing complete information on all aspects of the comic book industry and publishing process. Included are sections on: • Getting started • Securing trademarks and copyrights • Comic book creation • Printers and color separators • Contracts • Distribution and sales • Marketing strategies • Promotions and public relations • Budgeting and bookkeeping • Acquiring needed capital • Buying and selling secondary rights Rounding out the volume is a helpful appendix listing that includes the names and addresses of recommended printers, distributors, foreign publishers, comic book industry publications, domestic and foreign comic specialty shops, and related computer resources, making this a truly unique reference that no self-publisher should be without.


Digital Prepress for Comic Books

Digital Prepress for Comic Books

Author: Kevin Tinsley

Publisher:

Published: 1999

Total Pages: 0

ISBN-13: 9780967542300

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This critically acclaimed desktop publishing how-to guide gives instructions on computer coloring, lettering, and comic production. "Recommended for anyone working in comics! Four stars."QComputer Publishing Magazine.


Comics Startup 101

Comics Startup 101

Author: Dirk Vanover

Publisher: Createspace Independent Publishing Platform

Published: 2017-02-24

Total Pages: 68

ISBN-13: 9781536998108

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Comics Startup 101 is a quick guide to some of the most important legal and business issues comic book creators should be aware of as they start their careers. The book tackles the use of contracts, contract negotiation, business formation, intellectual property, and other key issues.


The Complete Guide to Figure Drawing for Comics and Graphic Novels

The Complete Guide to Figure Drawing for Comics and Graphic Novels

Author: Dan Cooney

Publisher:

Published: 2012

Total Pages: 192

ISBN-13: 9780857621030

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Suitable for all abilities, from complete beginners to experienced artists. Covers all essential elements of making sequential art, including concept and composition, characters and backgrounds, expressions, emotion, atmosphere and action. This book gives


The Art of Comic Book Writing

The Art of Comic Book Writing

Author: Mark Kneece

Publisher: Watson-Guptill

Published: 2015-09-08

Total Pages: 194

ISBN-13: 1607747510

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A practical guide for beginner and advanced comic book writers that outlines the steps needed to successfully craft a story for sequential art. With this latest book in the SCAD Creative Essentials series from the esteemed Savannah College of Art and Design, comics writer and instructor Mark Kneece gives aspiring comic book writers the essential tools they need to write scripts for sequential art with confidence and success. He provides a practical set of guidelines favored by many comic book publishers and uses a unique trial and error approach to show would-be scribes the potential pitfalls they might encounter when seeking a career in comics writing. Supported by examples of scripting from SCAD's students, faculty, and alumni,The Art of Comic Book Writing strips away the mysteries of this popular artform and provides real-world advice and easy-to-follow examples for those looking to write for the comics medium.


Draw Comic Book Action

Draw Comic Book Action

Author: Lee Garbett

Publisher: David & Charles

Published: 2024-05-07

Total Pages: 0

ISBN-13: 9781446312971

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What does every aspiring comic artist REALLY want to draw? Action, of course! Learn how to render all aspects of adrenalin-filled movement, from jaw-dropping superhero antics to kick-ass fistfights. The hallmark of the comic book, the action is what draws a reader in and keeps them hungry for more - in this classic guide all the skills you need to make your action fast-paced and full of movement are laid out on the page, from one of the best creators working in comics today. Techniques for drawing every dynamic action are explained, from body contact and flying through to fistfights, group rumbles and full-on battles. Clever exercises show how to achieve convincing movement, from dynamic standing poses, to running, swinging, flying and fighting. An Action File of comic character drawings in dynamic poses forms an invaluable resource for practice and reference, making drawing action the easiest thing in the world!


How to Self-Publish Comics

How to Self-Publish Comics

Author: Joshua Blaylock

Publisher:

Published: 2015-01-07

Total Pages: 144

ISBN-13: 9780991001040

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Have you ever wanted to self-publish your own comic book, or get a better understanding of the industry? Josh Blaylock and Tim Seeley combine their expertise in this step-by-step book, explaining just how things really work in the comics biz. This book isn't going to tell you how to write or draw, but rather what to do once you've honed those skills!