The Complete Guide to Blender Graphics

The Complete Guide to Blender Graphics

Author: John M. Blain

Publisher: CRC Press

Published: 2019-04-15

Total Pages: 561

ISBN-13: 0429589832

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BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.


The Cg Tutorial

The Cg Tutorial

Author: Randima Fernando

Publisher: Addison-Wesley Professional

Published: 2003

Total Pages: 402

ISBN-13: 9780321194961

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Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.


Learning Processing

Learning Processing

Author: Daniel Shiffman

Publisher: Newnes

Published: 2015-09-09

Total Pages: 566

ISBN-13: 0123947928

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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. - A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages - No previous experience required—this book is for the true programming beginner! - Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve


The Complete Guide to Blender Graphics

The Complete Guide to Blender Graphics

Author: John M. Blain

Publisher: CRC Press

Published: 2014-06-17

Total Pages: 538

ISBN-13: 1482216647

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Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Co


The Art and Science of Digital Compositing

The Art and Science of Digital Compositing

Author: Ron Brinkmann

Publisher: Morgan Kaufmann

Published: 1999-06-02

Total Pages: 428

ISBN-13: 9780121339609

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The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.


Introduction to Computer Graphics

Introduction to Computer Graphics

Author: Fabio Ganovelli

Publisher: CRC Press

Published: 2014-10-17

Total Pages: 417

ISBN-13: 1482236338

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Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.


The Animator's Guide to 2d Computer Animation

The Animator's Guide to 2d Computer Animation

Author: Hedley Griffin

Publisher:

Published: 2001

Total Pages: 198

ISBN-13:

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Written from an animator's point of view, this guide introduces readers to working with new computer animation systems. Includes all major techniques, from scanning drawings to image processing, coloring, adding backgrounds and shadows, and more. Covers leading software including Anima and Toonz, and the included CD-ROM contains animation clips and demo software.


Producing Animation

Producing Animation

Author: Catherine Winder

Publisher: CRC Press

Published: 2013-02-11

Total Pages: 327

ISBN-13: 1136132627

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Drawing heavily from the authors' twenty years of combined experience, Producing Animation offers a clear overview of this exciting industry and a comprehensive guide to the process of developing a project from conception to final delivery. Written from the perspective of a producer, this book offers the foundation of how a project is created in addition to describing the role of the producer at each phase. Answers are provided to many of the most commonly asked questions about animation ranging from how to enter the business to the average cost and schedule for a prime-time animated series. Producing Animation has the first-of-its-kind comprehensive chart of accounts for animation, named the Animation Budget Builder, which can be individually tailored for each project. Visit www.MovieMagicProducer.com for more details. Students, aspiring producers, investors, television and studio executives, artists, film line producers wishing to branch into animation, and legal advisors will find this an invaluable tool. The chapters specifically geared to the pre-production, production and postproduction processes offer animation producers a wealth of practical advice. Numerous illustrations outline the different steps of production. Forms the authors have devised to help streamline the process are also included. Observations from a wide range of industry professionals such as; studio heads, creators, directors, producers, writers and members of the production crew, give the reader insight into what it takes to be successful in this business. The authors' personal anecdotes at key process checkpoints relay firsthand experience, illustrating some of the pitfalls a producer must learn to circumvent. Detailed information on preparing a thorough production plan including the budget, schedule, and crew plan can also be found in this book.


You're Certifiable

You're Certifiable

Author: Lee Naftali

Publisher: Simon and Schuster

Published: 2011-01-11

Total Pages: 335

ISBN-13: 1439146691

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700 PATHS TO A JOB YOU LOVE Are you established in a career but feeling the need for a change? Interested in starting your own business and looking for an alternative to the more traditional enterprises? Graduating from college (or high school) and wondering what to do now? If you are searching for an offbeat, soul-satisfying profession that offers more than just a paycheck, enrolling in a certification program could be the perfect first step to finding the job that is made for you. You're Certifiable is packed with more than 700 ideas for alternative careers as well as all the information that you need to embark on your chosen field, such as: * Holistic health: from acupressure to hypnotherapy * Crafts: From violin making to glassblowing * Art and design: from museum studies to Feng Shui * Working with animals: from horse training to pet grooming * Outdoor pursuits: from diving to hot-air balloon piloting * Food and drink: from beer brewing to cake decorating The first-ever comprehensive directory of certification programs throughout the country, You're Certifiable provides the essentials on how to get certified in the career of your choice, how long it will take, how much it costs, and what to expect once you start working. Lee and Joel Naftali have gathered all the tools you need to find your perfect niche in the professional world.