The Complete Book of Connect 4

The Complete Book of Connect 4

Author: James D. Allen

Publisher: Puzzlewright

Published: 2010

Total Pages: 0

ISBN-13: 9781402756214

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Fun to play on the board or on the computer, Connect 4 has become a staple of the family game room and this is the definitive book on the subject. It tells all about how Connect 4 came to be, offers game-enhancing strategies from a puzzle expert and provides actual examples so solvers can test themselves.


Connect The Dots Book For Kids Ages 4-8

Connect The Dots Book For Kids Ages 4-8

Author: Activity Nest

Publisher:

Published: 2019-12-23

Total Pages: 66

ISBN-13: 9781951791100

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These Connect the Dot activities will help your kids follow instructions better, improve hand eye coordination, and develop motor skills! Features: 30 entertaining and educational dot-to-dot puzzles Animals and Objects ranging from 20 to 100 dots Suitable for ages 4-8, 8-12, and adults Printed on beautiful 8.5" x 11" paper Can be colored once the dots are connected Get your little one learning and having fun at the same time!


How to Win Games and Beat People

How to Win Games and Beat People

Author: Tom Whipple

Publisher: HarperCollins

Published: 2015-12-01

Total Pages: 187

ISBN-13: 0062443720

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Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.


Connect

Connect

Author: David L. Bradford

Publisher: National Geographic Books

Published: 2022-03-29

Total Pages: 0

ISBN-13: 0241986869

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'A practical and timely book' - Arianna Huffington, Founder and CEO, Thrive Global 'Valuable for everyone' - Julia Samuel, bestselling author Biting your tongue? Bottling it all up? From marriage to management challenges, learn how to change your relationships from exasperating to exceptional with this expert guide. The ability to create strong relationships with others is crucial to living a full life and becoming more effective at work. Yet many of us find ourselves struggling to build solid personal and professional connections, or unable to handle challenges that inevitably arise when we grow closer to others. When we find ourselves in an exceptional relationship -- the kind of relationship where we feel fully understood and supported for who we are -- it can seem like magic. But the truth is that the process of building and sustaining these relationships can be described, learned, and applied. David Bradford and Carole Robin taught interpersonal skills to MBA candidates for a combined seventy-five years in their legendary Stanford Graduate School of Business course Interpersonal Dynamics. Now, they share their insights with you, including: - Why relationship-building is not the process of being with 'the right person' but rather creating the kind of relationship you want - Why deepening a relationship takes risk - The importance of vulnerability, curiosity and empathy in building relationships - How the modern world can help - and hinder - our ability to connect Filled with time-tested strategies for giving feedback, negotiating boundaries, and working through disagreements, Connect will be an important resource for anyone hoping to improve existing relationships and build new ones at any stage of life.


The Complete Book of Arts & Crafts, Grades K - 4

The Complete Book of Arts & Crafts, Grades K - 4

Author:

Publisher: Carson-Dellosa Publishing

Published: 2017-07-27

Total Pages: 420

ISBN-13: 1483840131

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GRADES K–4: With age-appropriate activities, this beginning arts and crafts workbook helps children build knowledge and skills for a solid foundation in the arts. INCLUDES: This elementary workbook features easy-to-follow instructions and kid-friendly activities which allow young learners to explore painting, sculpting, drama, handmade toys, and much more! ENGAGING: This arts-themed workbook features colorful photographs and illustrations with fun, focused activities to entertain children while they grasp concepts and skills for success. HOMESCHOOL FRIENDLY: This elementary workbook for kids is a great learning resource for at home or in the classroom and allows parents to supplement their children's learning in the areas they need it most. WHY CARSON DELLOSA: Founded by two teachers more than 45 years ago, Carson Dellosa believes that education is everywhere and is passionate about making products that inspire life's learning moments.


The Complete Book of Arts and Crafts, Grades K - 4

The Complete Book of Arts and Crafts, Grades K - 4

Author:

Publisher: Carson-Dellosa Publishing

Published: 2009-06-01

Total Pages: 228

ISBN-13: 1483823660

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The Complete Book of Arts and Crafts provides 256 pages of fun activities for children ages 5 to 9 that reinforce creative minds and motor skills! It includes paper, painting, musical, sculpting, and holiday crafts, as well as a complete answer key, user-friendly activities, and easy-to-follow instructions. Over 4 million in print! Designed by leading experts, books in the Complete Book series help children in grades preschool-6 build a solid foundation in key subject areas for learning success. Complete Books are the most thorough and comprehensive learning guides available, offering high-interest lessons to encourage learning and full-color illustrations to spark interest. Each book also features challenging concepts and activities to motivate independent study, a fun page of stickers, and a complete answer key to measure performance and guide instruction.


Advances in Computer Games

Advances in Computer Games

Author: Aske Plaat

Publisher: Springer

Published: 2015-12-24

Total Pages: 280

ISBN-13: 3319279920

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This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.


Algorithm Engineering

Algorithm Engineering

Author: Lasse Kliemann

Publisher: Springer

Published: 2016-11-10

Total Pages: 428

ISBN-13: 3319494872

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Algorithm Engineering is a methodology for algorithmic research that combines theory with implementation and experimentation in order to obtain better algorithms with high practical impact. Traditionally, the study of algorithms was dominated by mathematical (worst-case) analysis. In Algorithm Engineering, algorithms are also implemented and experiments conducted in a systematic way, sometimes resembling the experimentation processes known from fields such as biology, chemistry, or physics. This helps in counteracting an otherwise growing gap between theory and practice.


Heuristic Search

Heuristic Search

Author: Stefan Edelkamp

Publisher: Elsevier

Published: 2011-05-31

Total Pages: 865

ISBN-13: 0080919731

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Search has been vital to artificial intelligence from the very beginning as a core technique in problem solving. The authors present a thorough overview of heuristic search with a balance of discussion between theoretical analysis and efficient implementation and application to real-world problems. Current developments in search such as pattern databases and search with efficient use of external memory and parallel processing units on main boards and graphics cards are detailed. Heuristic search as a problem solving tool is demonstrated in applications for puzzle solving, game playing, constraint satisfaction and machine learning. While no previous familiarity with heuristic search is necessary the reader should have a basic knowledge of algorithms, data structures, and calculus. Real-world case studies and chapter ending exercises help to create a full and realized picture of how search fits into the world of artificial intelligence and the one around us. - Provides real-world success stories and case studies for heuristic search algorithms - Includes many AI developments not yet covered in textbooks such as pattern databases, symbolic search, and parallel processing units


More Board Game Education

More Board Game Education

Author: Jeffrey P. Hinebaugh

Publisher: Rowman & Littlefield

Published: 2019-01-12

Total Pages: 67

ISBN-13: 147584834X

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This book is a follow up to Board Game Education. However, unlike many of the board games discussed in Board Game Education, this book identifies and discusses five board games that each develop critical educational skills in reasoning, problem-solving, language arts, mathematics, social sciences and communication. They are the “super foods” of the board game world. More Board Game Education answers the questions unlikely to ever be ask: If I were stranded on a desert island with only five board games and I wanted to educate my kids, what board games would I choose. Each board game discussed in this book is a complete educational tool that will develop all of the critical educational skills that research has shown to not only be crucial to educational success, but also success in the workplace. As a bonus, these game are great to play, easy to learn and, most importantly, affordable to own for any family or teacher. (This is a very important point to remember; this is not a list of the greatest board games ever or the very best educational board games on the market. Rather, this book discusses board games which every parent, teacher and/or school program can realistically own, in multiple copies, and incorporate as a learning tool).