This volume contains selected papers presented at the Second Asia-Paci c C- ference on Simulated Evolution and Learning (SEAL’98), from 24 to 27 Nov- ber 1998, in Canberra, Australia. SEAL’98 received a total of 92 submissions (67 papers for the regular sessions and 25 for the applications sessions). All papers were reviewed by three independent reviewers. After review, 62 papers were - cepted for oral presentation and 13 for poster presentation. Some of the accepted papers were selected for inclusion in this volume. SEAL’98 also featured a fully refereed special session on Evolutionary Computation in Power Engineering - ganised by Professor Kit Po Wong and Dr Loi Lei Lai. Two of the ve accepted papers are included in this volume. The papers included in these proceedings cover a wide range of topics in simulated evolution and learning, from self-adaptation to dynamic modelling, from reinforcement learning to agent systems, from evolutionary games to e- lutionary economics, and from novel theoretical results to successful applications, among others. SEAL’98 attracted 94 participants from 14 di erent countries, namely A- tralia, Belgium, Brazil, Germany, Iceland, India, Japan, South Korea, New Z- land, Portugal, Sweden, Taiwan, UK and the USA. It had three distinguished international scientists as keynote speakers, giving talks on natural computation (Hans-Paul Schwefel), reinforcement learning (Richard Sutton), and novel m- els in evolutionary design (John Gero). More information about SEAL’98 is still available at http://www.cs.adfa.edu.au/conference/seal98/.
"The United States Code is the official codification of the general and permanent laws of the United States of America. The Code was first published in 1926, and a new edition of the code has been published every six years since 1934. The 2012 edition of the Code incorporates laws enacted through the One Hundred Twelfth Congress, Second Session, the last of which was signed by the President on January 15, 2013. It does not include laws of the One Hundred Thirteenth Congress, First Session, enacted between January 2, 2013, the date it convened, and January 15, 2013. By statutory authority this edition may be cited "U.S.C. 2012 ed." As adopted in 1926, the Code established prima facie the general and permanent laws of the United States. The underlying statutes reprinted in the Code remained in effect and controlled over the Code in case of any discrepancy. In 1947, Congress began enacting individual titles of the Code into positive law. When a title is enacted into positive law, the underlying statutes are repealed and the title then becomes legal evidence of the law. Currently, 26 of the 51 titles in the Code have been so enacted. These are identified in the table of titles near the beginning of each volume. The Law Revision Counsel of the House of Representatives continues to prepare legislation pursuant to 2 U.S.C. 285b to enact the remainder of the Code, on a title-by-title basis, into positive law. The 2012 edition of the Code was prepared and published under the supervision of Ralph V. Seep, Law Revision Counsel. Grateful acknowledgment is made of the contributions by all who helped in this work, particularly the staffs of the Office of the Law Revision Counsel and the Government Printing Office"--Preface.
This volume provides a modern introduction to stochastic geometry, random fields and spatial statistics at a (post)graduate level. It is focused on asymptotic methods in geometric probability including weak and strong limit theorems for random spatial structures (point processes, sets, graphs, fields) with applications to statistics. Written as a contributed volume of lecture notes, it will be useful not only for students but also for lecturers and researchers interested in geometric probability and related subjects.
The expert content in Mastering Autodesk® Inventor 2009 and Autodesk InventorLT 2009 will help you learn advanced related to the industry-leading 3D mechanical design software. Coverage of subjects like design tactics for large assemblies, effective model design for different industries, strategies for effective data and asset sharing across teams, using 2D and 3D data from other CAD systems, and improving designs is through and comprehensive. With straightforward explanations, real-world examples, practical tutorials, tips, tricks, and techniques, this book will be your go-to guide to Autodesk Inventor.
This book constitutes selected best papers from the 10th International Conference on Artificial Evolution, EA 2011, held in Angers, France, in October 2011. Initially, 33 full papers and 10 post papers were carefully reviewed and selected from 64 submissions. This book presents the 19 best papers selected from these contributions. The papers are organized in topical sections on ant colony optimization; multi-objective optimization; analysis; implementation and robotics; combinatorial optimization; learning and parameter tuning; new nature inspired models; probabilistic algorithms; theory and evolutionary search; and applications.
Summary Now updated for Swift 5! Swift is more than just a fun language to build iOS applications with. It features a host of powerful tools that, if effectively used, can help you create even better apps with clean, crystal-clear code and awesome features. Swift in Depth is designed to help you unlock these tools and quirks and get developing next-gen apps, web services, and more! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology It's fun to create your first toy iOS or Mac app in Swift. Writing secure, reliable, professional-grade software is a different animal altogether. The Swift language includes an amazing set of high-powered features, and it supports a wide range of programming styles and techniques. You just have to roll up your sleeves and learn Swift in depth. About the Book Swift in Depth guides you concept by concept through the skills you need to build professional software for Apple platforms, such as iOS and Mac; also on the server with Linux. By following the numerous concrete examples, enlightening explanations, and engaging exercises, you'll finally grok powerful techniques like generics, efficient error handling, protocol-oriented programming, and advanced Swift patterns. Author Tjeerd in 't Veen reveals the high-value, difficult-to-discover Swift techniques he's learned through his own hard-won experience. What's inside Covers Swift 5 Writing reusable code with generics Iterators, sequences, and collections Protocol-oriented programming Understanding map, flatMap, and compactMap Asynchronous error handling with ResultBest practices in Swift About the Reader Written for advanced-beginner and intermediate-level Swift programmers. About the Author Tjeerd in 't Veen is a senior software engineer and architect in the mobile division of a large international banking firm. Table of Contents Introducing Swift in depth Modeling data with enums Writing cleaner properties Making optionals second nature Demystifying initializers Effortless error handling Generics Putting the pro in protocol-oriented programming Iterators, sequences, and collections Understanding map, flatMap, and compactMap Asynchronous error handling with Result Protocol extensions Swift patterns Delivering quality Swift code Where to Swift from here