Home Missions

Home Missions

Author: Presbyterian Church in the U.S.A. Board of Home Missions

Publisher:

Published: 1902

Total Pages: 1444

ISBN-13:

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ElfQuest: The Final Quest #10

ElfQuest: The Final Quest #10

Author: Richard Pini

Publisher: Dark Horse Comics (Single Issues)

Published: 2013-10-09

Total Pages: 30

ISBN-13:

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Ten years have passed. The Palace of the High Ones returns as the centerpiece of a grand celebration in Cutter's holt. In the midst of it all, every relationship fans have cherished or wished for will be tested. New faces appear; joinings and partings aboundbut whose, when, why, and at what price? *Winner of the Golden Pen Award from the Young Adult Advisory Committee! *Brand-new _ElfQuest_ adventures!


Flatlander

Flatlander

Author: Oliver Kranichfeld

Publisher: iUniverse

Published: 2016-08-05

Total Pages: 656

ISBN-13: 1491799935

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It is the year 2110 when a man awakens next to the Winooski River in Vermont with a severe case of amnesia. He soon encounters the acting leader of Vermont, King Henry, and his party, and is told that Vermont is now a fiercely independent republic and that he is a Flatlander, or one who is purportedly from the Old Country. The name sticks. But there is a problem: many Vermonters have a seething hatred for Flatlanders. Henry eventually agrees to offer Flatlander citizenship, but only under the condition that he successfully complete ten quests to better the overall Republic of Vermont. He reluctantly obliges to fulfill these quests, which are made even more difficult because of the prejudices against his kind. As Flatlander embarks on a journey full of strange yet endearing characters, creatures, and legends, a magical world is brought to life as he comes closer to discovering who he once was, while piecing together an entirely new identity. In this humorous fantasy adventure, cultures and customs collide within a medieval-like Vermont as Flatlander attempts to fulfill his ten assigned quests, uncover the mystery of his past, and find his place in the world. Included are 33 beautiful black and white illustrations by Sam Balling.


SuperBetter

SuperBetter

Author: Jane McGonigal

Publisher: Penguin

Published: 2016-09-13

Total Pages: 482

ISBN-13: 0143109774

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An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.


El tesoro del rey

El tesoro del rey

Author: Tom McGowen

Publisher: T S R

Published: 1984

Total Pages: 157

ISBN-13: 9780880380799

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A dying prince gives Sparrow and his friend a special treasure map which leads them to the king's treasure.


Reality Is Broken

Reality Is Broken

Author: Jane McGonigal

Publisher: Penguin

Published: 2011-01-20

Total Pages: 334

ISBN-13: 1101475498

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“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.


Quest Biographies Bundle — Books 1–10

Quest Biographies Bundle — Books 1–10

Author: Vladimir Konieczny

Publisher: Dundurn

Published: 2013-12-03

Total Pages: 1206

ISBN-13: 1459724364

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Presenting ten titles in the Quest Biography series that profiles prominent figures in Canada’s history. The important Canadian lives detailed here are: Emma Albani, a nineteenth century opera singer from Quebec who became a diva of the musical world; Emily Carr, the artist famous for capturing the essence in her paintings of the Native cultures of the coast of British Columbia; George Grant, a prescient political philosopher and author of Lament for a Nation; star NHL goalie Jacques Plante, the first netminder to don a protective mask; influential Prime Ministers John Diefenbaker and Sir Wilfrid Laurier; John Franklin, while not a Canadian, an explorer whose demise in the Arctic is an important part of Canada’s historical identity; Marshall McLuhan, the academic who predicted so much of the modern media world we live in today; mountaineer and explorer Phyllis Munday; and early feminist icon Nellie McClung. Includes Emma Albani Emily Carr George Grant Jacques Plante John Diefenbaker John Franklin Marshall McLuhan Phyllis Munday Wilfrid Laurier Nellie McClung


Reincarnated as a Sword (Light Novel) Vol. 1

Reincarnated as a Sword (Light Novel) Vol. 1

Author: Yuu Tanaka

Publisher: Seven Seas Entertainment

Published: 2019-05-02

Total Pages:

ISBN-13: 1645052443

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'" Reincarnated as a sentient weapon with memories of his past life, but not his name, a magical sword saves a young beastgirl from a life of slavery. Fran, the cat-eared girl, becomes his wielder, and wants only to grow stronger, while the sword wants to know why he is here. Together, the strange duo''s journey has only just begun! "'