Teaching and Learning with Multimedia

Teaching and Learning with Multimedia

Author: Janet Collins

Publisher: Routledge

Published: 2002-05-03

Total Pages: 275

ISBN-13: 1134751133

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This book is an introduction to the issues and practicalities of using multimedia in classrooms - both primary and secondary, and across a range of subject areas. The book draws on material from a range of case studies and focuses on areas of concern for teachers and researchers. Using IT effectively continues to be a problem for many teachers, and there is still a long way to go toward organising this properly. The book takes a thorough look at IT in the school, discussing and examining issues such as: * IT and the National Curriculum * foreign language teaching * differing curricular needs * opportunities and constraints of groupwork * talking books and primary reading * ways in which multimedia supports readers. The book also looks at some of the more philosophical issues such as the implications of home-computers and the limits of independent learning, and the notion of "edutainment" - the relationship of motivation and enjoyment to learning. Finally, the book makes comparisons across the curriculum and between primary and secondary sectors and raises questions about the future of IT in schools, arguing that teachers should make a significant contribution to decisions about future development.


Multimedia Learning Theory

Multimedia Learning Theory

Author: Patrick M. Jenlink

Publisher: Rowman & Littlefield

Published: 2019-05-17

Total Pages: 171

ISBN-13: 1610488504

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This book offers a primary focus on the meaning and importance of multimedia learning theory and is application in educator preparation. Integrating multimedia learning theory into preparing the next generation of educators for their role in the education of the next generation of students is presented as an important consideration for the future of our educational systems and society. As the use of digital technologies and Web 2.0 becomes more prevalent and the world becomes more infused with multimedia, it is important to ask to what extent, if at all, such developments change the forms and nature of knowledge. Teaching and learning in this digital, multimedia environment is increasingly challenged as the neomillennial generation enters schools and colleges having grown up with digital technologies defining their culture and shaping their cognitive and social interactions. Multimedia, for the neomillennial generation, is deeply embedded in their sensory and cognitive patterns; the neomillennials see and understand media in more sophisticated ways than their parents and the generations of society that preceded them.


Multimedia Learning

Multimedia Learning

Author: Richard E. Mayer

Publisher: Cambridge University Press

Published: 2009-01-19

Total Pages: 321

ISBN-13: 0521514126

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An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.


Multimedia in Education

Multimedia in Education

Author: Irene Cheng

Publisher: World Scientific

Published: 2010

Total Pages: 189

ISBN-13: 9812837051

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Reviews many examples of multimedia item types for testing. This book outlines how games can be used to test physics concepts and discusses designing chemistry item types with interactive graphics. It also studies how to test different cognitive skills, such as music, using multimedia interfaces and also evaluate the effectiveness of our model.


Learning How to Learn Using Multimedia

Learning How to Learn Using Multimedia

Author: Deepanjali Mishra

Publisher:

Published: 2021

Total Pages: 0

ISBN-13: 9789811617850

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This book introduces the concept of multimedia in education, and how multimedia technology could be implemented to impart digital education to university students. The book emphasizes the versatile use of technology enabled education through the research papers from distinguished academicians and researchers who are specifically working in this area. It benefits all those researchers who are enthusiastic about learning online and also for those academicians who are interested to work on various aspects of learning and teaching through technology.


The Cambridge Handbook of Cognition and Education

The Cambridge Handbook of Cognition and Education

Author: John Dunlosky

Publisher: Cambridge University Press

Published: 2019-02-07

Total Pages: 1130

ISBN-13: 1108245102

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This Handbook reviews a wealth of research in cognitive and educational psychology that investigates how to enhance learning and instruction to aid students struggling to learn and to advise teachers on how best to support student learning. The Handbook includes features that inform readers about how to improve instruction and student achievement based on scientific evidence across different domains, including science, mathematics, reading and writing. Each chapter supplies a description of the learning goal, a balanced presentation of the current evidence about the efficacy of various approaches to obtaining that learning goal, and a discussion of important future directions for research in this area. It is the ideal resource for researchers continuing their study of this field or for those only now beginning to explore how to improve student achievement.


The Teacher’s Guide to Media Literacy

The Teacher’s Guide to Media Literacy

Author: Cyndy Scheibe

Publisher: Corwin Press

Published: 2012

Total Pages: 265

ISBN-13: 1412997585

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A Deeper Sense of Literacy is the first book to suggest that media literacy is both a content area and an approach to teaching that can be integrated into any subject area. It combines theory and practical application in a way that addresses the most important questions related to media literacy in education today: what is it, why is it important, how can you teach it across a wide range of curriculum areas and grade levels, and does it work? Rather than focusing on how to teach media literacy, Scheibe and Rogow focus on actually using media literacy to teach lessons across the content areas.


The Cambridge Handbook of Multimedia Learning

The Cambridge Handbook of Multimedia Learning

Author: Richard E. Mayer

Publisher: Cambridge University Press

Published: 2021-12-09

Total Pages: 800

ISBN-13: 9781108814669

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Digital and online learning is more prevalent than ever, making multimedia learning a primary objective for many instructors. The Cambridge Handbook of Multimedia Learning examines cutting-edge research to guide creative teaching methods in online classrooms and training. Recognized as the field's major reference work, this research-based handbook helps define and shape this area of study. This third edition provides the latest progress report from the world's leading multimedia researchers, with forty-six chapters on how to help people learn from words and pictures, particularly in computer-based environments. The chapters demonstrate what works best and establishes optimized practices. It systematically examines well-researched principles of effective multimedia instruction and pinpoints exactly why certain practices succeed by isolating the boundary conditions. The volume is founded upon research findings in learning theory, giving it an informed perspective in explaining precisely how effective teaching practices achieve their goals or fail to engage.


Multimedia Design and Production for Students and Teachers

Multimedia Design and Production for Students and Teachers

Author: Edward L. Counts

Publisher: Allyn & Bacon

Published: 2004

Total Pages: 0

ISBN-13: 9780205343874

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This book is for the many teachers and students who want to create media, not just watch commercially produced products. This text is meant to be practical in that it describes ideas and step-by-step techniques that will bring life, expression, and learning to the application of various multimedia tools. The ideas, projects, and exercises described in this book can be adapted to many teaching and learning situations in the K-12 classroom.


Interactive Multimedia Learning

Interactive Multimedia Learning

Author: Johannes Konert

Publisher: Springer

Published: 2016-09-10

Total Pages: 0

ISBN-13: 9783319384801

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This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.