Super Mario Bros. 2

Super Mario Bros. 2

Author: Jon Irwin

Publisher: Boss Fight Books

Published: 2014

Total Pages: 126

ISBN-13: 1940535050

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In perhaps the most famous switcheroo in all of game history, the Japanese version of Super Mario Bros. 2 was declared "too hard" by Nintendo of America and replaced with a Mario-ified port of the Famicom hit, Yume Kōjō Doki Doki Panic. The new game (dubbed Super Mario USA in Japan) was a huge success for its four playable characters, improved graphics, immersive levels, and catchy music, and eventually became the 3rd bestselling game for the NES. And yet. Because of its strange new villains, its wild gameplay, and its mysterious touches, SMB2 has for years been regarded as the Odd Mario Out, even as it has seen popular updates on the Super NES and Game Boy Advance. Irwin's Mario is not a simple retelling of a 25-year-old story, but instead an examination of the game with fresh eyes: both as a product of its time and as a welcome change from the larger Super Mario franchise. Along the way he searches for clues, pulling up a few vegetables of his own. What he finds is not at all what he expected.


Nintendo 3DS Player's Guide Pack

Nintendo 3DS Player's Guide Pack

Author: Prima Games (Firm)

Publisher: Prima Games

Published: 2014-08-05

Total Pages: 0

ISBN-13: 9780804163514

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* 4 Guides in 1 - includes some of the best strategy content for Mario Kart(tm) 7, Animal Crossing(tm): New Leaf, New Super Mario Bros.(tm) 2 and The Legend of Zelda(tm): A Link Between Worlds. * Complete Access - with the purchase of the guide, you'll receive a code that unlocks the complete eGuide for all 4 titles. The eGuide is viewable on any mobile device or computer. * Top Strategies - all the information you want in one complete guide. All the collectibles in The Legend of Zelda: A Link Between Worlds, when you can catch every bug and fish in Animal Crossing: New Leaf, the best shortcuts in Mario Kart 7 and much more. * Easy To Pack - the smaller sized guide lets you take it with you on the go, allowing you to always have the best tricks and strategies at your fingertips.


Well Played 1.0

Well Played 1.0

Author: Drew Davidson

Publisher: Lulu.com

Published: 2009-01-01

Total Pages: 444

ISBN-13: 0557069750

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Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis


Super Mario Advance

Super Mario Advance

Author: Craig Wessel

Publisher: Scholastic Paperbacks

Published: 2001-11

Total Pages: 96

ISBN-13: 9780439367080

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Readers can find winning tips and strategies to Nintendo's Super Mario Advance in this guidebook.


NBA Jam

NBA Jam

Author: Reyan Ali

Publisher: Boss Fight Books

Published: 2019-10-22

Total Pages: 244

ISBN-13: 1940535204

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When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.


Super Mario Manga Mania

Super Mario Manga Mania

Author: Yukio Sawada

Publisher: VIZ Media LLC

Published: 2020-12-08

Total Pages: 160

ISBN-13: 9781974718481

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Experience the zany world of Super Mario through manga! Join Mario and pals in crazy adventures inspired by the hit video games! In this collection of short stories, Mario and Luigi go on adventures that showcase the fan-favorite characters of the Mario world in new, unconventional and hilarious ways. This compilation, handpicked from years of Mario comics in Japan, has never been available in English—until now!


Generation Xbox

Generation Xbox

Author: Jamie Russell

Publisher: Yellow Ant Media Limited

Published: 2012

Total Pages: 321

ISBN-13: 9780956507242

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Hollywood is under attack from videogames. Movies defined the 20th century but games are now pushing them aside as the medium that captures our time, fascination and money. Generation Xbox digs into the love-hate relationship between games and cinema that has led us to this point. It's a story of disaster, triumph and Angelia Jolie in hot pants. Learn how Steven Spielberg's game-making dreams fell apart and why Silicon Valley pioneers wooed Stanley Kubrick. Discover the story behind the failed Halo movie, how videogame tech paved the way for Avatar, and what companies like Ubisoft and Valve are doing to take gaming to the next level. Based on more than 100 interviews with leading figures from videogames and Hollywood, Generation Xbox is the definitive history of an epic power struggle that has reshaped the entertainment landscape. Are you ready to play?


New York Magazine

New York Magazine

Author:

Publisher:

Published: 1993-06-14

Total Pages: 142

ISBN-13:

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New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.